Battle

A shaman who selects the battle spirit gains scars from every wound she takes, and the grit of battle always seems to cling on her body. When she uses a special ability of this spirit, she seems to grow in stature—becoming taller and more muscular, with a grimace of rage stretching across her face.

Spirit Magic Spells: enlarge person (1st), fog cloud (2nd), magic vestment (3rd), wall of fire (4th), righteous might (5th), bull’s strength, mass (6th), control weather (7th), earthquake (8th), storm of vengeance (9th).

Hexes: A shaman who chooses the battle spirit can select from the following hexes.

  • Battle Master (Ex): The shaman can make an extra attack of opportunity each round. This ability stacks with the number of attacks of opportunity granted by the Combat Reflexes feat. At 5th level, the shaman gains the Weapon Specialization feat in a weapon of her choice as a bonus feat. At 10th level, the shaman gains Greater Weapon Focus in a weapon of her choice as a bonus feat. The shaman doesn’t need to meet the prerequisites of these feats.
  • Battle Ward (Su): The shaman can touch a willing creature (including herself ) to grant a battle ward. The next time the attacker makes an attack roll against the target, the ward activates, granting a +3 deflection bonus to the attack. Each time she’s attacked afterward, the defection bonus reduces by 1 (+2 for the second time she’s attacked, +1 for the third). The ward fades when the bonus is reduced to +0. At 8th level, the ward’s starting bonus increases to +4. At 16th level, it increases to +5. A creature affected by this hex cannot be affected by it again for 1 day.
  • Curse of Suffering (Su): The shaman can cause a creature within 30 feet to take more damage from bleed effects and to cause its wounds to heal at a slower rate. When the cursed creature takes bleed damage, it takes an additional hit point of bleed damage (even if the bleed is ability damage). Furthermore, when the target is subject to an effect that would restore hit points, that effect only restores half the normal hit points. This curse lasts for a number of rounds equal to the shaman’s level. After the duration ends, a creature cannot be the target of this hex again for 1 day.
  • Eyes of Battle (Su): The shaman senses can become heightened in battle. She gains a +10 bonus to Perception checks to notice and pinpoint invisible creatures within 30 feet. Also, as an immediate action she can expend a round of this ability to ignore the affects of cover or partial cover with the next attack she makes, as long as that attack is made by the end of her next turn. She can use this ability a number of rounds per day equal to her shaman level, but these rounds need not be consecutive.
  • Hampering Hex (Su): The shaman causes a creature within 30 feet to take a –2 penalty to AC and CMD for a number of rounds equal to the shaman’s level. A creature affected by this hex cannot be affect by it again for 1 day.

Spirit Ability: A shaman that selects the battle spirit using her spirit class feature or wandering spirit class feature gains the following special ability.

  • Healing Spirit (Su): When the shaman casts a conjuration (healing) spell, she’s treated as 2 caster levels higher. In addition, she can maximize the effects of a conjuration (healing) spell as if she applied the Maximize Spell metamagic feat, as long as that spell is cast on a creature other than herself. She can use this ability a number of times per day equal to 3 + her Charisma modifier.

Greater Spirit Ability: A shaman that selects the battle spirit using her greater spirit class feature or greater wandering spirit class feature gains the following special ability.

  • Enemies’ Bane (Su): As a swift action, the shaman can imbue a single weapon she is wielding with the bane weapon special ability, choosing the type of creature affected each time she does. The effect lasts for 1 minute. If the weapon already has the bane special weapon ability of the type chosen, the extra damage dealt by the bane ability increases to 4d6. She can use this ability a number of times per day equal to 3 + her Charisma modifier.

True Spirit Ability: A shaman that selects the battle spirit using her true spirit class feature or true wandering spirit class feature gains the following special ability.

  • Paragon of Battle (Su): As a standard action, the shaman can assume a form that combines the effects of enlarge person and deadly juggernaut, with a duration of 1 minute or until dismissed. She can use this ability a number of times per day equal to 3 + her Charisma modifier.

Manifest: Upon reaching 20th level, the shaman becomes a spirit of battle. She can take a full attack action and move up to her speed as a full-round action (she can move before or after the attacks). Whenever she scores a critical hit, the attack ignores damage reduction. She gains a +4 insight bonus to her AC for the purposes of confirming critical hits against her. If she is brought to below 0 hit points, she does not die until her negative total is in excess of twice her Constitution score.

Spirit Animal: The shaman’s spirit animal looks like a muscular, fiercer version of its species. It gains a +2 natural armor bonus.

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