Bones

A shaman who selects the bones spirit are cadaverously thin, with sunken eye sockets and dead eyes that stare off into the distance. Their bodies have a faint smell of the grave. When they use a special ability of this spirit, a strange ghostly wind seems to whip their hair and cloths about, and their unpleasant stench grows more prominent.

Spirit Magic Spells: cause fear (1st), false life (2nd), animate dead (3rd), fear (4th), slay living (5th), circle of death (6th), control undead (7th), horrid wilting (8th), wail of the banshee (9th).

Hexes: A shaman who chooses the bones spirit can select from the following hexes.

  • Deathly Being (Su): If the shaman is a living creature, she reacts to positive and negative energy as if she were undead—positive energy harms her, while negative energy heals her. If she’s an undead creature or a creature with the negative energy affinity ability, she gains a +1 channel resistance. At 8th level, if she’s a living creature she gains a +4 bonus to saves against death effects and effects that drain energy, and if she’s an undead creature her channel resistance increases to +2. At 16th level, if the shaman a living creature, she becomes immune to death effects and takes no penalties from energy drain effects, though she can still be killed if she accrues more negative levels than she has Hit Dice. Furthermore, after 24 hours, any negative levels a shaman takes are removed without need of an additional saving throw. If instead the shaman is undead, her channel resistance is increased to +4.
  • Fearful Gaze (Su): With a single shout, the shaman targets a creature within 30 to become shaken for 1 round (Will negates). At 8th level, she can make them frightened instead. At 16th level, she can make them panicked instead. A creature affected by this hex cannot be affected by it again for 1 day. This is a fear effect.
  • Grave Sight (Su): The shaman can see the states of life, death, undeath, and general health of those around her. When she uses this ability, she can tell whether or not the creatures within 30 feet that she can see are living, wounded, dying, or dead, as well as tell which creatures are undead. Lastly, she also can tell if those creatures are poisoned or diseased. She can use this ability a number of rounds per day equal to her shaman level, but these rounds need not be consecutive.
  • Bone Ward (Su): A shaman can touch a willing creature (including herself ) to grant a bone ward. The warded creature becomes encircled by a group of f lying bones that grant a +2 deflection bonus for a number of rounds equal to the shaman’s class level. At 8th level, the ward increases to +3 lasts for 1 minute and at 16th level the bonus increases to +4 and lasts for 1 hour. Once the ward ends, a creature cannot be the target of the hex again for 1 day.
  • Bone Lock (Su): With a quick incantation, the shaman can cause a creature within 30 feet to suffer stiffness in the joints and bones. The target is affected as if target by the slow spell for 1 round (Fortitude negates). At 8th level, the duration is increased to a number of rounds equal to the shaman’s class level, though the target can attempt a save each round to end the effect. At 16th level, the target no longer can attempt a saving throw each round to end the effect.

Spirit Ability: A shaman that selects the bones spirit using her spirit class feature or wandering spirit class feature gains the following special ability.

  • Touch of the Grave (Su): As a standard action, the shaman can make a melee touch attack that deals points of negative energy damage equal to 1d4 + 1 for every two shaman levels she possess. She can instead touch an undead creature to heal the same amount of damage. A shaman can use this ability a number of times per day equal to 3 + her Charisma modifier. At 11th level, any weapon she wields is treated as an unholy weapon.

Greater Spirit Ability: A shaman that selects the bones spirit using her greater spirit class feature or greater wandering spirit class feature gains the following special ability.

  • Shard Soul (Su): The shaman gains DR 3/magic. This DR increases by 1 for every four levels beyond 8th possessed the by the shaman. In addition, as a standard action she can cause jagged pieces of bone to explode out from her body in a 10-foot burst. This deals 1d6 points of piercing damage per two shaman levels (Reflex halves). She can use this ability three times per day, but must wait 1d4 rounds between each use.

True Spirit Ability: A shaman that selects the bones spirit using her true spirit class feature or true wandering spirit class feature gains the following special ability.

  • Shedding Form (Su): As a standard action, the shaman can shed her body and become incorporeal. While in this form, all of her weapon attacks are considered to have the ghost touch magic weapon ability. She can use this ability for a number of rounds equal to her shaman level, though those rounds need not be consecutive.

Manifest: Upon reaching 20th level, the shaman becomes a spirit of death. Once per round, she can cast bleed or stabilize as free actions. If she is brought to below 0 hit points, she automatically stabilizes. She can cast animate dead at will without paying a material component cost (although she is still subject to the usual Hit Dice control limit). Once per day, she can cast power word kill, but the spell can target a creature with 150 hit points or less.

Spirit Animal: The shaman’s spirit animal gives off a ghostly glow and seems nearly transparent. The animal is under the constant effects of a blur spell with a caster level equal to the shaman’s class level.

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