Brother Calvis

Undying Monk

With unwavering spiritual patience, Brother Calvis grants those who bind him protective powers if their need is great enough.

Summoning Rules

Spirit Level: 9th
Constellation: Angel
Binding DC: 33
Totems: You gain a totem bonus on binding checks if you meet some or all of these conditions:

  • You are well-trained in the arts of the body, requiring 6 ranks in Acrobatics, Climb, and Escape Artist.
  • You are well-trained in the arts of the mind, requiring 6 ranks in Diplomacy, Knowledge (planes), and Perception.
  • You place the severed head of an occult creature or a creature that had been bound to a spirit no less than 24 hours ago in the center of the seal. The creature must possess a number of Hit Dice equal to or greater than your own and the trophy is consumed in the ceremony.

Ceremony: Brother Calvis’s seal is a complex geometric diagram representing the relations between body, mind and soul. Such is its complexity that merely completing it is enough to attract the spirit’s attention.
Manifestation: As the seal is finished, a humble-looking monk in a brown robe instantly appears in the center of the seal with a pleasant, if enigmatic, smile. He usually appears carrying a wounded elven girl on his shoulder.


Occult scholars have long debated the existence of a place called the Byways. This extra-cosmic place is given many names, including the Labyrinth of Endless Dreams, the Path of Black Leaves, and the Keep of the Soulless. Although its appearance changes drastically from account to account, all tales claim the existence of countless portals and doors; windows that allow one-way viewing of a random spot within reality. Infinite hordes of occult creatures are said to prowl this dangerous place, driven mad by the pleas of countless spirits ringing in their ears. Although the ravage binders appear to have never mastered this skill, the Byways exists simultaneously in all times at once and it is believed that a strongly-willed individual is able to fold, spindle, mutilate, and otherwise distort space and time within this place. Although delaying occult attacks in this manner is believed to be useful, only one, specific doorway will return a visitor to their home and it is incredibly easy to become lost within the Byways with those who become lost there doomed to become devoured or transformed by ravagers, transformed into spirits, or simply trapped in non-existence.

Granted Abilities

Major Granted Abilities

  • Negate Death: As an immediate action, you can completely nullify any hostile 1 action taken upon you during the turn this ability is activated on. This includes damage (including hit point and ability damage), negative levels, conditions, and similar effects. This ability only nullifies effects as they pertain to you. Other creatures are affected normally as are any objects around you or the terrain itself. After using this ability, it is expended for 5 rounds.
  • Capstone Empowerment: Activating negate death no longer requires an action.

Minor Granted Abilities

  • Erase from Reality: You can temporarily remove a creature from reality with a melee touch attack. If your touch attack hits, the target must make a Fortitude save or vanish for a number of rounds equal to ½ your binder level. No magic or divinations can detect the creature during this time, as it exists outside of time and space—in effect, the creature ceases to exist for the duration of this ability. At the end of the duration, the creature reappears unharmed in the space it last occupied (or the nearest possible space, if the original space is now occupied). A creature that succeeds on its saving throw is immune to this ability for 24 hours.
  • Glimpses of the Future: You can never be caught flat-footed or denied your Dexterity bonus to AC while you are bound to Brother Calvis.
  • Hasted Movement: You gain the benefits of haste for the duration of your pact with Brother Calvis.
  • Veiled Mind: You are immune to all mind-affecting abilities while you are bound to Brother Calvis.

Signs and Influence

Physical Sign: Your body becomes perfectly symmetrical and without any blemishes or natural flaws. This does not repair damage to your body, such as missing limbs. Whenever you activate one of Brother Calvis’s granted abilities, you glow radiantly if you are Good or Neutral or ashen gray if you are Evil.
Personality: You are imperturbable and act solely upon a pure harmony of action and logic.
Favored Ally: Humanoid (human)
Favored Enemy: Any (occult creature or spiritbound creatures)

Vestigial Companion

Your past self becomes your vestigial companion, inchoate rather than physically present, granting you a +4 bonus on saving throws against death effects and abilities that bestow negative levels onto you for the pact’s duration. Once per pact, this ability also allows you to immediately resurrect yourself as true resurrection if you die. If you die a second time after using this ability, your soul becomes trapped in the Byways, preventing you from being resurrected unless your soul is recovered. This ability replaces veiled mind.

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