Chasind Wilder

The Chasind are a barbarian folk that live to the south of Ferelden in the Korcari Wilds. While they did unite on several occasions with the Avvars and the Alamarri to fight against the Tevinter Imperium, Fereldans have stronger memories of the many times the Chasind surged north into their land. It is said that ages ago the Chasind conquered the Alamarri, the ancestors of the modern-day Fereldans, until the latter rose up in rebellion. Later the legendary witch Flemeth led an army of Chasind into Ferelden to take vengeance on the bann who had been her husband. While Flemeth is said to have been killed at that time, many claim that she and her daughters (the Witches of the Wild) still live amongst the Chasind.

Today the Chasind are a more peaceful folk but there are many superstitions regarding them. They live in houses build on stilts and do some trading with Ferel-dans living in the south. Some Fereldans still consider the Chasind a threat and fear the day a charismatic figure will unite them once again.

Add the following to your character:

+1 Dexterity: Chasind move like ghosts in the wilds.

Choose one of the following Focuses: Dexterity (Stealth) or Strength (Climbing)

You can speak the Trade Tongue

Choose your class: Warrior or Rogue.

You have 3 advancement points that must be spent now. Choose from the following list.

+1 Cunning (2 Points)
+1 Constitution (2 Points)
+1 Strength (2 Points)
Focus: Cunning (Natural Lore) (1 Point)
Focus: Perception (Tracking) (1 Point)
Focus: Dexterity (Traps) (1 Point)
Focus: Dexterity (Brawling) (1 Point)
Focus: Strength (Jumping) (1 Point)

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