Circle Mage

In ages past the use of magic was outlawed outside the Tevinter Imperium, and those who practiced it were persecuted and hunted. This only got worse with the rise of the Chantry, as the new religion spoke out against magic as corrupt and evil. Magic, of course, wasalso quite useful, particularly when fighting creatures like darkspawn. This led to a compromise in which mages could legally practice magic—but only under the watchful eye of the Chantry. Blood magic, the practice of the dreaded maleficar, was also strictly forbidden.

During the second Blight the mages proved their worth and helped save humanity. This allowed them to gain a measure of autonomy, and thus was born the first Circle of Magi. While there are still Chantry Templars stationed in every Circle tower, it is the mages who police those with magical power. Circle mages find people with magical talent and bring them to their towers for training and supervision, and to teach them to defend themselves against demonic possession. Practicing magic outside a Circle is a capital offense.

Add the following to your character.

+1 Magic: To represent your training in the circle.

Choose one of the following focuses: Cunning (Arcane Lore) or Cunning (Historical Lore)

Choose whether your character is human or elf.

Your class is Mage.

You can read and speak the Trade Tongue and you can read Ancient Tevene.

You have 3 advancement points that must be spent now. If you are human, choose from the first list, if you are an elf, choose from the second.


+1 Willpower (2 Points)
+1 Cunning (2 Points)
+1 Constitution (2 Points)
Focus: Willpower (Self-Discipline) (1 Point)
Focus: Communication (Etiquette) (1 Point)
Focus: Cunning (Heraldry) (1 Point)
Focus: Constitution (Stamina) (1 Point)
Focus: Cunning (Religious Lore) (1 Point)


+1 Communication (2 Points)
+1 Cunning (2 Points)
+1 Constitution (2 Points)
Speak Elven (1 Point)
Focus: Cunning (Healing) (1 Point)
Focus: Perception (Seeing) (1 Point)
Focus: Cunning (Cultural Lore) (1 Point)
Focus: Dexterity (Bows) (1 Point)

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