Clairsentience
A psion who chooses clairsentience is known as a seer. Seers can learn precognitive powers to aid their comrades in combat, as well as powers that permit them to gather information in many different ways.
- Recovered Information (Su): At 2nd level, as long as you maintain psionic focus, when someone successfully saves against a Clairsentience power you’ve manifested, you learn about a single psionic effect currently in effect (if any) on the target. Each subsequent successful save against a Clairsentience power you manifest transfers information about another psionic effect currently in effect (if any) on the target. If there are no psionic powers in effect on the target that you do not already know, then you learn information about a single psionic item the creature currently possesses, as if you had identified the item. This effect does not give any information on artifacts. The number of psionic effects or items you learn about per save increases by one every four psion levels thereafter.
- Alter the Waves (Su): At 8th level, each day when you meditate to regain your power points, you gain a +3 insight bonus that can be used on any one die roll. Every two psion levels thereafter, this ability may be used one additional time per day and the insight bonus is increased by 1.
- Seeing the Connections (Su): At 14th level, once per day, you can automatically identify all properties of a magic item, magic aura, or identify a spell or power in effect. In addition, if you are being scryed upon, you can expend your daily use of this power as an immediate action to disrupt the scrying attempt and instead scry on the originator of the effect using the same effect as that which targeted you. You need not pay any power point cost for this ability, although the originator can make a save to block the attempt (same DC as the original scrying attempt). This ability does not work on artifacts.
- Perpetual Foresight (Su): At 20th, your ability to foresee the different possibilities has suffused you. Anytime you roll a d20, you may expend your psionic focus as an immediate action to roll a second time. To choose the result of the second roll, you must pay the unmodified die roll in power points.
Discipline Powers
1st Level
- Clairsentient Understanding: Gain insight bonus to Search rolls.
- Destiny Dissonance: Your dissonant touch sickens a foe.
- Precognition: Gain +2 insight bonus to one roll.
- True Terror: Cause the target to become stunned.
2nd Level
- Bloodhound: Use an object to track the previous owner.
- Clairvoyant Sense: See and hear a distant location.
- False Future: Show the target incorrect glimpses into the future, moving them 5 feet.
- Find the Flaw: Gain an insight bonus to Craft rolls to make or repair objects, as well as sunder attempts.
- Object Reading: Learn details about an object’s previous owner.
- Sensitivity to Psychic Impressions: You can find out about an area’s past.
- True Terror, Greater: Force a creature to live endless horrible events within their mind.
3rd Level
- Escape Detection: You become difficult to detect with clairsentience powers.
- Fate Link: You link the fates of two targets.
- Innate Weakness: One attack that hits automatically threatens a critical hit with a +6 bonus.
4th Level
- Anchored Navigation: Establish a mishap-free teleport beacon.
- Remote Viewing: See, hear, and potentially interact with subjects at a distance.
- Unveiling the Patterns: The endless possibilities of the future are forced into another’s mind.
5th Level
- Clairtangent Hand: Emulate far hand at a distance.
- Second Chance: Gain a reroll.
6th Level
- Precognition, Greater: Gain +4 insight bonus to one roll.
7th Level
- Fate of One: Reroll any roll you just failed.
8th Level
- Hypercognition: You can deduce almost anything.
9th Level
- Metafaculty: You learn details about any one creature.
page revision: 6, last edited: 02 Jul 2014 23:50





