Cornelius Button

Gardener of Dreams

He is the dual-minded herbalist who reaps and sows the fruits of dreams. Binders who contact him are gifted by either the benign Light Cornelius or the malevolent Dark Cornelius.

Summoning Rules

Constellation: Tree
Binding DC: 18
Totems: You gain a totem bonus on binding checks if you meet some or all of these conditions:

  • Cornelius’s seal is drawn on a beach or an island or near a greenhouse.
  • You sully the likeness of the seal of the Nivea Nieces. If you accept this totem, you cannot bind with this spirit until Cornelius Button departs from your soul.
  • You bring 2,500 gp worth of alchemical ingredients into Cornelius’s seal for the ceremony; these are consumed in the manifestation.

Ceremony: You mash a living insect into a bowl of fresh greens and eat it slowly, the manifestation beginning when all of the greens have been consumed.
Manifestation: You feel as though your body is molded and twisted into the form of an anthropomorphic insect that best suits your personality or emotional state at the time. Barely seven inches tall now, Cornelius appears before you and asks for you to begin.

Legend

Ancient legends tell of a wondrous island that floats on a sea of dreams. According to the accounts of sailors who have shipwrecked on the island, a fantastic device dwells within its lush fauna; a machine that weaves dreams into reality. Although the island’s existence was never proven, some whisper that the sailors of the infamous Brimbsbi family are able to freely traverse whatever dangerous waters protect the island from all other travelers. Such individuals claim that the Brimbsbi family strands enemies of the family on this place, never to be seen again. Long is the list of Brimbsbi foes who have disappeared without a trace. Chief among them is the Button family including elderly Cornelius and his wife, Martean Brimbsbi.

Legend of Cornelius Button

Granted Powers

Major Granted Powers

  • Pollen Spray: As a standard action you unleash a 20 foot cone of pollen. If you are bound to Light Cornelius, this cone heals hit point damage for all creatures in its area equal to your binder level. Each day, a creature can receive a maximum amount of healing equal to 3 x your binder level. If you are bound to Dark Cornelius, all creatures in this cone must succeed on a Fortitude save or become poisoned, as described below:

Type poison, contact; Save as a major granted ability;
Effect 1d3 points of Con damage; Frequency 1/ round for 4 rounds; Cure 1 save.
After using this granted ability, it is expended for 5 rounds.

  • Capstone Empowerment: If you are bound to Light Cornelius, your pollen spray heals its targets of any poisons or diseases they suffer, as neutralize poison and remove disease respectfully. If you are bound to Dark Cornelius, your pollen spray sickens creatures that succeed on a saving throw against its poison for 1d4 rounds.

Minor Granted Powers

  • Aura of Calm: As a standard action you release a soothing pheromone that causes all creatures within 20 feet of you to become calm and mellow unless they succeed on a Will save. On a failed save, all emotion-based effects active on the creature are suppressed for as long as it remains within your aura. You can use this ability for a number of rounds each day equal to your binder level + your Charisma bonus. These rounds do not need to be used consecutively.
  • Duality of Cornelius: After making your binding check with Cornelius to determine if the pact was a good pact or a poor pact, roll d%. If your result is 01-50, you have forged a pact with Light Cornelius. If your result is 51-100, you have forged a pact with Dark Cornelius. Regardless of the outcome, you gain a +2 insight bonus on saving throws against mind-affecting effects.
  • Insect Tattoo: This ability functions as summon swarm except as noted here. You summon a swarm of crickets if you are bound to Light Cornelius (use the statistics for a rat swarm) or a swarm of butterflies if you are bound to Dark Cornelius (use the statistics for a bat swarm). You can summon a total number of swarms each day equal to your binder level. You can only have one swarm active at a time; summoning a new one causes the original swarm to vanish. You must show Cornelius’s sign in order to gain the benefits of this ability.
  • Seedling Bomb: As a standard action you grow a pod of seedlings in your palm that you can throw at your foes. The pod functions as a splash weapon and if it hits, the pod produces a specific effect chosen by you when the pod is created. You can use this ability a number of times each day equal to 3 + your Charisma modifier. Consult the bomb options listed under Seedlings of Light Cornelius’s and Seedlings of Dark Cornelius below regarding the bomb’s effects. Select one option, based on whether you are bound to Light Cornelius or Dark Cornelius. Any references to constellations is purely cosmetic.
Seedlings of Light Cornelius
  • Angel: Your seedling bomb is a healing salve, causing the primary target to heal 3d8 points of damage + your Charisma bonus. At 7th level and every 2 binder levels thereafter the healing received increases by 1d8. Creatures in the seedling’s splash area receive minimum healing from this effect. This seedling has no effect on nonliving creatures, such as constructs and undead. A creature can receive a total amount of healing from this bomb each day equal to your binder level x 3.
  • Hero: Your seedling bomb instantly grows into a wreath of entangling vines, causing the struck creature to immediately become entangled if it fails a Reflex save. This functions as a tanglefoot bag. Creatures in the seedling’s splash area must also make this Reflex save though they receive a +4 bonus on their saving throw.
  • Seer: Your seedling bomb latches on to opponents that suffer a direct hit, causing it to lose hit points equal to ½ your binder level + your Charisma bonus at the start of each of its turns. This damage lingers for 4 rounds or until the seedling is removed as a full-round action. Creatures adjacent to the target suffer splash damage equal to your Charisma bonus.
  • Tree: Your seedling bomb explodes into a cloud of stinking pus, duplicating the effects of a stinking cloud spell. The cylinder is centered on the creature or square that suffered a direct hit from the seedling bomb.
Seedlings of Dark Cornelius
  • Dragon: Your seedling bomb explodes with a thunderous roar that deals 3d4 points of sonic damage. At 7th level and every 2 binder levels thereafter the damage done by the seedling increases by 1d4. Creatures in the seedling’s splash area suffer minimum damage from this effect.
  • Fiend: Your seedling bomb is an acidic pod that deals 3d6 points of acid damage. At 7th level and every 2 binder levels thereafter the damage done by the seedling increases by 1d6. Creatures in the seedling’s splash area suffer minimum damage from this effect.
  • Mage: Your seedling bomb disrupts magic, causing a creature that takes a direct hit from the bomb to be affected by a targeted dispel magic effect. This effect cannot target a specific spell effect.
  • Tree: Your seedling bomb explodes into a cloud of stinking pus, duplicating the effects of a stinking cloud spell. The cylinder is centered on the creature or square that suffered a direct hit from the seedling bomb.

Signs and Influence

Physical Sign: Your arms are covered in cricket tattoos if you are bound to Light Cornelius or butterfly tattoos if you are bound to Dark Cornelius. Whenever you activate one of Cornelius’s granted abilities, the tattoos flutter about your skin as though they were alive.
Personality: You gain a craving for herbal tea and feel the need to sketch every new creature and person you encounter.
Favored Ally (Light): Humanoid (any Good), Magical Beast (any Good), Plant (any Good); Light Cornelius’s favored enemies are Dark Cornelius’s favored allies.
Favored Ally (Dark): Humanoid (any Evil), Magical Beast (any Evil), Plant (any Evil); Dark Cornelius’s favored enemies are Light Cornelius’s favored allies.

Vestigial Companion

You gain the service of a giant cricket animal companion if you are bound to Light Cornelius or a giant butterfly animal companion if you are bound to Dark Cornelius for the duration of the pact. A giant cricket uses the statistics for a giant beetle and a giant butterfly uses the statistics for a giant wasp. Treat your binder level as your druid level to determine your animal companion’s abilities. This granted ability replaces insect tattoo.

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