Cryptic Powers
0 Level Powers (Talents)
- Create Sound: Create the sound you desire.
- Detect Psionics: You detect the presence of psionics.
- Distract:Target gets –4 bonus on Perception and Sense Motive checks.
- Ectoplasmic Repair: Makes minor repairs on an object.
- Ectoplasmic Trinket:Create a small, fragile, temporary object.
- Empathy:You know the subject’s surface emotions.
- Far Hand:Move small objects at a limited distance.
- Fortify, Lesser: Gain a +1 bonus on saving throws.
- Missive: Send a one-way telepathic message to subject.
- My Light:Your eyes emit 20-ft. cone of light.
- Psionic Repair: Mend an object.
- Telekinetic punch: Deal 1 force damage to target.
- Vim: Gain 1 temporary hit point.
1st Level Powers
- Absorb Weapon: Merge a weapon within your body, concealing it from view.
- Call to Mind: Gain additional Knowledge check with +4 competence bonus.
- Chameleon: Gain +10 enhancement bonus on vision-based Stealth checks.
- Conceal Thoughts: You conceal your motives.
- Déjà Vu: Your target repeats his last action.
- Elfsight: Gain low-light vision, +2 bonus on Perception checks, and notice secret doors.
- Float: You buoy yourself in water or other liquid.
- Fortify: You gain a +2 resistance bonus on saves.
- Hidden Pocket: Transport a small item into an extradimensional space.
- Inevitable Strike: Gain an insight bonus on your next attack.
- Kinetic Legerdamain Make Disable Device checks without the need for a toolkit.
- Locate Secret Doors: Reveals hidden doors within 60 ft.
- Know Direction and Location: You discover where you are and what direction you face.
- Metamorphosis, Minor: Change your physical form to a minor degree.
- Precognition, Defensive: Gain +1 insight bonus to AC and saving throws.
- Precognition, Offensive: Gain +1 insight bonus on your attack rolls.
- Precognition, Tactical: Gain +2 enhancement bonus to combat maneuvers.
- Prescience, Offensive: Gain +2 insight bonus on your damage rolls.
- Vigor//: Gain 5 temporary hit points.
Level 2 Powers
- Animal Affinity: Gain +4 enhancement to one ability.
- Body Adjustment: Heal 1d12 damage.
- Body Equilibrium: You can walk on nonsolid surfaces.
- Breach: Opens locked or psionically sealed door.
- Cloud Mind: You erase knowledge of your presence from target’s mind.
- Concealing Amorpha: Quasi-real membrane grants you concealment.
- Control Sound: Create very specific sounds.
- Defy Gravity: You move up and down via mental support.
- Detect Hostile Intent: You can detect hostile creatures within 30 ft. of you.
- Distracting Strike: Next creature struck suffers penalty on attack rolls and cannot make attacks of opportunity.
- Energy Adaptation, Specified: Gain resistance 10 to one energy type.
- Everyman: Gain +10 to Disguise checks to appear ordinary.
- Heightened Vision: See 60 ft. in total darkness.
- Natural Linguist: Communicate even if you do not understand a language.
- Psionic Scent: Gain the scent ability.
- Resist Toxin: Your body becomes temporarily immune to poison.
- Wall Walker: Grants ability to walk on walls and ceilings.
Level 3 Powers
- Concealing Amorpha, Greater: Quasi-real membrane grants you total concealment.
- Danger Sense: Gain +4 bonus against traps.
- Dispel Psionics: Cancels psionic powers and effects.
- Ectoplasmic Grapnel: Use a ray of ectoplasm to perform a variety of functions.
- Escape Detection: You become difficult to detect with clairsentience powers.
- Evade Burst: You take no damage from a burst on a successful Reflex save.
- Sharpened Edge: Doubles normal weapon’s threat range.
- Ubiquitous Vision: You have all-around vision.
Level 4 Powers
- Disrupting Strikes: You can use disrupt pattern as part of a full attack.
- Energy Adaptation: Your body converts energy to harmless light.
- Fold Space: Teleports you short distance.
- Hidden Body:Hide one creature within the body of another.
- Slip the Bonds: You cannot be held or otherwise rendered immobile.
- Steadfast Perception: Gain immunity to illusory effects, +6 bonus on Perception checks.
- Vanishing Strike: Make a single melee attack and then become invisible and teleport away.
Level 5 Powers
- Adapt Body: Your body automatically adapts to hostile environments.
- Bonding Strike: Empathically bond two struck creatures together.
- Parasitic Position: Hide within the body of a creature, experiencing all of its activities.
- Pierce the Veils: See all things as they really are.
- Retrieve: Teleport to your hand an item you can see.
Level 6 Powers
- Aura Alteration: Repairs psyche or makes subject seem to be something it is not.
- Cosmic Awareness: You gain insight bonus on single attack roll, check, or save.
- Ethereal Passage: Invisible passage through wood or stone.
page revision: 0, last edited: 16 May 2014 21:12





