Desert Wind
Speed and mobility are the hallmarks of the Desert Wind discipline. Desert Wind maneuvers often involve blinding flurries of blows, quick charges and agile footwork. Some maneuvers of this discipline, however, draw upon the supernatural essence of the desert and allow an adept to scour his foes with fire.
Key Skill: Acrobatics
Associated Weapons: Light Blades, Heavy Blades, Spears
1st Level Maneuvers
| Maneuver | Type | Description |
| Blistering Flourish | Strike | Dazzle all foes around you. |
| Burning Blade | Boost | Deal +1d6 +1/level fire damage |
| Distracting Ember | Boost | Fire elemental appears to flank enemy |
| Flame's Blessing | Stance | Gain Fire Resistance based on Acrobatics ranks |
| Wind Stride | Boost | Gain +10 movement speed |
2nd Level Maneuvers
*Requires Level 3
| Maneuver | Type | Description |
| Burning Brand | Boost | Gain +5 foot reach, deal fire damage |
| Fire Riposte | Counter | Counter foes attack with fiery touch that deals 4d6 fire damage |
| Flashing Sun | Strike | Gain extra attack |
| Hatchling's Flame | Strike | Cone deals 2d6 fire damage |
3rd Level Maneuvers
*Requires Level 5
| Maneuver | Type | Description |
| Death Mark | Strike | Enemy takes extra fire damage and explodes in a fiery spread |
| Fan the Flames | Strike | Ranged touch attack deals 6d6 fire damage |
| Holocaust Cloak | Stance | Attackers take 5 fire damage |
| Zephyr Dance | Counter | +4 AC against a single attack |
4th Level Maneuvers
*Requires level 7
| Maneuver | Type | Description |
| Firesnake | Strike | Stream of fire twists around corners |
| Searing Blade | Boost | Attack deals +2d6 +1/level fire damage |
| Searing Charge | Strike | Fly while charging, deal +5d6 fire damage |
5th Level Maneuvers
*Requires level 9
| Maneuver | Type | Description |
| Dragon's Flame | Strike | Cone deals 6d6 fire damage |
| Leaping Flame | Counter | Teleport adjacent to foe who attacks you |
| Lingering Inferno | Strike | Deal +2d6 fire damage, and target takes 2d6 fire damage per round for 3 rounds |
6th Level Maneuvers
*Requires level 11
| Maneuver | Type | Description |
| Desert Tempest | Strike | Attack foes as you move by them |
| Fiery Assault | Stance | Melee attacks deal +1d6 fire damage |
| Ring of Fire | Strike | Surround foes with burning flame |
7th Level Maneuvers
*Requires level 13
| Maneuver | Type | Description |
| Inferno Blade | Boost | Attacks deal +3d6 +1/level fire damage |
| Salamander Charge | Strike | Charge and create trail of fire |
8th Level Maneuvers
*Requires level 15
| Maneuver | Type | Description |
| Rising Phoenix | Stance | Hover on a column of superheated air |
| Wyrm's Flame | Strike | Cone deals 10d6 fire damage |
9th Level Maneuvers
*Requires level 17
| Maneuver | Type | Description |
| Inferno Blast | Strike | Burst of fire deals 100 points of damage |
page revision: 2, last edited: 07 Mar 2015 05:29





