Devoted Spirit

Faith, piety, and purity of body and mind are the wellsprings of a warrior’s true power. Devoted Spirit maneuvers harness a practitioner’s spiritual strength and her zealous devotion to a cause. This discipline includes energies baneful to a creature opposed to the Devoted Spirit student’s cause, abilities that can keep an adept fighting long after a more mundane warrior would fall to his enemies, and strikes infused with vengeful, fanatical power.

Key Skill: Intimidate (Cha)

Associated Weapons: Heavy Blades, Hammers, Pole Arms

Level 1 Maneuvers

Maneuver Type Description
Crusader's Strike Strike Successful attack allows you to heal 1d6 damage +1/level
Iron Guard's Glare Stance Enemies take a -4 on attack rolls against your allies
Martial Spirit Stance Heal 2 damage with each successful attack.
Vanguard Strike Strike Allies gain a +4 bonus on attacks against target.

Level 2 Maneuvers

*Requires level 3

Maneuver Type Description
Foehammer Strike Overcome Foe's DR, deal +2d6 damage
Shield Block Counter Grant shield bonus +4 as AC bonus to Ally

Level 3 Maneuvers

*Requires level 5

Maneuver Type Description
Defensive Rebuke Boost Foes you strike must attack you or provoke attack of opportunity
Revitalizing Strike Strike Successful Attack allows you to heal 3d6 damage +1 per level
Thicket of Blades Stance 5 foot steps provoke attacks of opportunity from you.

Level 4 Maneuvers

*Requires level 7

Maneuver Type Description
Divine Surge Strike Deal +6d8 damage
Entangling Blade Strike Deal +2d6 damage, target has a -20 foot penalty to speed

Level 5 Maneuvers

*Requires level 9

Maneuver Type Description
Daunting Strike Strike Target of attack becomes shaken.
Doom Charge Strike Charge attack deals extra damage against Good. You gain DR 10/-
Law Bearer Strike Deal +4d6 damage, +8 Attack against chaotic enemy, gain +5 on saves and AC
Radiant Charge Strike Deal +6d6 damage against Evil foes. You gain DR 10/-
Tide of Chaos Strike Charge attack deals extra damage against Law, you gain concealment.

Level 6 Maneuvers

*Requires level 11

Maneuver Type Description
Aura of Chaos Stance Reroll and add maximum damage dice
Aura of Perfect Order Stance Treat all d20 rolls as if you had rolled an 11
Aura of Triumph Stance Successful attacks against evil heal 4 points of damage for you and allies.
Aura of Tyranny Stance Drain hit points from allies
Rallying Strike Strike Successful attack heals you and allies in 30' burst for 3d6 damage + 1 per level.

Level 7 Maneuvers

*Requires level 13

Maneuver Type Description
Castigating Strike Strike Deal +8d6 damage and trigger area blast
Shield Counter Counter Shield bash cancels foe's attack

Level 8 Maneuvers

*Requires level 15

Maneuver Type Description
Greater Divine Surge Strike Deal +8d8 damage, also gain +1 attack and +2d8 damage for each point of Con damage you voluntarily take.
Immortal Fortitude Stance You cannot die due to hit point damage

Level 9 Maneuvers

*Requires level 17

Maneuver Type Description
Strike of Righteous Vitality Strike Successful attack grants Heal spell
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