True quickness lies in the mind, not the body. A student of the Diamond Mind discipline seeks to hone his perceptions and discipline his thoughts so that he can act in slivers of time so narrow that others cannot even perceive them. A corollary of this speed of thought and action is the concept of the mind as the battleground. An enemy defeated in his mind must inevitably be defeated in the realm of the physical as well.
Key Skill: Perception
Associated Weapons: Light Blades, Spears, Heavy Blades
Level 1 Maneuvers
Maneuver | Type | Description |
Moment of Perfect Mind | Counter | Use Perception check instead of Will Save |
Sapphire Nightmare Blade | Strike | Opponent Flat-footed, +1d6 damage with Perception Check |
Stance of Clarity | Stance | Gain +2 AC against one foe, -2 to all others |
Level 2 Maneuvers
*Requires level 3
Maneuver | Type | Description |
Action Before Thought | Counter | Use Perception check instead of Reflex save |
Emerald Razor | Strike | Turn melee strike into touch attack |
Level 3 Maneuvers
*Requires level 5
Maneuver | Type | Description |
Insightful Strike | Strike | Use Perception check to determine damage |
Mind over Body | Counter | Use Perception check instead of Fort save |
Pearl of Black Doubt | Stance | Gain +2 AC each time an opponent misses you |
Level 4 Maneuvers
*Requires level 7
Maneuver | Type | Description |
Bounding Assault | Strike | Double move and attack |
Mind Strike | Strike | Attack deals 1d4 Wisdom damage |
Ruby Nightmare Blade | Strike | Attack deals double damage with successful Perception check |
Level 5 Maneuvers
*Requires level 9
Maneuver | Type | Description |
Disrupting Blow | Strike | Successful attack causes foe to be unable to act for 1 round |
Hearing the Air | Stance | Gain blindsense 30' and +5 bonus to Perception Checks |
Rapid Counter | Counter | Strike foe who provokes attack from you |
Level 6 Maneuvers
*Requires level 11
Maneuver | Type | Description |
Greater Insightful Strike | Strike | Use double Perception check to determine damage |
Moment of Alacrity | Boost | Gain +20 bonus to initiative |
Level 7 Maneuvers
*Requires level 13
Maneuver | Type | Description |
Avalanche of Blades | Strike | With each attack that hits, make another attack with increasing penalty |
Quicksilver Motion | Boost | Use swift action to complete move action |
Level 8 Maneuvers
*Requires level 15
Maneuver | Type | Description |
Diamond Defense | Counter | Gain bonus to saves equal to your level |
Diamond Nightmare Blade | Strike | Attack deals quadruple damage with successful Perception check |
Level 9 Maneuvers
*Requires level 17
Maneuver | Type | Description |
Time Stands Still | Strike | Take full attack action two times |