Dread Powers
0 Level Powers (Talents)
- Conceal Thoughts:You conceal your motives.
- Create Sound: Create the sound you desire.
- Detect Psionics: You detect the presence of psionics.
- Distract:Target gets –4 bonus on Perception and Sense Motive checks.
- Empathy: You know the subject’s surface emotions.
- Fortify, Lesser: Gain a +1 bonus on saving throws.
- Missive: Send a one-way telepathic message to subject.
- My Light: Your eyes emit 20-ft. cone of light.
- Telekinetic Punch: Deal 1 force damage to target.
- Telepathic Lash: Humanoid creature of 4 HD or less loses next action.
- Vim: Gain 1 temporary hit point.
1st Level Powers
- Biofeedback: Gain DR 2/–.
- Demoralize: Enemies become shaken.
- Lingering Touch:Your devastating touch ability lingers for an additional round, dealing damage.
- Mind Thrust:Deal 1d10 damage.
- Mindlink:You forge a limited mental bond with another creature.
- Precognition, Defensive: Gain +1 insight bonus to AC and saving throws.
- Precognition, Offensive: Gain +1 insight bonus on your attack rolls.
- Prescience, Offensive: Gain +2 insight bonus on your damage rolls.
- Slumber: Put creatures to sleep.
- Unearthly Terror: Terrify an enemy with sustained images.
- Untouchable Aura:Your presence keeps enemies from attacking you.
2nd Level Powers
- Concealing Amorpha: Quasi-real membrane grants you concealment.
- Deflect: Avoid a single ranged attack.
- Feat Leech: Borrow another’s psionic or metapsionic feats.
- Id Insinuation: Swift tendrils of thought disrupt and confuse your target.
- Mental Disruption: Daze creatures within 10 feet for 1 round.
- Sidestep:Avoid a single melee attack.
- Strength of My Enemy: Siphon away your enemy’s strength and grow stronger.
- Subconscious Banishment:Sicken the target by sending their subconscious into a plane of nightmares.
- Sustenance: Go without food and water for one day.
- Thought Shield: Gain PR 13 against mind-affecting powers.
- True Terror: Cause the target to become stunned.
3rd Level Powers
- Dispatch: Set up and deliver spectacular finishing strikes.
- Ectoplasmic Form: You gain benefits of being insubstantial and can fly slowly.
- Guarded Sleep: Subject’s mind is protected while asleep, and awakens in peak condition.
- Mental Barrier: Gain +4 deflection bonus to AC until your next action.
- Mindhunter: Discover the location of your target while you sleep.
4th level Powers
- Aura Sight: Reveals creatures, objects, powers, or spells of selected alignment axis.
- Deadly Fear:Fearsome illusion kills subject or deals 3d6 damage.
- Fear Cascade:Paralyze one target and cause nearby enemies to become shaken.
- Mindwipe: Subject’s recent experiences wiped away, bestowing negative levels.
- Moment of Terror: Knock target prone and make them more susceptible to mind-affecting effects.
- Personality Parasite: Subject’s mind calves self-antagonistic splinter personality for 1 round/level.
- Power Leech: Drain 1d6 power points/round while you maintain concentration; you gain 1/round.
- Sensory Cascade: Trigger a dazing cascade of the senses in the target.
5th level Powers
- Dream Message: Sends message to anyone sleeping.
- Induce nightmare: Sends vision dealing 1d10 damage, fatigue.
- Pierce the Veils: See all things as they really are.
- Planar Travel: Travel to other planes.
- Psychic Crush: Brutally crush subject’s mental essence, reducing subject to –1 hit points.
- //Schism:Your partitioned mind can manifest lower level powers.
6th level Powers
- Barred Mind, Personal: You are immune to scrying and remote viewing and gain a bonus to mental effects.
- Dream Travel:Travel to other places through dreams.
- Form of Doom: You transform into a frightening tentacled beast.
- Temporal Acceleration: Your time frame accelerates for 1 round.
page revision: 1, last edited: 16 May 2014 22:45