Dwarves are a stoic but stern race, ensconced in cities carved from the hearts of mountains and fiercely determined to repel the depredations of savage races like orcs and goblins. More than any other race, the dwarves have acquired a reputation as dour and humorless craftsmen of the earth. It could be said that dwarven history shapes the dark disposition of many dwarves, for they reside in high mountains and dangerous realms below the earth, constantly at war with giants, goblins, and other such horrors.

Dwarf Racial Traits

+2 Constitution, +2 Wisdom, –2 Charisma: Dwarves are both tough and wise, but also a bit gruff.
Medium: Dwarves are Medium creatures and have no bonuses or penalties due to their size.
Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Darkvision: Dwarves can see in the dark up to 60 feet.
Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.
Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.
Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.
Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.

Sub-Race Traits

Dvrgr: Dvrgr (Duegar) or "Dark Dwarves" live further under the surface than anyone else, their souls tied to the primordial darkness within. Dvrgr are always considered Shadow-Aligned unless their class would dictate otherwise. Dvrgr are highly resistant to magic, gaining an additonal +2 racial bonus on all saves against Spells, Spell-like abilities and Supernatural abilities. Due to their frequent battles against eldritch horrors, Dvrgr gain a +2 bonus on all Attack rolls, CMB rolls and Saving Throws against Eldritch enemies.
Svrgr: Svrgr are surface-dwelling dwarves, having emerged in ancient times to join the rest of the mortal races under the light of the sun. Surface dwarves have a base speed of 30' instead of 20. Known far and wide as exquisite merchants and traders, Svrger gain a +2 bonus on all Diplomacy checks and Diplomacy is always considered a class skill.
Tvrgr: The most populous of all dwarves, the Tvrger or "Mountain Dwarves" were the first to entreat with the other mortal races of the world. Excellent craftsmen, Tvrgr gain a +2 bonus on all Craft checks. Mountain dwarves are also excellent climbers, gaining a +4 racial bonus on Climb checks and Climb is always considered a class skill.
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