Dwarven Duster

Dwarf society in Orzammar is rigidly hierarchical. Most dwarves belong to a caste, with the nobles on top and the servants on the bottom. All citizens with
a caste receive certain protections under the law. There exists an underclass of dwarves who have no caste, however. They are known as dusters, after their neighborhood—Dust Town—in Orzammar. These dwarves lost their caste or are descended from those that did. Dusters receive no protection under the law and they are forbidden from doing any job controlled by a caste. Practically speaking, this means almost no legal work is open to them. They can’t be miners, craftsmen, traders, or even servants. To survive in Dust Town, most have little option but to turn to crime. Many work for the Carta, a powerful organized crime syndicate that controls a virtual shadow economy in the slums.

Dusters are the most likely dwarves to leave Orzammar. They have little to lose by going to the surface world, since they are already casteless. If there is a surprising facet to dwarf society, it is that so many dusters stay in a city that treats them like rubbish. Those who escape to the surface rarely look back.

Add the following to your character:

+1 Dexterity: Dusters must be quick to survive the slums of Orzammar.

Pick one of the following focuses: Cunning (Deception) or Dexterity (Legerdemain)

You have Magic Resistance; a side effect to growing up in a lyrium rich environment. You gain a +2 bonus on ability tests to resist the effects of spells and other magical attacks.

You can speak Dwarven and the Trade Tongue

Your class is Rogue.

You have 3 advancement points that must be spent now. Choose from the following list:

+1 Perception (2 Points)
+1 Communication (2 Points)
+1 Cunning (2 Points)
Focus: Constitution (Running) (1 Point)
Focus: Perception (Searching) (1 Point)
Focus: Dexterity (Stealth) (1 Point)
Focus: Communication (Bargaining) (1 Point)
Focus: Cunning (Evaluation) (1 Point)

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