The long-lived elves are children of the natural world, similar in many superficial ways to fey creatures, yet different as well. Elves value their privacy and traditions, and while they are often slow to make friends, at both the personal and national levels, once an outsider is accepted as a comrade, such alliances can last for generations. Elves have a curious attachment to their surroundings, perhaps as a result of their incredibly long lifespans or some deeper, more mystical reason. Elves who dwell in a region for long find themselves physically adapting to match their surroundings, most noticeably taking on coloration reflecting the local environment. Those elves that spend their lives among the short-lived races, on the other hand, often develop a skewed perception of mortality and become morose, the result of watching wave after wave of companions age and die before their eyes.

Elf Racial Traits

+2 Dexterity, +2 Intelligence, -2 Constitution: Elves are nimble, both in body and mind, but their form is frail.
Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Elves have a base speed of 30 feet.
Low Light Vision: Elves can see twice as far as humans in conditions of dim light.
Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.

Sub-Race Traits

Aisarrine: The Aisarrine, or "High Elves", were once the rulers of all elfkind. Their divine authority has decayed over time, but high elves still enjoy a +2 racial bonus on all Diplomacy checks and any ally of an Aisarrine gains a +1 bonus on Attack rolls and CMB rolls so long as they can see the elf. Diplomacy is always considered a class skill for Aisarrine.
Ellunarine: The once grand empire of the Gray Elves has fallen into ruin, and now very few of these arcane-imbued beings still exist. The Ellunarine gain a +2 bonus on all Spellcraft checks. All spells cast by an Ellunarine are cast at +1 Caster level.
Feyarrine: Forming pacts with the wild things of the Fae realms, the Feyarrine or "Sidhe" as they call themselves are slowly slipping away from their mortality in favor of the Fae creatures from which elves descended. Feyarrine gain a +2 on all Knowledge (Nature) checks and it is always considered a class skill for them. Due to their formation being at odds with nearly the entire population of the world, they have had to resort to violence more often than not. Feyarrine gain a +1 on all Attack rolls and CMB rolls against members of any other mortal race. (PC Races).
Kurrarine: Kurrarine, or "Dark Elves" were once a group of Aisarrine that delved into demonic worship, their bodies changing as their souls were darkened. Kurrarine are always considered to be Shadow-Aligned unless their chosen class would dictate otherwise. They gain a +2 racial bonus on Stealth checks and Stealth is always considered to be a class skill for them. Kurrarine do not gain Low-Light vision, but instead gain Darkvision 60' and the ability to see in magical darkness.
Tollinarine: The wild elves have spent countless years hidden from the rest of the world, though a few still manage to make their way into the world at large either through accident or intent. Tollinarine gain a +2 bonus on Survival checks and Survival is always considered a class skill for them, and due to their hearty nature, Wild elves do not have the -2 penalty on their Constitution score.
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