Essek Avik

The Twins Rejoined

Brothers united by suffering eternal, Essek and Avix grant power to those who distract them from their torments.

Summoning Rules

Spirit Level: 8th
Constellation: Dragon
Binding DC: 29
Totems: You gain a totem bonus on the spirit’s binding check if you meet some or all of these conditions.

  • You possess a sibling of the same gender who witnesses Essek Avix’s ceremony.
  • You are an elf, possess draconic heritage, or can recite an ancient elven lullaby, which requires that you speak Elven and possess 14 ranks in Knowledge (history).
  • Your candles are made with elven incense (50 gp total).

Ceremony: You light two candles until they soften, melding them together when the wax softens.
Manifestation: The candle the wax takes the appearance of two draconic faces who beg for an end to their pain.

Legend

An ancient elven tale warning adolescents about the unnaturalness of interspecies love speaks of two twins named Essek and Avix. According to the tale, from the day the two half-dragons were born to their elven mother, Essek and Avix bickered and squabbled with one another over all matters. While there are countless versions of the tale, each with their own reasons as to why the twins came to blows, all versions of the tale agree that both Essek and Avix ended each others’ lives after days of fighting by tooth, claw, and flame. The tale ends with the knowledge that the twins were eternally joined together in death as part of an endless cycle of torment, with no deity willing to intervene for an abomination.

Granted Abilities

Major Granted Abilities

  • Split the Twins: You split yourself in two as a standard action. Your copy is identical to you in appearance and is garbed in masterwork, non-magical versions of your weapons, armor, and clothing that vanish if they leave the copy’s hand for more than 1 round. You and your copy share your hit points, ability scores, prepared spells, spell slots, granted abilities, ki and grit points and all other similar types of resources, such that one character expending such a resource expends it for both characters. Creatures granted by class features and similar abilities are not duplicated. You can only have one copy at a time and it vanishes after 4 rounds. Your copy has an “anti-soul” with a personality opposite yours (though it will never attempt to harm you and it always shares your goals.)
  • Capstone Empowerment: Your copy’s weapons and armor are magical, copying your own bonuses and abilities. They are quasi-real and worthless.

Minor Granted Abilities

  • Ferocious Display: This ability functions as the Dazzling Display feat, except you can use it as a standard action. You can replace an attack with this ability, taking a penalty on the Intimidate check equal to the iterative attack’s penalty on attack rolls. For example, substituting your second attack imposes a -5 penalty on the check, a -10 on the third, and so forth.
  • Intimidating: You gain a bonus on Intimidate checks equal to ½ your binder level.
  • Titanic Growth: As a full-round action, you can increase your size by one category (Small to Medium, Medium to Large, or so forth). You can use this ability for a total number of minutes per day equal to your binder level. These minutes do not need to be used consecutively, but they must be used in 1-minute increments. Multiple uses of this ability do not stack, nor does it stack with other effects that increase size. Returning to your original size is a move action.
  • Unwilling Shield: This ability functions as the spell of the same name. A creature that succeeds on its saving throw against this ability is immune to this ability for 24 hours.

Signs and Influence

Physical Sign: Half of your face takes on draconic aspects, the color reflecting your morality.
Personality: You become indecisive and hesitant in the face of choices and options.
Favored Ally: Humanoid (any) and Dragon (any)
Favored Enemy: Outsider (any)

Vestigial Companion

You gain the service of a pseudodragon familiar for the duration of the pact. You are treated as
neutral good for the purpose of adjudicating the familiar. This ability replaces titanic growth.

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