Ethaniel Midnight

The Inquisitive Torturer

He is the torturer who wrecked and destroyed the innocent and guilty alike for his own pleasures. Ethaniel grants his specific skill set to those who prove themselves as more than just fodder for his whip.

Summoning Rules

Spirit Level: 4th
Constellation: Fiend
Binding DC: 21
Totems: You gain a totem bonus on binding checks if you meet some or all of these conditions:

  • You sully the likenesses of the seals of Fey Baraddu and Loh’moi. If you accept this totem, you cannot bind with these spirits until Ethaniel Midnight departs.
  • You possess an intricate knowledge of humanoid anatomy, which requires 6 ranks in Heal.
  • Ethaniel Midnight’s seal is drawn in a basement, near a flight of stairs.

Ceremony: You must endure nonlethal damage equal to half your total hit points while within the seal. Another creature may aid you in this endeavor or you can do it yourself.
Manifestation: The sobbing voices of men entreat someone to spare their lives as you gasp for breath, the cold shadow of Ethaniel Midnight overcomes you. You feel his grasp against your neck as he inquires what you want of him, allowing the binding process to begin when you inform him of your intent.


Although disappearing people are seldom something to ponder about, the oldest tomes speak of a serial killer known as the Midnight Devil, who brought terror to the streets of one of the world’s most renowned cities. The Midnight Devil, according to legend, would guilefully capture men and whisk them away, never to be seen again. The next morning, he would announce his deeds by placing a signed confession of every sin that man had ever committed on his doorstep, the body never to be seen again. This terror spree lasted for forty years, with thousands of people dead by the devil’s hand. The lowfolk sometimes thought of the Midnight Devil as a champion that punished the highborn who tormented them so. But in truth, the Midnight Devil preyed on low and high alike and left no pattern in his victims. He was never captured. Some believe that the lords of Hell took the Midnight Devil into their embrace the moment he died while others believed that Hell’s lords shunned him into a gray abyss for doing their horrible work for them.

Legend of Ethaniel Midnight

Granted Abilities

Major Granted Abilities

  • Touch of Pain: As a standard action, you can send waves of pain throughout a creature’s body. A touched creature must succeed on a Fortitude save or suffer 1d6 points of nonlethal damage per binder level you possess; a successful Fortitude save reduces this to 3d6 nonlethal damage. This is a mind-affecting pain effect. After using this ability, it is expended for 5 rounds.
  • Capstone Empowerment: A creature that fails its Fortitude save becomes scarred, allowing you to target it with granted abilities that do not require melee or touch attacks at a range of 1 mile. You can only scar one creature at a time and the scar fades when your pact with Ethaniel ends.

Minor Granted Abilities

  • Crystallize Pain: You can inflict immense suffering to a creature to crystallize its fear and anguish. Doing so requires an 8 hour ritual that deals 1 point of Constitution and Wisdom drain to the creature each hour. When the ritual is finished, you create a shard of crystallized pain. This shard can be consumed in order to grant you a +20 insight bonus on Charisma-based checks for 24 hours or substituted for a spell’s normal material component as long as the shard’s gp value equals or exceeds the cost of the spell’s usual material component. Doing so gives the spell the evil descriptor. Creating or using a shard of crystallized pain is among the most heinous acts a creature can commit. This ability drain is a pain effect.
Type Charisma Score Value (gp)
Insignificant 1-3 1 x HD
Minor 4-9 10 x HD
Basic 10-15 50 x HD
Noteworthy 16-21 250 x HD
Magnificent 22+ 1,250 x HD
  • Discern Lies: This ability functions as zone of truth except it targets a single opponent within 30 feet. A creature that succeeds on its saving throw is immune to this ability for 24 hours.
  • False Alignment: You can mask your alignment from detection, even from other granted abilities that could bypass such a deception. When you seal a pact with Ethaniel Midnight, select an alignment of your choice to cloak yourself with. All effects that detect alignment show this false result instead of your true alignment.
  • Instant Manacles: As a swift action, you can create a set of masterwork manacles with a good lock to bind the hands and feet of any creature within touch range with the grappled condition. The manacles and lock have hardness and hit points equal to 10 + your binder level + your Charisma modifier.
  • Speak with Dead: This ability functions as the spell of the same name. You can ask a number of questions with this ability daily equal to your binder level. Ethaniel allows you to use all these questions on a single corpse or spread them out across multiple corpses.

Signs and Influence

Physical Sign: Purple bruises, slashes, and cuts cover your body. Whenever you activate one of Ethaniel’s granted abilities, the wounds turn a sickly yellow before instantly being scraped to a raw red once more.
Personality: You gain a twisted sense of humor and tell sadistic jokes whenever another creature is harmed.
Favored Ally: Humanoid (any Lawful Evil) and Outsider (any with the lawful and evil subtypes)
Favored Enemy: Humanoid (any Chaotic Good) and Outsider (any with the chaotic and good subtypes)

Vestigial Companion

You gain the ability to animate object, as the spell of the same name. You can only animate a single object at a time, but you can animate progressively larger objects as defined by the spell, based on your binder level. You can only animate torturer’s tools, from anything as common as a knife to as exotic as an iron maiden. This ability replaces instant manacles.

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