Ferelden Craftsman

The crafting class in Ferelden is essentially the middle class: above the freemen but below the nobility. The class is divided into a series of guild-like organizations called crafthouses. Most of these groups are indeed concerned with crafting of some sort (smithing, wood carving, building, etc.) but there are two exceptions. First, there is the Traders’ Crafthouse, which is an organization of merchants. Surface dwarves founded it originally, since the rough and tumble barbarians of Ferelden looked down on middlemen. The dwarves are still in charge, but most of the day-to-day work is done by Fereldans now. Second, the Chantry is considered part of the crafting class. This gives priests an honored position but not as much political sway as the Chantry would like. The Chantry in other nations, particularly Orlais, has much greater political power.

Fereldan craftsmen are not as likely as freemen to become adventurers. Their lives are generally more settled and most have obligations to their crafthouse or the Chantry. There are always those who seek more from life, however, be it the armorer in search of rare metals, the explorer looking to open up new trade routes, or the priest in search of ancient artifacts.

Add the following to your character:

+1 Dexterity: Ferelden Craftsmen are good with their hands.

Choose one of the following focuses: Dexterity (Crafting) or Cunning (Religious Lore)

You can speak and read the Trade Tongue

Choose a class: Warrior or Rogue

You have 3 advancement points that you must spend now. Choose from the following list:

+1 Communication (2 Points)
+1 Cunning (2 Points)
+1 Strength (2 Points)
Focus: Communication (Bargaining) (1 Point)
Focus: Cunning (Evaluation) (1 Point)
Focus: Willpower (Faith) (1 Point)
Focus: Cunning (Brewing) (1 Point)
Focus: Strength (Smithing) (1 Point)

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