Finesse Style

Finesse marksmen learn special techniques with ranged attacks that otherwise would find too difficult to perform. A finesse marksman is capable of knocking the weapon out of an opponent’s hand with the flick of the wrist, or pinning a target to a door without drawing blood.

Style Technique: Once a marksman has reached 2nd level, she may expend her psionic focus while making a ranged attack to use one of the following combat maneuvers as a ranged attack: bull rush, dirty trick, disarm, sunder, or trip. The marksman may use either her Strength or Dexterity modifier when determining her CMB for this attack. The ranged attack deals no damage and provokes attacks of opportunity as normal.

Style Skill: At 3rd level, a finesse marksman gains a +1 bonus to Intimidate. This bonus increases by 1 every three marksman levels thereafter.

Style Mantra: Beginning at 3rd level, as long as a finesse marksman maintains psionic focus, she gains a +1 circumstance bonus on attack rolls made when she makes a ranged attack. At 7th level and every four marksman levels thereafter, this competence bonus increases by 1.

  • Dazzling Assault (Su): A finesse marksman of 4th level is capable of charging her ranged or thrown weapon attacks with psychokinetic energy that gives off a brilliant burst of light on a successful hit. When this ability is activated, all of the marksman’s ranged or thrown weapon attacks for the round that successfully hit their target dazzle the target for one round. This ability may be used a number of times per day equal to 3 + the marksman’s Wisdom modifier.
  • Instill Awe (Su): A finesse marksman of at least 8th level is able to make an opponent think twice before engaging in combat. As a standard action and as long as she maintains psionic focus, the finesse marksman can make a ranged attack at a target. If the attack is successful, the attack deals no damage, but the target is shaken for a number of rounds equal to the marksman’s Wisdom modifier. A successful Will saving throw (DC 10 + half marksman level + marksman’s Wisdom modifier) reduces the duration to one round. This is a mind-affecting effect.
  • Teleporting Attack (Su): Upon achieving 12th level, a finesse marksman is capable of teleporting his ranged or thrown attacks to hit enemies from unexpected angles. By expending psionic focus as part of a ranged or thrown attack, the target is considered flat-footed for the attack. Should your target have uncanny dodge or improved uncanny dodge, treat your marksman level as your rogue level to determine if the target is treated as flat-footed.
  • Stunning Display (Su): At 16th level, a finesse marksman is capable of putting on a truly captivating display of ranged combat mastery with her ranged or thrown weapons. As a standard action, all creatures within 30 ft. of the marksman are fascinated for a number of rounds equal to the marksman’s Wisdom modifier unless they make a successful Will saving throw (DC 10 + half marksman level + marksman’s Wisdom modifier). If something ends the effect prematurely, the creature is instead stunned for one round. This ability does not affect mindless creatures. This ability may be used once every 10 minutes.

Master Technique: Upon reaching 20th level, the finesse marksman gains the master technique Oubliette of Knives.

  • Oubliette of Knives: As a standard action, you can make a ranged attack with a ranged or thrown weapon, and redirect the attack at another target after every successful strike. Each additional attack made in this fashion uses your full base attack bonus. You may attack the same target multiple times with this technique, but only if another target is successfully attacked between strikes, and each individidual target may only be struck by a single use of oubliette of knives equal to your Wisdom modifier. All distance traveled by the thrown weapon or projectile counts against range increments.

For example, Bob the finesse marksman has a Wisdom of 20 and uses Oubliette of Knives to attack an orc at his full attack bonus. The attack is successful, so Bob redirects the attack to a nearby goblin. This second attack is successful, so Bob redirects the attack back to the orc, repeating this process until an attack fails, the weapon has gone its total range, or each target has been struck five times each.

Style Feats: Disrupting Shot, Shot on the Run, Throw Anything

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