Flame

A shaman who selects the f lame spirit has a radiant light behind her eyes and the faint smell of smoke about her. When she uses the special abilities of this spirit, a hungry spectral flame dances about her body.

Spirit Magic Spells: burning hands (1st), resist energy (2nd), fireball (3rd), wall of fire (4th), summon monster V (fire elementals only, 5th), fire seeds (6th), fire storm (7th), incendiary cloud (8th), fiery body (9th).

Hexes: A shaman who chooses the flame spirit can select from the following hexes.

  • Cinder Dance (Ex): The shaman’s base speed increases by 10 feet. At 5th level, the shaman receives Nimble Moves as a bonus feat. At 10th level, the shaman receives Acrobatic Steps as a bonus feat. The shaman doesn’t need to meet the prerequisites of these feats.
  • Fire Nimbus (Su): The shaman can cause a creature within 30 feet to gain a nimbus of fire. While this doesn’t harm the creature, it does cause the creature to emit light like a torch, preventing it from gaining any benefit from concealment or invisibility. The target also takes a –2 penalty on any saving throws against spells or effects that deals fire damage. The fire nimbus lasts for a number of rounds equal to the shaman’s level. The target receives a Will save to negate this effect. Whether or not the save is successful, the creature cannot be the target of this hex again for 1 day.
  • Flame Curse (Su): The shaman can cause a creature within 30 feet to become vulnerable to fire until the end of her next turn. Whenever the creature takes fire damage, it takes half again as much damage (+50%). If the creature is already vulnerable to fire, this hex has no effect. Fire immunity and resistances apply as normal, and any saving throw allowed by the effect that caused the damage reduces it as normal. At 8th and 16th levels, the duration of this hex is extended by 1 round. After the duration ends, a creature cannot be the target of this hex again for 1 day.
  • Gaze of Flames (Su): The shaman can see through fire, fog, and smoke without penalty as long as the light is otherwise sufficient to allow the shaman to see normally. At 7th level, the shaman can gaze through any source of flame within 10 feet per shaman level, as clairvoyance. The shaman can use this ability a number of rounds per day equal to her shaman level, but these rounds need not be consecutive.
  • Ward of Flames (Su): The shaman can touch a willing creature (including herself ) to grant a ward of flames. The next time the warded creature is struck with a melee attack, the creature making the attack takes 1d6 points of fire damage, plus 1 point of fire damage for every two shaman levels she possesses. This ward only lasts for 1 minute, after which if not expended, it fades away. At 8th and 16th levels, the ward lasts for 1 additional attack. Once this ward ends, a creature cannot be the target of this hex again for 1 day.

Spirit Ability: A shaman that selects the flame spirit using her spirit class feature or wandering spirit class feature gains the following special ability.

  • Touch of Flame (Su): As a standard action, the shaman can perform a melee touch attack that deals 1d6 points of fire damage +1 point for every two shaman levels they possess. A shaman can use this ability a number of times per day equal to 3 + her Charisma modifier. At 11th level, any weapon she wields is treated as a flaming weapon.

Greater Spirit Ability: A shaman that selects the flame spirit using her greater spirit class feature or greater wandering spirit class feature gains the following special ability.

  • Fiery Soul (Su): The shaman gains resist fire 10. In addition, as a standard action, she can unleash a 15-foot cone of flame from her mouth, deals 1d4 points of fire damage per level (Reflex halves). She can use this ability three times per day, but she must wait 1d4 rounds between each use.

True Spirit Ability: A shaman that selects the flame spirit using her true spirit class feature or true wandering spirit class feature gains the following special ability.

  • Elemental Form (Su): As a standard action, the shaman can assume the form of a huge (or smaller) fire elemental, as if using elemental body IV. She can use this ability once per day, but the duration is 1 hour per level.

Manifest: Upon reaching 20th level, the shaman becomes a spirit of flame. She can apply any one of the following feats to any fire spell she casts without increasing the level or casting time: Enlarge Spell, Extend Spell, Silent Spell, or Still Spell. She doesn’t need to possess these feats to use this ability.

Spirit Animal: The shaman’s spirit animal is surrounded by a nimbus of f lame that gives off light like a candle. While this doesn’t cause any damage, it’s warm to the touch. The animal is immune to fire damage, but is vulnerable to cold damage, taking half again as much damage (+50%) from any source that deals cold damage.

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