Prince of Spirits

He from where all knowledge springs, Forash is willing to share the secrets of the cosmos with those who can afford him the appropriate price.

Summoning Rules

Spirit Level: 1st
Constellation: Fiend
Binding DC: 17
Totems: You gain a totem bonus on binding checks if you meet some or all of these conditions:

  • You speak Infernal, Abyssal, or some other language of an Evil outsider.
  • You are versed in the folklore of fiendish contracts, requiring 2 ranks in Knowledge (planes).
  • You sacrifice a real raven instead of the likeness of one.

Ceremony: You carve the likeness of a raven out of wood and light it ablaze, throwing the ashes into a bowl and anointing yourself with the ashes in Forash’s name.
Manifestation: Forash manifests out of the bowl as a splendid demon upon a mule with a human face. He possesses a lion-like mane and is draped in jewels and purple garb. He beckons for the pact to begin, clearly impatient with you.


Although the name of Forash is not well-known to most, to occult scholars it is a name that incurs both pride and dread, as occult legends say that the demon Forash taught the first binders the art of pact magic. In exchange for the knowledge, the demon was given mortal flesh, damning those foolish, power-hungry binders and forever sealing pact magic’s role as a forbidden art. There are many legends and tales that evolved from the superstition surrounding how Forash might have become a spirit; the oldest and hardest to come by describes how Forash played an instrumental role in dethroning a king by turning his court wizard and sons against him

Legend of Forash

Granted Abilities

Major Granted Abilities

  • Summon Fiend: You can summon a fiendish servant. This functions as summon nature’s ally, using your binder level as your caster level. The spell level of the summon nature’s ally spell is equal to your maximum spirit level and all creatures summoned have the fiendish template, regardless of your level. You may only summon a single creature with this ability at a time and creatures summoned by this ability last for 4 rounds before returning from whence they came. After the summoned creature is dismissed, this ability is expended for 5 rounds.
  • Capstone Empowerment: Creatures that you summon with summon fiend gain a +4 bonus to Strength and Constitution, as if you had the Augment Summoning feat.

Minor Granted Abilities

  • Disappear: You can turn invisible for 1 round as a swift action. This functions as invisibility in all other regards. You can use this ability a number of times per day equal to your binder level + your Charisma bonus.
  • Forash’s Lore: You gain an insight bonus on Knowledge (history) and Knowledge (planes) checks equal to ½ your binder level. You may make checks with these skills untrained for the duration of the pact.
  • Lion’s Roar: As a standard action you can let loose a mighty roar, dealing 1d4 points of sonic damage in a 20 foot line and deafening damaged creatures for 1d4 rounds. A successful Fortitude save halves the damage and prevents the deafened condition. At 5th level and every 5 binder levels thereafter this sonic damage improves by 1d4. You must show Forash’s sign to receive these benefits.
  • Unsettling Presence: You radiate an aura of unsettledness that causes nearby creatures to act irrationally. Creatures within 30 feet of you must succeed on a Will save or be unable to ready actions or delay actions while within the aura. This effect lasts for 24 hours or until the pact ends. Creatures that succeed on their saving throw are immune to this ability for 24 hours. You must show Forash’s sign to receive these benefits.

Signs and Influence

Physical Sign: Your hair grows wildly, becoming a natural mane on your shoulders that cannot be cut or groomed. Whenever you activate one of Forash’s granted abilities, your mane ruffles as if wind were passing through it.
Personality: You are flighty and scandalous, prone to betraying others when they least expect it.
Favored Ally: Humanoid (goblinoids) and Outsider (creatures with the Evil subtype)
Favored Enemy: Humanoid (dwarves and elves)

Vestigial Companion

You gain the service of a lion animal companion for the duration of the pact. This lion uses the statistics for a big cat. Treat your binder level as your druid level to determine your animal companion’s abilities. This granted ability replaces disappear.

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