General Store

Collapsible Trampoline (50 Gold): This compact trampoline comes apart a n d rolls up like a tent for easy transport. Setting up or taking apart the trampoline takes 1 minute. When operated by two creatures, the collapsible trampoline confers a +5 bonus on all Acrobatics checks made to jump. If a falling creature lands on the trampoline, it ignores the first 10 feet of falling damage.

Cork Vest (25 Gold): This fabric vest contains pockets full of cork, providing the wearer additional buoyancy. Originally worn by fishers and sailors, it protects against drowning. While wearing a cork vest, you take a -2 penalty on Dexterity and Swim checks, but instead of going underwater after failing the check by 5 or more, you go underwater only if you fail by 10 or more. Additionally, you gain a +4 bonus on Swim checks to avoid damage from fatigue. The cork vest can be worn under armor.

Fire Pump (500 Gold): This kit for a heavy wagon provides a water tank, platform pump, and a rotating nozzle. If the operator succeeds at a DC 20 Strength check, the fire pump releases a stream of water that reaches up to 30 feet away. Each person assisting with the pump lowers the DC by 5 . Operating or assisting is a full-round action. The pump extinguishes 5 square feet of nonmagical fire per round . The water tank holds enough water for 10 rounds of pumping and takes 10 minutes to refill from a stream, pond, lake, or other body of water.

Hand Rotary Quern (10 Gold): This pair of small grindstones allows a user to grind a number of substances into a fine powder. The amount of powder the quern produces varies depending o n the substance, but you can grind 8 pounds of flour in an hour.

Snuffbox (5 Gold [tin or wood]. 25 Gold [bone or tortoise shell], 300 Gold [Ivory or precious metal]): This tiny, ornamented box's hinged lid latches in place to form a tight seal. The box is used to hold various snuffs, powders, tobacco, and similar substances. The box can be made from any number of materials, from wood to ivory to precious metals inlaid with gemstone.

Sugar Glass Bottle (1 Gold): This bottle looks like it's made of glass, but is more fragile and doesn't cause damage when it strikes a creature or object. Highly prized by theater performers, sugar glass bottles grant a +2 circumstance bonus on Bluff and Perform checks involving the creation of seemingly realistic fights.

Travelling Beehive (10 Gold): These straw baskets provide a portable home for bees. They are dome shaped, with a hole in the top that a smaller woven basket covers as a cap. This hole allows for the harvesting of small amounts of honey without destroying the entire hive. Believing that certain bees provide for a superior crop yield, some farmers pay beekeepers to travel to their farms with the bees.

Destroying a traveling bee hive causes the bees to swarm, creating a 5-foot-radius cloud. A creature is blinded and for as long as it remains in the cloud, and must succeed at a DC 12 Fortitude saving throw or become sickened for 1 minute. The sickened condition is a poison effect.

Travelling Garden (200 Gold): This kit for a heavy wagon includes specialized boxes and pots for growing a wide range of plants, in addition to space for a couple of animals, such as goats, and their feed. A travelling garden provides food and healing herbs. It functions similar to a healer's kit, providing up to 5 uses per day, and is never exhausted. In addition, those who ingest a daily variety of fresh herbs and vegetables from the garden gain a +1 bonus on saving throws against disease.

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