Titles: The Wind and the Waves
Alignment: True Neutral
Portfolio: Nature, Weather, The Sea
Worshipers: Druids, Sailors, Woodsmen, Farmers
Cleric Alignments: Neutral Good, Neutral Evil, Lawful Neutral, Chaotic Neutral, True Neutral
Domains: Air, Animal, Plant, Water, Weather
Favored Weapon: Trident

Gozreh (pronounced GOHZ-ray) is a dualistic god of nature, a god of the storm and sky and also a goddess of the wave and surf. Born of the ocean's fury and the wind's wrath, Gozreh is a fickle deity.

Gozreh appears as a colossal humanoid whose lower body trails away into a mass of roiling elemental matter. His female avatar of the sea merges with water and appears young and beautiful woman with wild green hair. The male avatar of the winds and clouds merges with a storm cloud and appears as a weathered old man with a long white beard. Images of Gozreh typically present his two forms reaching up from the sea and down from the heavens to touch one another in midair.

Nature and all its creatures are considered to be Gozreh's domain, but her clergy place significance on birds and creatures of the sea, especially those who merge the two concepts such as albatrosses and seagulls.

This favored servant of Gozreh is an icy dragonfly-like creature.

This favored servant of Gozreh is a dour triton cleric.

Personification of Fury
Appearing as an ancient elemental, a fusion of wind and wave, Gozreh's herald serves her interests across the planes.

The church, and certainly the faith of Gozreh, can be found in all natural places.

Priests of Gozreh are rugged folk and many are hermits. Men are expected to have long beards and women long hair. Seaweed and natural items are often braided into the hair of the faithful.

The Laminian people worship a variant form of Gozreh, a janiform amalgam with Desna, whom they call Shimye-Magalla.

Shortly after the appearance of the Eye of Abendego, a splinter-cult of Gozreh called the Storm Kindlers became convinced the Eye was a manifestation of Gozreh. They flocked to the Sodden Lands, but were unable to cope with the harsh realities of life in the region and were soon killed. Their leaders wore magical masks that helped them navigate the flooded land. Some of these masks survive and are now worn by inhabitants of the Sodden Lands, who call them Goz masks.

Temples of Gozreh are always open to the sky and often contain some sort of pool or open water at the heart. They often appear in out-of-the-way places and are typically built using only slightly worked local materials, such as driftwood and unquarried stone. Services and occasions vary from temple to temple, though most ceremonies involve offerings, prayers and chanting.

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