Harbor Shop

Liquid Traction (25 Gold): This glass bottle is filled with sticky goo prized by sailors for the additional traction it grants on ship decks. When applied to the soles of footwear and allowed to dry for 1 hour, liquid traction grants a +2 alchemical bonus on Acrobatics checks to keep your balance and a +2 bonus to CMD against bull rush. Liquid traction has no effect when it comes into contact with very slick or unnaturally slick surfaces such as ice or grease.

Marlinspike (8 Silver): These polished metal spikes can aid you in performing a variety of rope work, including tying and untying knots, untangling things, splicing rope, or tensioning ropes. A typical spike is somewhere between 6 inches to a foot in length, has a slender and almost needle-like taper, and is blunted at both ends. Smaller spikes are worn on lanyards while a larger spike is kept in a sheath. A marlinspike grants you a +2 circumstance bonus on Skill checks involving the use of a rope.

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