Of all the races, humans show the most variety. They’re a young race by the standards of elves and dwarves, but have accomplished much in their short time. Human cities dot the landscape and their kingdoms rule much of the world. Yet for all of their power, they can easily recede into barbarism within a generation. While some strive to make the world a better place, others seek to conquer it, drawing up great hosts to march on their civilized neighbors. While their craftsmanship does not equal that of many other races, humans are skilled at nearly every trade imaginable. Not surprisingly, adventuring is a common occupation, as most humans have an innate curiosity about what lies beyond the next horizon or at the bottom of the nearest dungeon.

Human Racial Traits

+2 to one ability score: Human characters get a +2 bonus on one ability score of their choice at creation, to represent their varied nature.
Medium: Humans are Medium creatures, and have no bonuses or penalties due to their size.
Normal Speed: Humans have a base speed of 30 feet.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Weapon Training: Humans are proficient with any one martial weapon of their choice, in addition to those granted by class proficiencies. This weapon must be chosen at 1st level and cannot be changed.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Nation Traits

Anroan: Hailing from the plague-ridden lands of Anroah, these humans enjoy a +4 racial bonus on saves against Poison and Disease.
Ceralaisian: Humans from Ceralais have very specified gender roles. Females gain a +2 racial bonus on Diplomacy and Intimidate, while males gain a +2 racial bonus on Survival and Craft checks. These skills are always considered to be class skills for their respective genders.
Fahldish: Humans from the lands of Fahldane tend to be very civilized and noble. They gain a +2 Racial bonus on Diplomacy and Knowledge (Nobility and Royalty), these skills are always considered to be class skills for Fahldish humans.
Nevean: Humans from the island nation of Neveas tend to be pious and gods-fearing. They gain a +2 racial bonus on Knowledge (Religion) and Profession (Sailor). These skills are always considered to be class skills.
Sakuran: Humans from the reclusive nation of Shima no Sakura are strong-willed and not easily shaken or fooled by magic. They gain a +2 racial bonus on all Will saves. However, their reclusive nature makes them appear imperious and arrogant to others. They also take a -4 racial penalty on all Diplomacy checks against non-Sakurans.
Tarsic: The people of the fallen empire of Tarsis enjoy a level of technology that far surpasses the rest of the world. Tarsic humans gain the Weapon Proficiency: Firearms feat for free. If the character already possesses this proficiency, they instead gain +1 on weapon damage rolls with firearms.
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