Johotek

The Throne of Heaven

The god who fell, Jehotek grants those who give him the worship he deserves command over the might of heaven.

Summoning Rules

Spirit Level: 4th
Constellation: Angel
Binding DC: 21
Totems: You gain a totem bonus on binding checks if you meet some or all of these conditions:

  • The holy water that you drink as part of the ceremony was created by one of Jehotek’s granted abilities.
  • You are able to fully recite one of Jehotek’s ancient prayers, requires 8 ranks in Knowledge (religion).
  • You are Lawful Good or have been blessed by a Lawful Good priest within the last 24 hours.

Ceremony: You drink a vial of holy water while within Jehotek’s seal, praying for Jehotek’s return to power.
Manifestation: Tears of holy water stream down your face as a glorious, golden light envelops you. A booming celestial voice comforts you as you negotiate.

Legend

Ancient ledgers found in the ruins of civilizations across the world refer to an ancient being by the name of Jehotek. Worshiped as a god, the texts seem to indicate that Jehotek’s dogma was one that prized love, compassion, and free will over all virtues. Jehotek’s ancient servants apparently worshiped him to the exclusion of all other deities. His servants spread across the world until Jehotek just vanished, a day referred to as the ‘Heartbreak.’ None are sure where Jehotek went. When questioned by occult scholars, Jehotek always claims that evil gods threw him into the void. Which gods Jehotek is referring to, however, is never elaborated on.

Granted Abilities

Major Granted Abilities

  • Fire from the Heavens: As a standard action, you unleash a 20 foot cylinder of holy fire that deals 2d6 points of damage to creatures within the area; half of this damage is fire damage but the rest results from divine power and is not subjected to being reduced by fire-based attacks. A successful Reflex save reduces this damage by half. At 9th level and every 2 binder levels thereafter, increase this damage by 1d6. You can summon the cylinder anywhere within 50 feet of you. After using this ability, it is expended for 5 rounds.
  • Capstone Empowerment: Your allies are immune to damage caused by fire from the heavens. Once per pact, you can spend a swift action to have fire from the heavens heal any allies within its area for a number of hit points equal to your binder level.

Minor Granted Abilities

  • Blessings of Jehotek: Your touch cleanses foodstuff, allowing you to use //purify food and water at will. In addition, you can create a number of blessed foodstuffs or doses of holy water each day equal to your binder level. A creature that consumes blessed foodstuff gains the benefits of bless for 1 minute or 24 hours if the creature is bound to Jehotek or agrees to suffer Jehotek’s influence for 24 hours. Food and water remains purified after the pact ends but blessed foodstuff and holy water created this way loses these properties when your pact with Jehotek ends.
  • Flock of Jehotek: The DC of all granted abilities you possess (including ones not granted by Jehotek) increases by +2 for evil creatures and decreases by –2 for good creatures.
  • Prayer to Jehotek: As a standard action you can recite a prayer to Jehotek, granting you and all allies within 40 feet of you a +1 bonus on attack rolls, damage rolls, saving throws, and skill checks. In addition, enemies within this area suffer a –1 penalty on these checks (no save allowed). These bonuses and penalties last for 1 round per binder level you possess. You can use this ability a number of times per day equal to 3 + your Charisma bonus.
  • Rebuke Heresy: As a standard action, one creature within 20 feet of you must succeed on a Will save or become frightened for 1 round per binder level you possess. Each round, a frightened creature can attempt a new saving throw to lessen the condition to shaken for the remainder of its duration. This ability is a fear effect and functions as Turn Undead against undead creatures. A creature that succeeds on its saving throw becomes immune to this ability for 24 hours.

Signs and Influence

Physical Sign: A dark, circular mark made of ash and salt appears on your brow that cannot be smudged or washed off. Whenever you activate one of Jehotek’s granted abilities, this symbol shines with a radiant light.
Personality: You evangelize Jehotek above all deities, upholding his dogma of love, compassion, and freedom.
Favored Ally: Any (creatures with an aura of good; as the cleric class feature) and Outsider (any Lawful Good).
Favored Enemy: Any (creatures with an aura of evil; as the cleric class feature) and Outsider (any Chaotic Evil).

Vestigial Companion

You gain the service of a harbinger archon familiar for the duration of the pact. Treat your binder level as your wizard level to determine your familiar’s abilities. You are treated as lawful good for the purpose of adjudicating the familiar. This granted ability replaces prayer to Jehotek.

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