Lord Foxglove IV

Exchequer of The Stolen Purse

His is the treasury that fills itself on the nativity of others. Moreover, Lord Foxglove gifts inquisitive binders with his suave.

Summoning Rules

Spirit Level: 2nd
Constellation: Dragon
Binding DC: 17
Totems: You gain a totem bonus on binding checks if you meet some or all of these conditions:

  • Lord Foxglove’s seal is drawn within a mansion, castle, or similarly expensive structure.
  • You bring a magical rapier with a minimum of a +1 enhancement bonus into the seal for the ceremony.
  • You bring an article of clothing pilfered from the last individual that you had romantic relations with into Lord Foxglove’s seal.

Ceremony: You prepare a plate of fresh food, placing it within the seal while wearing a pocketed coat or vest. You then challenge Lord Foxglove to a battle of wits, with the meal as the prize.
Manifestation: An apparition of a silver half-dragon appears, accepting your challenge with your binding check serving as the battle of wits.

Legend

Tales still float around about the legendary aristocrat Lord Foxglove IV. Popular memory recalls Foxglove as the rambunctious son of a noble’s daughter who was courted by a man with a silver tongue; her foolishness birthed the young miss her half-dragon son. Despite his wits, young Foxglove was a remarkably easy sale, constantly buying new amusements for himself. The young Lord was also a ladies’ man and would court noblewomen if only to access their purses. When his reputation eventually spurred all other women away, Lord Foxglove practically jumped at the advances of two young ladies of the Brimbsbi family. While none know exactly what events fell upon young Lord Foxglove, he was never seen again shortly after taking the arm of Miss Taydie Brimbsbi into the haunting décor of the family’s annual ball.

Legend of Lord Foxglove IV

Granted Abilities

Major Granted Abilities

  • Curse Rivals: After successfully hitting an opponent with an attack roll made with a weapon or a supernatural ability, you can attempt to curse it as an immediate action. The cursed target suffers a –2 penalty on attack rolls, skill checks, saving throws, or its AC for 4 rounds (your choice) unless it succeeds on a Will save. At 5th level and every 5 binder levels thereafter, this penalty increases by –1. After using this granted ability, it is expended for 5 rounds.
  • Capstone Empowerment: Curse rivals penalizes two different statistics of your choice instead of one.

Minor Granted Abilities

  • Foxglove's Finesse: While you are bound to Lord Foxglove IV, you gain the benefits of Weapon Finesse and a number of times per day equal to your binder level you may double the critical threat range of any weapon you wield for 1 round as long as that weapon can be used with Weapon Finesse.
  • Hold Person: This ability functions as the spell of the same name. A creature that succeeds on its saving throw against this ability is immune to it for 24 hours. Only one creature can be affected by this ability at once and successfully affecting a new opponent with this ability ends its effects for the previous one.
  • Mark of Seduction: As a standard action you can make an invisible mark on an opponent with a melee touch attack. A marked creature suffers a –1 penalty on saving throws against charm and compulsion effects and the DC to adjust its attitude via Diplomacy is reduced by 4. This saving throw penalty increases by –1 at 6th level and every 3 binder levels thereafter. The mark lasts for the duration of your pact with Lord Foxglove IV and you can maintain a number of marks at once equal to your Charisma bonus (minimum 1). A creature is unaware of the mark unless it succeeds on a Sense Motive check (DC 10 + ½ your binder level + your Charisma bonus) or the mark is exposed via see invisibility or a similar divination. The mark ends if a creature realizes that it is marked and it cannot be marked again for 24 hours.
  • Pockets of Holding: The pockets of the vest or coat used in lord Foxglove’s ceremony access a single extraplanar space that allows the garment to function as a bag of holding (type I) while you wear it. At 8th level and every 5 binder levels thereafter, increase the bag of holding’s type by I, up to a type IV bag of holding.

Signs and Influence

Physical Sign: A fox-shaped birthmark appears on your neck’s right side. Whenever you activate one of Lord Foxglove’s granted abilities, the birthmark scampers like a fox about your head.
Personality: You indulge in all pleasures that cross your path, especially romantic pleasures, and challenge any who would stop you from doing so.
Favored Ally: Humanoid (any female)
Favored Enemy: Humanoid (any male)

Vestigial Familiar

You gain the service of a fox familiar for the duration of the pact. Treat your binder level as your wizard level to determine your familiar’s abilities. This granted ability replaces hold person.

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