Lord Saruga

Soul Eater

As a bestial lizard wished to be noble, Lord Saruga grants binders the power of a lizardfolk horde to those regal enough to deserve them.

Summoning Rules

Spirit Level: 7th
Constellation: Dragon
Binding DC: 27
Totems: You gain a totem bonus on binding checks if you meet some or all of these conditions:

  • You eat no less than 8 ounces of a sentient creature’s brain. The creature must possess an Intelligence score of 4 or greater.
  • You can speak Draconic.
  • Lord Saruga is summoned during nighttime or his seal is drawn underground.

Ceremony: You pour a chalice of animal blood and drink a toast, careful not to let a single drop spill.
Manifestation: The chalice shatters as the incorporeal souls of 80 lizardfolk appear before you, chanting as one for you to begin to make a pact with their lord.


The lizardfolk often tell the story of the queerest of their kin, Saruga the Lord. According to these tribal accounts, the lizardfolk known as Saruga was an odd one; he spoke, dressed, and acted like a soft-skin even though he was not. Despite his quirks, Saruga was a genius among his people and he taught them how to gain strength and cunning from the foes that the lizardfolk felled. In time, an army’s worth of followers were at the beck and call of Lord Saruga and he lead his people to victory against a human city one moonless night; even human accounts agree on this. Until that night, though, the lizardfolk were tribal and bestial, innocent of the vices of civilization. But as they feasted upon the hearts of their human slaves they learned of things like ambition and greed. So it was that Saruga’s own guards and general ambushed and devoured him, each partaking in his tender flesh. To this day, the lizardfolk believe a piece of Lord Saruga exists within each and every one of them.

Legend of Lord Saruga

Granted Abilities

Major Granted Abilities

  • Call Horde: As a full-round action, you call forth a horde of 2d6 lizardfolk. These monsters are standard for their kin and cannot be altered from this entry. Unlike similar granted abilities, the lizardfolk persist until they are slain, 24 hours have passed, or until your pact with Lord Saruga ends, at which point they vanish. You can command a maximum number of lizardfolk at once equal to your Charisma bonus + ½ your binder level and each day you can summon a total number of lizardfolk equal to your binder level x 4. After using this ability, it is expended for 5 rounds.
  • Capstone Empowerment: When you use call horde, 1 lizardfolk per 5 summoned possesses the advanced simple template. You may not command more than 1 advanced lizardfolk per 5 under your command.

Minor Granted Abilities

  • Hide Hordes: As a standard action, you can hide yourself from sight, as invisibility. You can use this ability for a number of minutes each day equal to your binder level x 4. In addition, you can cloak additional creatures within 20 feet of you, but you must use minutes from your daily allotment in order to do so. For example, if you cloak 5 creatures with this granted ability, you spend 5 minutes of your daily allotment every minute. If the invisibility effect ends for one creature, it ends for all affected creatures
  • Inspire Fanaticism: As a standard action, you can inspire fanaticism in creatures. All humanoid creatures within 30 feet of you that can see and hear you must succeed on a Will save or become confused for 1d3 rounds. Any humanoids with the reptilian subtype that hear your inspirational words instead become subservient to you for the duration of your pact with Lord Saruga, as dominate person. A creature that succeeds on its saving throw is immune to this ability for 24 hours and a creature forced to act against its nature receives a new Will save, as described under dominate person.
  • Lizardfolk Toughness: You gain a +5 natural armor bonus, darkvision out to 60 feet, and can hold your breath for a number of rounds equal to 4 x your Constitution score. If you already possess natural armor, you gain a +5 enhancement to your existing natural armor instead. If you already possess darkvision, your existing darkvision improves by 30 feet. If you already possess the hold breath racial ability, it improves to 8 x your Constitution score.
  • Saruga’s Curse: As a standard action, you can make a melee touch attack to deliver this curse. A touched creature must succeed on a Fortitude save or permanently transform into a lizardfolk, as though it died and was returned to life through reincarnate. The creature suffers no negative levels and a successful Fortitude save reduces the curse’s duration to a number of days equal to your binder level, the creature returning to its true form after this time. This is a polymorph effects and attempts to dispel it require a successful caster level check (DC 10 + ½ your binder level + your Charisma modifier).

Signs and Influence

Physical Sign: You gain physical traits that would suggest that you are half lizardfolk. Whenever you activate one of Lord Saruga’s granted abilities, green ichor drips from your nostrils and teeth.
Personality: You enjoy an aristocratic lifestyle above all else and speak and act with perfect highborn mannerisms.
Favored Ally: Humanoid (reptilians)
Favored Enemy: Humanoid (humans)

Vestigial Companion

You gain a tyrannosaurus as an animal companion. Treat your binder level as your druid level to determine your companion’s abilities. This granted ability replaces inspire fanaticism.

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