Metacreativity
A psion specializing in metacreativity is known as a shaper. This discipline includes powers that draw ectoplasm from the Astral Plane, creating semisolid and solid items such as armor, weapons, or animated constructs to do battle at the shaper’s command.
- Summoner’s Call (Ex): At 2nd level, if you maintain focus when manifesting a power of the creation subdiscipline, the duration is increased by 1 round plus 1 round for every four psion levels. In addition, your astral constructs gain an additional menu option of the highest menu available when you manifest the power.
- Ectoplasmic Protection (Su): At 8th level, you can gain an ectoplasmic coating over your form, granting you concealment for one round per psion level, usable once per day and an additional time per day every four psion levels thereafter.
- Maestro of Ectoplasm (Su): At 14th level, once per day as a standard action, you can take raw ectoplasm and use it in a myriad of ways. You can choose to coat up to 50 square feet (in 10 foot squares) in a slick, as the ectoplasmic sheen power (DC 10 + half psion level + Intelligence modifier), or create a up to 7 levels in astral constructs, divided at your discretion (a 5th-level construct and a 2nd-level construct, a single 7th-level construct, seven 1st-level constructs, etc.), create a volume of matter as if manifesting major ectoplasmic creation, or repair a damaged astral construct for up to 30 hit points plus 1 hit point per psion level.
- Astral Ally (Su): At 20th level, you can change the duration of an astral construct power to permanent. You can have no more than one astral construct power made permanent in this way at one time. If you designate another astral construct power as permanent, the previous power immediately ends.
Discipline Powers
1st Level
- Astral Construct: Creates astral construct to fight for you.
- Bright Armor: Blind nearby enemies.
- Ectoplasmic Creation: Creates one cloth or wood object.
- Visual Illusion: An ectoplasmic membrane emits light to create a hologram.
2nd Level
- Reconstruction: Repairs construct of 3d8 hit points +1 hp/level.
3rd Level
- Concealing Amorpha, Greater: Quasi-real membrane grants you total concealment.
- Ectoplasmic Cocoon: You encapsulate a foe so it can’t move.
4th Level
- Bend Light: Distort rays of light to become invisible.
- Crystalline Bonds: Crystal rope gags, immobilizes and damages a target.
- Modify Matter: Transforms raw goods to finished items.
- Quintessence: You collapse a bit of time into a physical substance.
5th Level
- Hail of Crystals: A crystal explodes in an area, dealing 9d4 slashing damage.
6th Level
- Crystallize: Turn subject permanently to crystal.
- Harden Item: Increase an object’s hardness by 1.
- Modify Matter, Greater: Transforms a lot of raw goods to finished items.
7th Level
- Ectoplasmic Cocoon, Mass: You encapsulate all foes in a 20-ft. radius.
- Quintessence Armor: Armor forged of quintessence provides you with protection from attacks, spells and powers.
8th Level
- Astral Seed: You plant the seed of your rebirth from the Astral Plane.
9th Level
- Genesis: You instigate a new demiplane on the Astral Plane.
- True Creation: As major ectoplasmic creation, except items are completely real.
page revision: 4, last edited: 02 Jul 2014 23:52