Muse Istago

Painter of Paradox

Istago was a tragic painter driven to insanity by the relentless demands of his talent. He grants worthy artists the ability to repaint reality itself.

Summoning Rules

Spirit Level: 3rd
Constellation: Seer
Binding DC: 19
Totems: You gain a totem bonus on the spirit’s binding check if you meet some or all of these conditions.

  • You masterfully paint Istago’s seal, which requires 6 ranks in Craft (painting) or Profession (painter).
  • You are not nobility or you denounced your nobility.
  • You slept for at least 1 hour before drawing the seal.

Ceremony: You sip mildly hallucinogenic tea and begin to draw or paint a picture that resembles some aspect of you.
Manifestation: As you finish the picture, it springs to life, pulling itself off of the page as the world around you spins with color. Istago speaks to you through your artwork.

Legend

Young artisans are often reminded of the infamous tale of Istago to warn against allowing others to influence their art. According to the tale, Istago was a legendary mural painter whose talent was beloved by nobility far and wide. One day, Istago was commissioned by a baron who wished a wall in his summer cottage painted so it reminded him of nothing to aid in his relaxation. After many criticisms, the maddened Istago finally painted the wall without shapes, only abstract blotches of color. The baron replied that the result now reminded him of Istago. Istago went mad that day and left muttering in broken tongue, never to paint or be seen again.

Legend of Muse Istago

Granted Abilities

Major Granted Abilities

  • Paint Reality: You may paint over reality as you see fit. You can paint anything you wish into existence, as if you were using major image with a caster level equal to your binder level. Your paintings last for 24 hours or until dismissed but you may only have one painting active at a time. After using this ability, it becomes expended for 5 rounds.
  • Capstone Empowerment: Your paintings no longer require concentration, like the spell persistent image, and their effects grow stronger as your binder level improves. At 9th level you can paint sceneries as hallucinatory terrain. At 11th level your paintings include visual stimuli as permanent image and you can paint sceneries as mirage arcana. At 13th level you can paint partially real creatures as simulacrum.

Minor Granted Abilities

  • Dreams of the Muse: This ability functions like scrying except as noted here. When you use this ability you must designate one place or person you wish to scry. Afterwards, you immediately fall asleep for the spell’s casting time and duration, dreaming of whatever you specified. You cannot cast spells through your scrying and a creature that succeeds its saving throw cannot be scried on by this ability for 24 hours. If your target succeeds on its saving throw, you dream of your youth instead.
  • Keen Eye: You gain an insight bonus to Craft (painting), Perception, Profession (painter), and Sense Motive checks equal to ½ your binder level.
  • Mirrored Eyes: You gain a +4 bonus on saving throws against gaze attacks and if you succeed on your saving throw you have a 2% chance per binder level to reflect the attack back on its owner.
  • Perfect Attributes: As a standard action, you can perfect a creature, granting it a +2 enhancement bonus to an ability score of your choice. At 10th level, this bonus increases to +4 and at 15th level this bonus increases to +6. This bonus lasts until your pact with Muse Istago ends. This is a transmutation effect. You may apply this benefit to a number of creatures equal to your Charisma bonus and a creature can only have one ability score repainted at a time.

Signs and Influence

Physical Sign: Your skin and clothing are covered with splotches of paint that cannot be washed off. Whenever you use one of Istago’s granted abilities, a swath of color circles you, as if a paintbrush were painting it.
Personality: You prefer solitude to the company of others and while in others’ company you constantly seek to please them.
Favored Ally: Any (creatures with ranks in artistic Craft and Profession skills)
Favored Enemy: Any (creatures of noble heritage)

Vestigial Companion

You gain the service of a chameleon familiar for the duration of the pact. Use the statistics for a lizard familiar. Treat your binder level as your wizard level to determine your familiar’s abilities. This granted ability replaces perfect attributes.

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