Wild Surge and Psychic Enervation: The pain wilder draws strength from pain, but can only wild surge if she is experiencing physical pain. The pain wilder must have suffered hit point damage within a number of rounds equal to the number of points in her wild surge. If the wilder is injured while manifesting a power, such as by an attack of opportunity, she may use that damage to qualify to activate the wild surge on the power being manifested, as long as she makes a successful concentration check as normal. Because a pain wilder embraces pain, it acts as a focus for her manifesting ability, not as a distraction. If the pain wilder is injured while manifesting a power, the number of points of damage are halved to determine the DC of the concentration check. If a pain wilder is taking continuous damage, she does not need to make a concentration check for the continuous damage. When a pain wilder suffers psychic enervation, she is sickened until the end of her next turn and loses a number of power points equal to her normal manifester level (the increase in manifester level from her wild surge does not increase the number of power points lost).
Surge Bond: The pain wilder gains the precise harm ability, as follows:
- Precise Harm (Ex): The pain wilder can determine exactly how much damage she wishes to inflict on a willing or helpless subject. This ability cannot be used on creatures that are unwilling or not helpless. Whenever they have a minimum to maximum amount of damage to inflict – such as with a weapon – they can choose the amount of damage they deliver within those limits, including foregoing Strength or other bonuses to damage. For example, if a pain wilder with a Strength of 12 and a dagger wishes to inflict damage on a target that is willing or helpless, she could inflict any amount of damage between 1 hit point and 5 hit points. This can make the pain wilder an expert surgeon or an expert torturer. As such, Heal is added as a class skill for pain wilders, and they gain a +4 competence bonus on any use of the skill that involves surgery. Likewise, if a pain wilder makes any use of Intimidate that involves inflicting pain on the target, she also gains a +4 competence bonus on the check. The pain wilder's ability to choose how much damage is inflicted applies in these circumstances. For example, a pain wilder attempting to remove a barbed sting that will inflict 1d6 damage on withdrawal would gain a +4 advantage to her Heal check to withdraw it, and could choose how much damage to inflict if successful or not.
Improved Surge Bond: At 5th level, the pain wilder gains the Diehard feat as a bonus feat; at 9th level, she also gains the Body Fuel feat as a bonus feat, at 13th level she gains the Fight On feat as a bonus feat and at 17th level she gains the Mind Over Body feat as a bonus feat. The pain wilder gains the benefits of these feats even if she does not meet the prerequisites.