Primal Fury

The way of the Primal Fury is a simple method of undeniable ferocity coupled with unstoppable aggression in the face of the enemy. By focusing the cold rage within a warrior’s heart and combining that power with calculated skill and intellect, the Primal Fury practitioner is a force of remorseless warfare that is capable of truly devastating shows of force. Learned by those emulating the hunt and attack methods of great cats, such as pumas, lions, leopards, and tigers, the early practitioners of this discipline spread throughout the world, teaching it nearly everywhere. Many even regard this discipline as the oldest of all disciplines. The disciples of the Primal Fury have a few unifying principles, however, and that is firstly survival. All disciples of the Primal Fury are survivors of hardships in battle, trading blows stoically and fighting on with indomitable will to live to fight again. This drive to victory makes many of them very taciturn, but others simply shrug off the specter of death and focus more on the moment.

Key Skill: Survival

Associated Weapons: Axes, Heavy Blades, Hammers

Level 1 Maneuvers

Maneuvers Type Description
Crushing Blow Strike A powerful overhand blow that inflicts an additional +1d6 points of damage, enemy is left flat-footed until their next turn.
Panther on the Hunt Strike The martial disciple gains a +2 bonus to hit and damage on a charge attack, and ignores attacks of opportunity
Primal Wrath Strike A forceful strike that adds +4 to damage, or +6 to damage if used with a twohanded weapon.
Running Hunter's Stance Stance While in this stance, the disciple gains the scent special ability and a +10 ft. enhancement bonus to movement speed.
Shoulder Rush Strike Make a bull rush or overrun attempt with a +4 bonus; attempt does not provoke attacks of opportunity.
Stance of Aggression Stance While in this stance the disciple suffers a -2 penalty to AC and inflicts an additional 1d6 points of damage per eight initiator levels on successful attacks

Level 2 Maneuvers

*Required level 3

Maneuvers Type Description
Bloody Riposte Counter Make a counter attack as an immediate action after being struck in melee combat with a +2d6 damage bonus.
Crippling Strike Strike Melee attack that adds +2d6 points of damage and the enemy gains the bleeding condition.
Devastating Rush Strike Make an attack that inflicts an additional 2d6 damage and ignores damage reduction and hardness.
Momentum Crash Boost Add an additional 10 points of damage to a successful charge attack.
Raging Hunter Pounce Strike Charge at a target and make a full attack on the target.

Level 3 Maneuvers

*Required level 5

Maneuvers Type Description
Blade Breaking Counter Counter Make an immediate sunder attempt against an attacker’s weapon when they attack.
Disparity Blow Strike Make a melee attack against a target, if successful inflicts an additional 2d6 damage and make a trip attempt without provoking attacks of opportunity.
Frenzy Strike Strike Make a melee attack with all wielded weapons against a single target and inflicts an additional 2d6 damage.
Primal Warrior Stance Stance The martial disciple and the equipment he is using is considered one size category larger.

Level 4 Maneuvers

*Required level 7

Maneuvers Type Description
Furious Primal Wrath Strike A vicious strike that suffers a -4 penalty to attack rolls but adds an additional 20 points of damage or an additional 35 points of damage if the weapon is wielded twohanded.
Impaling Strike Strike Melee attack adds +4d6 damage and ignores damage reduction and hardness and inflicts 1d4 points of Constitution damage.
Momentum Crush Boost Add an additional 20 points of damage on a successful charge attack and the attack ignores the target’s damage reduction.
Shrug it Off Counter Make an opposed Survival check against a foe’s attack roll to negate an attack that inflicts hit point damage.

Level 5 Maneuvers

*Required Level 9

Maneuvers Type Description
Cornered Frenzy Strike Strike Make a melee attack with all wielded weapons against all threatened foes and inflicts an additional 4d6 damage.
Dizzying Blow Strike A powerful charge inflicting an additional 10d6 points of damage and potentially leaves the enemy nauseated.
Lightning Step Boost Change direction once during a charge and negate the movement penalty for harsh terrain.
Meteoric Collision Strike While performing a bull rush as part of a charge with a +4 bonus, the enemy suffers 7d6 points of damage in addition to the effects of the bull rush attempt.

Level 6 Maneuvers

*Required level 11

Maneuvers Type Description
Blade of Fury Boost Add twice your initiator level to damage rolls on a charge attack.
Charge of the Battle Panther Strike Charge attack that adds an additional 12d6 to damage and potentially knocked prone.
Shield-Breaking Strike Strike Make a melee attack against a target, and in lieu of damage inflict the broken condition on their armor or shield and subtract 4 from their armor or shield bonus to AC (not to exceed the total armor or shield bonus) until it is repaired.
Skirmisher's Stance Stance While in this stance, if the character moves 10-ft. or more in a round, he inflicts an additional 2d6 points of damage and gains a +2 dodge bonus to his AC.

Level 7 Maneuvers

*Required level 13

Maneuvers Type Description
Blood-Spray Strike Strike Melee attack adds 8d6 damage and inflicts 2d4 points of Constitution damage.
Devastating Momentum Boost Add an additional 40 points of damage on a successful charge attack and the attack ignores the target’s damage reduction and potentially stuns the target.
Primal Frenzy Strike Make a melee attack with all wielded weapons against all threatened foes and inflicts an additional 6d6 damage.

Level 8 Maneuvers

*Required level 15

Maneuvers Type Description
Iron Hide Stance Stance While in this stance, double the disciple’s Strength bonus to damage and gain DR 5/-; disciple is treated as Large size for some effects.
Meteoric Crash Strike While performing a bull rush as part of a charge with a +4 bonus, inflicting an additional 10d6 points of damage in addition to the bull rush attempt; if the foe is bull rushed more than 10-ft. then he may be knocked prone, and he may make attack of opportunity against his prone foe.
Unbreakable Panther Guard Counter Make an opposed Survival check against a foe’s attack roll to negate an attack that inflicts hit point damage and gain temporary hit points equal to twice the disciple’s initiator level.

Level 9 Maneuvers

*Required level 17

Maneuvers Type Description
Wrath of the Primal Hunter Strike Make a charge attack against a target without provoking attacks of opportunity and at the end of the charge the disciple makes a full attack with deadly force.
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