Primordial Titans

Martyrs of the Betrayed

Ancient beings slaughtered in a fit of rage, the Primordial Titans bestow the wisdom and compassion of the ancients to those who seek to overcome betrayal.

Summoning Rules

Constellation: Noble
Binding DC: 27
Totems: You gain a totem bonus on binding checks if you meet some or all of these conditions:

  • You are able to speak Giant and Celestial.
  • You are not bound to Rajah Amajaloma, and you cannot bind to that spirit until the Primordial Titans depart from your soul.
  • You bring a +3 or better magical weapon that is one size larger than is appropriate for you into the seal.

Ceremony: You mix crushed pomegranate and a the petals of a tulip together with your own blood and use the mixture to trace your primary veins on your arms, legs, chest, lower torso, and neck.
Manifestation: The mixture on your flesh turns pure white as seven vaguely humanoid figures appear on the outskirts of the seal, singing aspirations. Then the seven suddenly die and their blood turns the admixture and the seal crimson.


In the ages long past, the race known as the titans waged war against the gods, jealous of the worship that the gods received over them. History tells that the Elysium titans betrayed their brethren and sided with the gods, turning the tides of the war in their favor and ultimately resulting in the other titans’ banishment to the Abyss and beyond. However, a relic known to occult scholars as the Amajaloma Scriptures tells of the gods’ primary weapon prior to the titans’ betrayal; a master assassin specifically created for the task of slaying the children of the gods. The scriptures claim that this assassin’s power was so great that she was able to devour the very souls of those that she killed, banishing them to a dark and lonely infinity. Among her many conquests was an ancient council of titans that lead the people that would become the Elysium titans, leading many scholars to believe that it was this tragedy that caused the Elysium titans to revolt in the first place.

Granted Abilities

Major Granted Abilities

  • Primordial Shout: As a standard action you unleash a tremendous shout that causes all creatures within a 40-foot cone that can hear you to become confused for 4 rounds. A successful Will save prevents this condition. This is a sonic based ability that requires somatic components (a shout) but is not language-dependent. After using this ability, it is expended for 4 rounds.
  • Capstone Empowerment: You can perform your primordial shout as a 60 foot line or a 20 foot burst centered on you.

Minor Granted Abilities

  • Armor Proficiency: You gain proficiency with all medium and heavy armor for the duration of the pact. In addition, you can reduce the armor check penalty of any armor you wear by half; this does not stack with the reduction a suit of armor receives for being masterwork or similar reductions.
  • Blade Barrier: This ability functions as the spell of the same name. You can use this ability for a number of minutes per day equal to your binder level. These minutes do not need to be consecutive but they must be spent in 1 minute increments.
  • Titan Lore: You gain an insight bonus on Knowledge (history, planes, and religion) checks equal to ½ your binder level. In addition, you can make these checks untrained.
  • Titan’s Grasp: You gain proficiency with the greatsword and greataxe for the duration of the pact. In addition, you suffer no penalties on attack rolls made with weapons whose intended size is one category larger than your size. (For example, a Small creature wielding a Medium weapon or a Medium creature wielding a Large weapon).

Signs and Influence

Physical Sign: Your body’s coloration becomes fair and your head’s hair naturally grows in braids. Whenever you activate one of the Primordial Titans’ granted abilities, the echoing of clashing blades rings out from you for 100 feet.
Personality: You show compassion to all but also act as though you are above the petty woes of those around you.
Favored Ally: Humanoid (any Good), Outsider (any Good)
Favored Enemy: Humanoid (any Evil), Outsider (any Evil)

Vestigial Companion

The Primordial Titans spirit cannot grant a vestigial companion.

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