Rajah Amajaloma

Devourer of Souls

She who utterly destroys the souls of friend and foe alike, Rajah Amajaloma grants this terrible power to those who would sate her hunger for souls.

Summoning Rules

Spirit Level: 8th
Constellation: Fiend
Binding DC: 35
Totems: You gain a totem bonus on binding checks if you meet some or all of these conditions:

  • You sully the likeness of the seal of the Primordial Titans. If you accept this totem, you cannot bind that spirit until Rajah Amajaloma departs.
  • You place the paw of a rakshasa or the hand of a titan within the seal during the spirit’s ceremony. The body part is not consumed in the ritual.
  • Your sacrifice is a creature with an Intelligence of 10 or greater. This is an evil act.

Ceremony: You sacrifice a small, living creature to Rajah Amajaloma, killing it swiftly with your bare hands.
Manifestation: Several moments after the sacrifice passes, a jellyfish-like entity floats up out of the creature’s mouth. The roof of the being possesses the creature’s likeness and you can see glimpses of its memories in its scintillating body. Then, suddenly, a black shadow appears above you and snatches up the jellyfish, eating it whole. With its meal eaten, the entity purrs for you to proceed.


The legacy of Rajah Amajaloma is recorded in a book highly prized by collectors of ancient writings and occult scholars, the Amajaloma Scriptures. Believed by most to be the first written work of fiction on the Material Plane, the Amajaloma Scriptures tell of the events of a war between the gods and the titans, their first children. The war was bloody; as demigods themselves, the titans were able to harm their parents in ways that mortals could not imagine. So the gods turned to the proud rakshasa race, for their ilk possessed a slayer of legend that the gods believed could end the war. Each of the nine great gods bestowed upon the slayer a gift of terrible magic and she set off to utterly annihilate the titans. She soon learned, however, that not every titan had sided against the gods but she slew them all the same; and in time, her soul splintered beneath her cruelty. One day, a child-titan offered the slayer a flower in peace, and she ruthlessly cut the girl down. With that horrendous deed, the slayer’s soul shattered and the sheer vileness of the taint she had earned herself would come to forever corrupt her people, the rakshasa, damned by reality for all of time

Legend of Rajah Amajaloma

Granted Abilities

Major Granted Abilities

  • Annihilation Ray: As a standard action, you unleash a devastating ray of negative energy. A struck creature suffers 1d6 points of negative energy damage per binder level you possess. This damage is reduced by half on a successful Fortitude save. In addition, if the struck creature is reduced to 0 or fewer hit points, this ray attempts to snuff out its soul and empower you with its essence as a free action, functioning as death knell. After using this ability, it is expended for 5 rounds.
  • Capstone Empowerment: If you slay a creature using annihilation ray, instead of affecting the target with death knell, you can attempt to capture its soul if it dies. This functions as trap the soul, its corpse transforming into the gem necessary to contain the soul. If the gem is broken, the soul moves on to the afterlife, otherwise, the soul is kept within the gem indefinitely.

Minor Granted Abilities

  • Apocalyptic Immunity: You are immune to fire damage and electricity damage and gain resistance 20 against acid and cold damage while bound to Rajah Amajaloma. Furthermore, you gain spell resistance 12 + your binder level against divine spells.
  • Aura of Blight: You emit an aura of blight, causing all nonmagical plants to wither in your wake. In addition, you can focus this blight into a touch attack that wrecks plant creatures. The touched creature suffers 1d6 points of negative energy damage per 2 binder levels you possess. A successful Fortitude save reduces this damage by half and non-plant type creatures are not affected. You must show Rajah Amajaloma’s sign in order to gain the benefits of this ability and a creature that succeeds on its Fortitude save is immune to this ability for 24 hours.
  • No Escape: You can bind creatures to their current plane of existence as a standard action. This functions as dimensional anchor. In addition, when a creature attempts to use Acrobatics to move through an area you threaten, use your binder level in place of your base attack bonus when calculating your CMD. Finally, enemy creatures adjacent to you suffer a -4 penalty on Escape Artist checks.
  • Unseen by Gods and Men: It is difficult for divination spells to detect you. You enjoy the benefits of a constant nondetection effect while bound to Rajah Amajaloma. The DC to detect you is equal to 18 + your binder level. You also leave no tracks unless you choose to, as a druid’s trackless step ability.

Signs and Influence

Physical Sign: Your body becomes inky black and as veiled as the night sky, as if you were a three dimensional shadow. Whenever you activate one of Rajah Amajaloma’s granted abilities, enemies can see their deepest fears lurking in your veiled silhouette.
Personality: You loathe the living and attempt to slay any living thing you see that is not directly offering you any assistance or benefit. You never show mercy and your only concern is the annihilation of life.
Favored Ally: Any (nonliving creatures and creatures without souls)
Favored Enemy: Any (living creatures and creatures with souls)

Vestigial Companion

You gain the service of a cacodaemon familiar. Treat your binder level as your wizard level to determine your familiar’s abilities. You are treated as neutral evil for the purpose of adjudicating the familiar. This ability replaces aura of blight.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License