The discipline of Scarlet Throne arose in the battling aristocracies of the world, where its nobles initially only practiced dueling styles that were of little use. When war came, these nobles found their abilities were sorely under-prepared for the rigors of true combat. Combining their roots in the dueling arts dueling and subsequent training by masters of practical combat and leadership, the Scarlet Throne style was born. Regal and unflinching, a practitioner of Scarlet Throne owns any field of battle he walks upon, for it is his court and there he rules, painting his chambers red with the blood of his enemies.
Key Skill: Sense Motive
Associated Weapons: Heavy Blades, Light Blades, Spears
Level 1 Maneuvers
| Maneuvers | Type | Description |
| Blade of Breaking | Strike | Make a disarm or sunder attempt against an opponent’s weapon without provoking attacks of opportunity. |
| Circular Stance | Stance | Flankers do not receive combat bonus against you when flanking. |
| Prince's Attitude | Boost | +4 AC against attacks of opportunity while moving, +2 bonus to Reflex and Will saves until next turn. |
| Red Zephyr's Strike | Strike | Make a melee attack, then make an immediate 10-ft. movement. |
| Scarlet Einhander | Stance | +2 shield bonus to AC and +1d6 damage on attacks when fighting with one weapon. |
| Scything Strike | Strike | Make a melee attack on two adjacent enemies as a single attack. |
Level 2 Maneuvers
- Requires level 3
| Maneuvers | Type | Description |
| Garnet Lance | Strike | Melee attack inflicts an additional 2d6 points of damage and ignores damage reduction. |
| Regal Blade | Boost | Add +2 to attack roll and +1d8 to damage roll on a single melee attack. |
| Rising Zenith Strike | Strike | Make a Sense Motive check, strike does double damage. |
| Sanguine Barrier | Counter | Make a Sense Motive check to block an attack. |
Level 3 Maneuvers
- Requires level 5
| Maneuvers | Type | Description |
| Dazing Attack | Strike | Make a melee attack, strike inflicts +2d6 points of damage and may daze enemy. |
| Scarlet Eye's Perception | Boost | Next melee attack is resolved as a touch attack. |
| Strike of Defeat | Strike | Make a melee attack against a foe, deals additional damage based on current hit points. |
| Unfettered Movement | Stance | Gain an additional +10 ft. to base speed, +4 bonus to AC vs. attacks of opportunity. |
Level 4 Maneuvers
- Requires level 7
| Maneuvers | Type | Description |
| Noble Blade | Boost | +5 to attack roll and +2d8 to damage roll on a single melee attack. |
| Red Zephyr's Dance | Strike | Each successful melee attack allows the martial disciple to move 10 ft. and make an additional attack. |
| Sanguine Perseverance | Counter | Use Sense Motive in place of relevant save on saving throw. |
| Weeping Scarlet Razor | Strike | Arterial strike that inflicts an additional 4d6 points of damage and grants the bleeding condition on the target. |
Level 5 Maneuvers
- Requires level 9
| Maneuvers | Type | Description |
| Riddle of Iron | Strike | Melee attack that inflicts an additional 5d6 points of damage and dazes a target for one round. |
| Ruby Zenith Strike | Strike | Make a Sense Motive check, strike does triple damage. |
| Sanguine Perfection | Counter | Temporarily overcome negative condition ailments. |
| Scarlet Riposte | Counter | Make a Sense Motive check opposing an enemy’s attack roll, if successful, block the attack then make an immediate counter attack inflicting an additional 3d6 points of damage. |
Level 6 Maneuvers
- Requires level 11
| Maneuvers | Type | Description |
| Blade of Perfection | Strike | Melee attack unerringly hits and ignores damage reduction. |
| Final Blow | Strike | Make a melee attack; if foe is below 25% of maximum hit points, target is slain. |
| Red Zephyr's Fleetness | Boost | Add +30 ft. to your movement for the round and 50% miss chance on incoming attacks. |
| Scarlet Duelist Attitude | Stance | Add +5 insight modifier to AC and Initiative. |
Level 7 Maneuvers
- Requires level 13
| Maneuvers | Type | Description |
| Royal Blade | Boost | +5 to attack roll and +5d8 to damage roll on a single melee attack, potentially cowering foe. |
| Ruby Battle Lord's Strike | Strike | Make a full attack at a single target using full base attack bonus for each attack with a +2 insight bonus. |
| Sanguine Proclamation | Strike | Powerful attack that inflicts an additional 10d6 points of damage and potentially knocks the target prone. |
Level 8 Maneuvers
- Requires level 15
| Maneuvers | Type | Description |
| Descending Sunset Strike | Strike | Make a Sense Motive check, strike does quadruple damage. |
| Riddle of Steel | Strike | Make a melee attack, strike inflicts an additional 10d6 points of damage and stuns target for 1d4 rounds. |
| Scarlet Majesty Stance | Stance | Enemies must make a Will save to attack you. |
Level 9 Maneuvers
- Requires level 17
| Maneuvers | Type | Description |
| Heavenly Blade of the Scarlet Throne | Strike | Make a melee attack, if successful, add an additional 100 points of damage to your weapon damage and enemy is left paralyzed. |





