Scarlet Throne

The discipline of Scarlet Throne arose in the battling aristocracies of the world, where its nobles initially only practiced dueling styles that were of little use. When war came, these nobles found their abilities were sorely under-prepared for the rigors of true combat. Combining their roots in the dueling arts dueling and subsequent training by masters of practical combat and leadership, the Scarlet Throne style was born. Regal and unflinching, a practitioner of Scarlet Throne owns any field of battle he walks upon, for it is his court and there he rules, painting his chambers red with the blood of his enemies.

Key Skill: Sense Motive

Associated Weapons: Heavy Blades, Light Blades, Spears

Level 1 Maneuvers

Maneuvers Type Description
Blade of Breaking Strike Make a disarm or sunder attempt against an opponent’s weapon without provoking attacks of opportunity.
Circular Stance Stance Flankers do not receive combat bonus against you when flanking.
Prince's Attitude Boost +4 AC against attacks of opportunity while moving, +2 bonus to Reflex and Will saves until next turn.
Red Zephyr's Strike Strike Make a melee attack, then make an immediate 10-ft. movement.
Scarlet Einhander Stance +2 shield bonus to AC and +1d6 damage on attacks when fighting with one weapon.
Scything Strike Strike Make a melee attack on two adjacent enemies as a single attack.

Level 2 Maneuvers

  • Requires level 3
Maneuvers Type Description
Garnet Lance Strike Melee attack inflicts an additional 2d6 points of damage and ignores damage reduction.
Regal Blade Boost Add +2 to attack roll and +1d8 to damage roll on a single melee attack.
Rising Zenith Strike Strike Make a Sense Motive check, strike does double damage.
Sanguine Barrier Counter Make a Sense Motive check to block an attack.

Level 3 Maneuvers

  • Requires level 5
Maneuvers Type Description
Dazing Attack Strike Make a melee attack, strike inflicts +2d6 points of damage and may daze enemy.
Scarlet Eye's Perception Boost Next melee attack is resolved as a touch attack.
Strike of Defeat Strike Make a melee attack against a foe, deals additional damage based on current hit points.
Unfettered Movement Stance Gain an additional +10 ft. to base speed, +4 bonus to AC vs. attacks of opportunity.

Level 4 Maneuvers

  • Requires level 7
Maneuvers Type Description
Noble Blade Boost +5 to attack roll and +2d8 to damage roll on a single melee attack.
Red Zephyr's Dance Strike Each successful melee attack allows the martial disciple to move 10 ft. and make an additional attack.
Sanguine Perseverance Counter Use Sense Motive in place of relevant save on saving throw.
Weeping Scarlet Razor Strike Arterial strike that inflicts an additional 4d6 points of damage and grants the bleeding condition on the target.

Level 5 Maneuvers

  • Requires level 9
Maneuvers Type Description
Riddle of Iron Strike Melee attack that inflicts an additional 5d6 points of damage and dazes a target for one round.
Ruby Zenith Strike Strike Make a Sense Motive check, strike does triple damage.
Sanguine Perfection Counter Temporarily overcome negative condition ailments.
Scarlet Riposte Counter Make a Sense Motive check opposing an enemy’s attack roll, if successful, block the attack then make an immediate counter attack inflicting an additional 3d6 points of damage.

Level 6 Maneuvers

  • Requires level 11
Maneuvers Type Description
Blade of Perfection Strike Melee attack unerringly hits and ignores damage reduction.
Final Blow Strike Make a melee attack; if foe is below 25% of maximum hit points, target is slain.
Red Zephyr's Fleetness Boost Add +30 ft. to your movement for the round and 50% miss chance on incoming attacks.
Scarlet Duelist Attitude Stance Add +5 insight modifier to AC and Initiative.

Level 7 Maneuvers

  • Requires level 13
Maneuvers Type Description
Royal Blade Boost +5 to attack roll and +5d8 to damage roll on a single melee attack, potentially cowering foe.
Ruby Battle Lord's Strike Strike Make a full attack at a single target using full base attack bonus for each attack with a +2 insight bonus.
Sanguine Proclamation Strike Powerful attack that inflicts an additional 10d6 points of damage and potentially knocks the target prone.

Level 8 Maneuvers

  • Requires level 15
Maneuvers Type Description
Descending Sunset Strike Strike Make a Sense Motive check, strike does quadruple damage.
Riddle of Steel Strike Make a melee attack, strike inflicts an additional 10d6 points of damage and stuns target for 1d4 rounds.
Scarlet Majesty Stance Stance Enemies must make a Will save to attack you.

Level 9 Maneuvers

  • Requires level 17
Maneuvers Type Description
Heavenly Blade of the Scarlet Throne Strike Make a melee attack, if successful, add an additional 100 points of damage to your weapon damage and enemy is left paralyzed.
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