Servitor Base Statistics
Class Level HD BAB Good Saves Bad Saves Skills Feats Armor Bonus Str/Dex Bonus Innovation Pool Max Attacks Special
1 1 +1 +2 +0 2 1 +0 +0 3 3 Darkvision, Link, Share Spells
2 2 +2 +3 +0 4 1 +2 +1 4 3 Devotion
3 3 +3 +3 +1 6 2 +2 +1 5 3 -
4 3 +3 +3 +1 6 2 +2 +2 7 4 -
5 4 +4 +4 +1 8 2 +4 +2 8 4 Ability Score Increase
6 5 +5 +4 +1 10 3 +4 +3 9 4 Fortification (Light)
7 6 +6 +5 +2 12 3 +6 +3 10 4 -
8 6 +6 +5 +2 12 3 +6 +3 11 4 -
9 7 +7 +5 +2 14 4 +6 +3 13 5 Multiattack
10 8 +8 +6 +2 16 4 +8 +4 14 5 Ability Score Increase
11 9 +9 +6 +3 18 5 +8 +4 15 5 -
12 9 +9 +6 +3 18 5 +10 +5 16 5 -
13 10 +10 +7 +3 20 5 +10 +5 17 5 Fortification (Medium)
14 11 +11 +7 +3 22 6 +10 +5 19 6 -
15 12 +12 +8 +4 24 6 +12 +6 20 6 Ability Score Increase
16 12 +12 +8 +4 24 6 +12 +6 21 6 -
17 13 +13 +8 +4 26 7 +14 +7 22 6 -
18 14 +14 +9 +4 28 7 +14 +7 23 6 -
19 15 +15 +9 +5 30 8 +14 +7 25 7 Fortification (Heavy)
20 15 +15 +9 +5 30 8 +16 +8 26 7 -

Class Level: The character's arcane mechanik level.

HD: This is the total number of 10-sided (d10) Hit Dice the servitor possesses, each of which gains a Constitution modifier, as normal.

BAB: This is the servitor's base attack bonus. A servitor's base attack bonus is equal to its Hit Dice. Servitors do not gain additional attacks using their natural weapons for a high base attack bonus.

Good/Bad Saves: These are the servitor's base saving throw bonuses. A servitor possesses two good saving throws and one bad saving throw, determined by its base form.

Skills: This lists the servitor's total skill ranks. A servitor can assign skill ranks to any skill, but it must possess the appropriate appendages to use some skills. A servitor recieves a number of skill ranks equal to 2 + its Intelligence modifier per HD. A servitor cannot have more ranks in a skill than it has Hit Dice. Servitor skill ranks are set once chosen, and my only be changed when the arcane mechanik uses his Rebuild Servitor ability to change the base form of his servitor.

The following skills are class skills for servitors: Acrobatics (Dex), Climb (Str), Intimidate (Cha), Perception (Wis), Sense Motive (Wis) and Swim (Str). Note that servitors with a fly speed receive Fly (Dex) as a free class skill, even if they do not gain a fly speed until a later level.

Feats: This is the total number of feats possessed by a servitor. Servitors can select any feat that they qualify for, but they must possess the appropriate appendages to use some feats. Servitor feats are set once chosen, and may only be changed when the arcane mechanik uses his Rebuild Servitor ability to change the base form of his servitor.

Armor Bonus: The number noted here is the servitor's base total armor bonus. This number is modified by the servitor's base form and some options available through its innovation pool.

Str/Dex Bonus: Add this to the servitor's Strength and Dexterity scores, as determined by its base form. Some options available through the servitor's innovation pool might modify these scores.

Innovation Pool: The value given in this column is the total number of points in the servitor's innovation pool. Points from this pool can be spent on a wide variety of modifications and upgraes that add new abilities, attacks, and powers to the servitor. Whenever the archange mechanik gains a level, the number in this pool increases and the arcane mechanik can spend these poitns to grant new abilities to the servitor.

Max Attacks: This indicates the maximum number of natural attacks that the servitor is allowed to possess at the given level. If the servitor is at its maximum, it cannot take innovations that grant additional natural attacks. This does not include attacks made with weapons.

Special
This includes a number of abilities gained by all servitors as they increase in power. Each of these bonuses is described below.

Darkvision: The servitor has darkvision out to a range of 60 feet.

Link: An arcane mechanik and his servitor share a mental link that allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the arcane mechanik to give orders to his servitor at any time.

Share Spells: The arcane mechanik may cast any spell with the target of 'you' on his servitor (as a spell with a range of touch) instead of on himself. An arcane mechanik can cast spells on his servitor even if the spells normally do not affect creatures of the servitor's type (construct). Spells cast in this way must come from the arcane mechanik spell list. This ability does not allow the servitor to share abilities that are not spells, even if they function like spells.

Devotion: A servitor gains a +4 morale bonus on Will saves against enchantment spells and effects.

Ability Score Increase: The servitor adds +1 to one of its ability scores.

Fortification: When the servitor would normally be subject to a critical hit or precision damage, there is a 25% chance that the additional damage will be ignored. When the servitor reaches 10 HD, this defense increases to 50%, and later 75% at 15 HD.

Multiattack: A servitor gains Multiattack as a bonus feat if it has 3 or more natural attacks and does not already have that feat. If it does not have the requisite 3 or more natural attacks (or it is reduced to less than 3 attacks), the servitor instead gains a second attack with one of its natural weapons, albiet at a -5 penalty. If the eidolon later gains 3 or more natural attacks, it loses this additional attack and instead gains Multiattack.

Servitor Base Forms
Each servitor has one of two base forms that determines its starting size, speed, AC, attacks, and ability scores. These base forms also note any free innovations that base form possesses. The bonuses from these free innovations are already factored into the starting statistics. Alternatively, any one of these base forms can be used to make a Small servitor. If the servitor is Small, it gains a +4 bonus to its Dexterity score. It also takes a -4 penalty to its Strength and a -2 penalty to its Constitution. It also gains a +1 size bonus to its AC and attack rolls, a -1 penalty to its CMB and CMD scores, a +2 bonus on its Fly skill checks, and a +4 bonus on its Stealth skill checks, and Stealth is added to its class skill list. Reduce the damage of all of its attacks by one step.

Biped
Starting Statistics: Size Medium; Speed 30 feet; AC +2 natural armor; Saves Fort (Good), Ref (bad), Will (Good); Attack 2 claws (1d4); Ability Scores Str 16, Dex 12, Con 14, Int 10, Wis 10, Cha 8; Free Innovations limbs (arms), limbs (legs), slam

Quadruped
Starting Statistics: Size Medium; Speed 40 feet; AC +2 natural armor; Saves: Fort (good), Ref (good), Will (bad); Attack bite (1d6); Ability Scores Str 14, Dex 16, Con 12, Int 10, Wis 10, Cha 8; Free Innovations bite, claws, limbs (legs) (2).

Innovations
Each servitor receives a number of innovation points that can be spent to give it new abilities, powers, and other upgrades. These abilities, called innovations, can be changed whenever the arcane mechanik gains a new level, but they are otherwise set. Some innovations require that the servitor have a specific base form or the arcane mechanik be of a specific level before they can be chosen. A number of innovations grant the servitor additional natural attacks. Natural attacks listed as primary are made using the servitor's full base attack bonus and add the servitor's Strength modifier on damage rolls. Natural attacks listed as secondary are made using the servitor's base attack bonus -5 and add 1/2 the servitor's Strength modifier on damage rolls. If the servitor only has a single natural attack, the attack is made using its full base attack bonus and it adds 1-1/2 times its Strength modifier on damage rolls made with that attack, regardless of the attack's type.

Innovation points cannot be saved. All of the points must be spent whenever the arcane mechanik gains a level. Unless otherwise noted, each innovation can only be selected once.

1-Point Innovations

  • Bite: A servitor modified by this innovation gains a maw full of razor-sharp teeth, giving it a bite attack. This attack is a primary attack. The bite deals 1d6 points of damage (1d8 if Large, 2d6 if Huge). If the servitor already has a bite attack, this innovation allows it to deal 1-1/2 times its Strength modifier on damage rolls made with its bite.
  • Claws: A servitor modified by this innovation gains a pair of vicious claws at the end of its limbs, giving it two claw attacks. These attacks are primary attacks. The claws deal 1d4 points of slashing damage (1d6 if Large, 1d8 if Huge). The servitor must have the limbs innovation to take this innovation. This innovation can be selected more than once, but the servitor must possess an equal number of the limbs innovations.
  • Climb: A servitor modified by this innovation has a climb speed equal to its base speed. This innovation can be selected more than once. Each additional time it is selected, increase the servitor's climb speed by 20 feet.
  • Stomp: A servitor modified by this innovation has powerful hydraulics. It gains a pair of secondary stomp attacks, which deal 1d4 points of bludgeoning damage (1d6 if Large, 1d8 if Huge). The servitor must have the limbs (legs) innovation to take this innovation. Alternatively, the servitor can replace the claws evolution from its base form with these stomp attacks (this still costs 1 innovation point). This innovation can be selected more than once, but the servitor must possess an equal number of the limbs (legs) innovations.
  • Improved Armor: A servitor modified by this innovation gains thicker plating, giving it a +2 armor bonus. This innovation can be taken once for every five levels the arcane mechanik possesses.
  • Improved Damage: A servitor modified by this innovation has a particularly deadly natural attack. Select one natural attack and increase its damage die type by one step. This innovation can be selected more than once. Its effects do not stack. Each time a servitor selects this innovation, it applies to a different natural attack.
  • Low-Light Vision: A servitor modified by this innovation is equipped with light-sensitive lenses. It gains low-light vision, enabling it to see twice as far as a human in conditions of poor illumination.
  • Magic Attacks: A servitor modified by this innovation has a power field generator, which infuses it with magic, allowing it to treat all of its natural attacks as if they were magic for the purpose of overcoming damage reduction. If the arcane mechanik is 10th level or higher, all of the servitor's natural weapons are treated as adamantine for the purpose of overcoming damage reduction.
  • Mount: A servitor modified by this innovation has a special chassis, allowing for it to serve as a combat-trained mount. The servitor must be at least one size category larger than its rider. This innovation is only available to servitors of the quadruped base forms.
  • Pincers: A servitor modified by this innovation has large pincers at the end of one pair of its limbs, giving it two pincer attacks. These attacks are secondary attacks. The pincers deal 1d6 points of damage (1d8 if Large, 2d8 if Huge). Servitors with the grab innovation linked to pincers gain a +2 bonus on CMB checks made to grapple. The servitor must have the limbs (arms) innovation to take this innovation. Alternatively, the servitor can replace the claws or slam from its base form with pincers (this still costs 1 evolution point). This innovation can be selected more than once, but the servitor must possess an equal number of the limbs innovations.
  • Pounce: A servitor modified by this innovation has tightly wound springs and well greased gears, allowing it to make a full attack after a charge. This innovation is only available to servitors of the quadruped base form.
  • Pull: A servitor modified by this innovation gains the ability to pull creatures closer with a successful attack. Select one type of natural attack. Whenever the servitor makes a successful attack of the selected type, it can attempt a free combat maneuver check. If successful, the target of the attack is pulled 5 feet closer to the servitor. This ability only works on creatures of a size equal to or smaller than the servitor. Creatures pulled in this way do not provoke attacks of opportunity. The serbitor must have a reach of 10 feet or more to select this innovation. This innovation can be selected more than once. Its effects do not stack. Each time a servitor selects this innovation, it applies to a different natural attack.
  • Push: A servitor modified by this innovation gains the ability to push creatures away with a successful attack. Select one type of natural attack. Whenever the servitor makes a successful attack of the selected type, it can attempt a free combat maneuver check. If successful, the target of the attack is pushed 5 feet directly away from the servitor. This ability only works on creatures of a size equal to or smaller than the servitor. Creatures pushed in this way do not provoke attacks of opportunity. This innovation can be selected more than once. Its effects do not stack. Each time a servitor selects this innovation, it applies to a different natural attack.
  • Reach: A servitor modified by this innovation is capable of striking at foes at a distance. Pick one attack. The eidolon's reach with this attack increases by 5 feet.
  • Resistance: A servitor modified by this innovation is particularly resistant to one energy type. Pick one energy type (acid, cold, electricity, fire, or sonic). The servitor gains resist 5 against that energy type. This resistance increases by 5 for every 5 levels the arcane mechanik possesses, to a maximum of 15 at 10th level. This innovation can be selected more than once. Its effects do not stack. Each time a servitor selects this innovation, it applies to a different energy type.
  • Skilled: A servitor modified by this innovation becomes especially adept at a specific skill, gain a +8 racial bonus on that skill. This innovation can be selected more than once. Its effects do not stack. Each time a servitor selects this innovation, it applies to a different skill.
  • Slam: A servitor modified by this innovation can deliver a devastating slam attack. This attack is a primary attack. The slam deals 1d8 points of bludgeoning damage (2d6 if large, 2d8 if Huge). The servitor must have the limbs (arms) evolution to take this innovation. Alternatively, the servitor can replace the claws from its base form with this slam attack (this still costs 1 evolution point). By spending an additional innovation point, these attacks deal piercing damage in addition to bludgeoning. This innovation can be selected more than once, but the servitor must possess an equal number of the limbs innovations.
  • Swim: A servitor modified by this innovation gains a swim speed equal to its base speed. This innovation can be selected more than once. Each additional time it is selected, increase the servitor's swim speed by 20 feet.
  • Tail: A servitor modified by this innovation possesses a long, powerful tail. This grants it a +2 racial bonus on Acrobatics checks made to balance on a surface.
  • Tail Slap: A servitor modified by this innovation can use its tail to bash nearby foes, granting it a tail slap attack. This attack is a secondary attack. The tail slap deals 1d6 points of bludgeoning damage (1d8 if Large, 2d6 if Huge). The servitor must possess the tail innovation to take this innovation. By spending an additional innovation point, this attack deals piercing damage in addition to bludgeoning.
  • Unnatural Aura: A servitor modified by this innovation is obviously of unnatural origin. Normal animals do not willingly approach it unless the animal's master makes a DC 25 Handle Animal, Ride, or wild empathy check.
  • Weapon Training: A servitor modified by this innovation gains Simple Weapon Proficiency as a bonus feat. If an additional innovation point is spent, it gains proficiency with all martial weapons as well. This innovation is only available to servitors of the biped base form.

2 Point Innovations

  • Ability Increase: A servitor modified by this innovation increases one of its ability scores by +2. This innovation can be selected more than once. It can only be applied once to an individual ability score, plus 1 additional time for every 6 levels the arcane mechanik possesses.
  • Arms: A servitor modified by this innovation has an additional pair of limbs (arms). The servitor does not gain any additional natural attacks for an additional pair of arms, but it can take other innovations to gain additional attacks (such as claws or a slam). Arms that have hands can be used to wield weapons, if the servitor is proficient. This innovation is only available to servitors of the biped base form. This innovation can be selected more than once.
  • Constrict: A servitor modified by this innovation can constrict those it grapples, dealing 1d6 points of bludgeoning damage (1d8 if Large, 2d6 if huge). This innovation is only available to servitors of the biped base form.
  • Construct Resistances: A servitor modified by this innovation gains immunity to exhaustion, fatigue and paralysis. If an additional 2 innovation points are spent, the servitor gains immunity to bleed, disease, and poison. If a further 2 innovation points are spent, the servitor gains immunity to ability drain, energy drain, and death attacks.
  • Energy Attacks: A servitor modified by this innovation deals additional energy damage with its natural attacks. Pick one energy type: acid, cold, electricity or fire. All of the servitor's natural attacks deal 1d6 points of energy damage of the chosen type on a successful hit. The arcane mechanik must be at least 5th level before selecting this innovation.
  • Energy Immunity: A servitor modified by this innovation becomes extremely resilient to one energy type, gaining immunity to that type. Pick one energy type: acid, cold, electricity, fire, or sonic. The servitor gains immunity to that energy type. This innovation can be selected more than once. Its effects do not stack. Each time it applies to a different energy type. The arcane mechanik must be at least 7th level before selecting this innovation.
  • Gore: A servitor modified by this innovation has a gore attack. This attack is a primary attack which deals 1d6 points of piercing damage (1d8 if Large, 2d6 if Huge).
  • Grab: A servitor modified by this innovation becomes adept at grappling foes, gaining the grab ability. Pick bite, claw, pincers, slam or tail slap. Whenever the servitor makes a successful attack of the selected type, it can attempt a free combat maneuver check. If successful, the servitor grapples the target. This ability only works on creatures one category smaller than the servitor or smaller. Servitors with this innovation receive a +4 bonus on CMB checks made to grapple.
  • Heavy Stomp: A servitor modified by this innovation has an even more powerful stomp attack. Whenever the servitor makes two successful stomp attacks against the same target in 1 round, it must succeed a Fortitude saving throw or become staggered for 1 round. The DC of this save is 10 + 1/2 the servitor's HD + the servitor's Strength modifier. The servitor must possess the stomp innovation to select this innovation. The arcane mechanik must be at least 6th level before selecting this innovation.
  • Legs: A servitor modified by this innovation has an additional pair of limbs (legs). Each pair of legs increases the servitor's base speed by 10 feet. The servitor does not gain any additional natural attacks for an additional pair of legs, but it can take other innovations to gain additional attacks (such as claws or stomp). This innovation is only available to servitors of the quadruped base form. This innovation can be selected more than once.
  • Powerful Charge: A servitor modified by this innovation deals additional damage on a charge when performing a gore or slam attack. The damage die type for either of these attacks is increased by one step during a charge. The damage die type for either of these attacks is increased by one step during a charge. The arcane mechanik must be at least 4th level before selecting this innovation.
  • Rake: A servitor modified by this innovation has dangerous claws on its feet, allowing it to make 2 rake attacks on foes it is grappling. These attacks are primary attacks. The servitor receives these additional attacks each time it succeeds on a grapple check against the target. These rake attacks deal 1d4 points of damage (1d6 if Large, 1d8 if Huge).
  • Rend: A servitor modified by this innovation can rip and tear the flesh with its claws, gaining the rend ability. Whenever the servitor makes two successful claw attacks against the same target in 1 round, its claws latch onto the flesh and deal extra damage. This damage is equal to the damage dealt by one claw attack plus 1-1/2 times the servitor's Strength modifier. The servitor must possess the claws innovation to select this innovation. The arcane mechanik must be at least 6th level before selecting this evolution.
  • Shield Training.: A servitor modified by this innovation gains proficiency with all shields, except for tower shields. If an additional evolution point is spent, it gains proficiency with tower shields as well. This innovation is only available to servitors of the biped base form.
  • Smoke Screen: A servitor modified by this innovation can spew forth smoke, blanketing the area around it once per day. The smoke billows forth from the servitor, covering a 5 foot radius. Those within the radius are granted concealment (20% miss chance), but living creatures are fatigued unless they succeed a Fortitude saving throw. The DC is equal to 10 + 1/2 the servitor's HD + the Servitor's Constitution modifier. The smoke lasts for 1 round per class level of the arcane mechanik. The servitor can use this ability an additional time per day by spending an additional innovation point (maximum 3/day). The arcane mechanik must be at least 4th level before selecting this innovation.
  • Trample: A servitor modified by this innovation gains the ability to crush its foes underfoot, gaining the trample ability. As a full-round action, the servitor can overrun any creature that is at least one size smaller than itself. This works like the overrun combat maneuver, but the servitor does not need to make a check, it merely has to move over opponents in its path. The creatures take 1d6 points of damage (1d8 if Large, 2d6 if Huge), plus 1-1/2 times the servitor's Strength modifier. Targets of the trample can make attacks of opportunity at a -4 penalty. If a target forgoes the attack of opportunity, it can make a Reflex save for half damage. The DC of this save is 10 + 1/2 the servitor's HD + the servitor's Strength modifier. A trampling servitor can only deal trampling damage to a creature once per round.
  • Tremorsense: A servitor modified by this innovation becomes attuned to vibrations in the ground, gaining tremorsense out to a range of 30 feet. This works like the blindsense innovation, but only if both the servitor and the creature to be pinpointed are in contact with the ground. The arcane mechanik must be at least 6th level before selecting this innovation.
  • Trip: A servitor modified by this innovation becomes adept at knocking foes to the ground with its bite, granting a trip attack. Whenever the servitor makes a successful bite attack, it can attempt a free combat maneuver check. If successful, the target is knocked prone. If the check fails, the servitor is not tripped in return. This ability only works on creatures of a size equal to or smaller than the servitor. The servitor must possess the bite innovation to select this innovation.

3-Point Innovations

  • Blindsense: A servitor modified by this innovation can echolocate, giving it blindsense out to a range of 30 feet. This ability allows the servitor to pinpoint the location of creatures that it cannot see without having to make a perception check, but such creatures still have total concealment from the servitor. Visibility still affects the servitor's movement and it is still denied its Dexterity bonus to Armor class against attacks from creatures it cannot see. The arcane mechanik must be at least 9th level before selecting this innovation.
  • Burrow: A servitor modified by this innovation has thick and gnarled claws, allowing it to move through the earth. The servitor gains a burrow speed equal to 1/2 its base speed. It can use this speed to move through dirt, clay, sand, and earth. It does not leave a hole behind, nor is its passage marked on the surface. The arcane mechanic must be at least 9th level before selecting this innovation.
  • Damage Reduction: A servitor's body becomes resistant to harm, granting it damage reduction. The servitor gains DR 5/adamantine. At 12th level, this protection can be increased to 10/adamantine by spending 3 additional innovation points. The arcane mechanik must be at least 9th level before selecting this innovation.
  • Ground Breaker: A servitor modified by this innovation can strike the ground and knock his foes prone once per day. The servitor can attack the floor around it as a standard action. This attack automatically hits and deals damage normally. If the servitor manages to deal more damage than the floor's hardness, the space it occupies and all of the squares adjacent become difficult terrain. Creatures in these squares, except the servitor, must succeed a Reflex save or be knocked prone. The DC is equal to 10 + 1/2 the servitor's HD + the servitor's Strength modifier. The servitor can use this ability an additional time per day by spending an additional innovation point (maximum 3/day). The arcane mechanik must be at least 4th level before selecting this innovation.
  • Cannon: A servitor modified by this innovation has a large cannon mounted in place of an arm. This is a primary attack that deals 2d10 points of bludgeoning and force damage to a primary target, and 1d8 points of force damage to adjacent targets. This attack has a range of 20 feet, and resolves against touch AC. The servitor must possess the limbs (arm) innovation to select this innovation. If the servitor already possesses natural attacks with each of its arms, it must choose to sacrifice one when selecting this innovation. This innovation is only available to servitors of the biped base form.
  • See in Darkness: A servitor modified by this innovation can see perfectly in darkness of any kind, including that created by deeper darkness. The arcane mechanik must be at least 8th level before selecting this innovation.
  • Swallow Whole: A servitor modified by this innovation gains the swallow whole ability, giving it the ability to consume its foes. If the servitor begins its turn with a creature grappled using its bite attack (see the grab innovation), it can attempt a combat maneuver check to swallow the creature. The creature can be up to one size category smaller than the servitor. Swallowed creatures take damage equal to the servitor's bite damage each round plus 1d6 poitns of bludgeoning damage. A swallowed creature keeps the grappled condition, but can attempt to cut its way free with a light slashing or piercing weapon. The amount of damage needed to cut free is equal to 1/4 the servitor's total hit points. The servitor's AC against these attacks is equal to 10 + 1/2 it's natural armor bonus. If a swallowed creature cuts its way out, the servitor loses this ability until it heals this damage. Alternatively the swallowed creature can attempt to escape the grapple as normal. Success indicates that it has returned to the servitor's mouth, where it can attempt to escape or be swallowed again. The servitor must possess the grab innovation, tied to a bite attack, to take this innovation. The arcane mechanic must be at least 9th level before selecting this innovation.

4-Point Innovations

  • Blindsight: A servitor modified by this innovation gains enhanced echolocation, granting it blindsight out to a range of 30 feet. The servitor can maneuver and attack as normal, ignoring darkness, invisibility and most forms of concealment as long as it has line of effect to the target. The servitor must possess the blindsense innovation to take this innovation. The arcane mechanik must be at least 10th level before selecting this innovation.
  • Breath Weapon: A servitor modified by this innovation can exhale a cone or line of magical energy, gaining a breath weapon. Select either acid, cold, electricity, or fire. The servitor can breath a 30 foot cone (or 60 foot line) that deals 16 points of damage of the selected type per HD it possesses. Those caught in the breath weapon can attempt a Reflex save for half damage. The DC is equal to 10 + 1/2 the servitor's HD + the servitor's Constitution modifier. The servitor can use this ability once per day. The servitor can use this ability an additional time per day by spending an additional innovation point (maximum 3/day). The arcane mechanik must be at least 9th level before selecting this innovation.
  • Fast Healing: A servitor modified by this innovation has a power field generator that produces a force shield which surrounds it, granting it fast healing 1. The servitor heals 1 point of damage each round, just like natural healing. Fast healing functions as long as the servitor is in working order. This healing can be increased by 1 per round for every 2 additional innovation points spent (maximum 5). The arcane mechanik must be at least 11th level before selecting this innovation.
  • Large: A servitor modified by this innovation increases in size, becoming Large. The servitor gains a +8 bonus to Strength, a +4 bonus to Constitution, and a +2 bonus to its natural armor. It takes a -2 penalty to its Dexterity. The change also gives the servitor a -1 size penalty to its AC and attack rolls, a +1 bonus to its CMB and CMD, a -2 penalty on Fly skill checks, and a -4 penalty on Stealth skill checks. If the servitor has the biped base form, it also gains a 10-foot reach. Any reach innovations the servitor possesses are added to this total. The servitor must be medium to take this innovation. The arcane mechanik must be at least 8th level before selecting this innovation.

If 6 additional evolution points are spent, the servitor instead becomes Huge. The servitor gains a +16 bonus to Strength, a +8 bonus to Constitution, and a +5 bonus to its natural armor. It takes a -4 penalty to its Dexterity. The size change also gives the servitor a -2 size penalty to its AC and attack rolls, a +2 bonus to its CMB and CMD, 10 foot reach, a -4 penalty on fly skill checks, and a -8 penalty on Stealth skill checks. if the servitor has the biped base form, its reach is 15 feet instead. Any reach innovations the servitor possesses are added to the total. These bonuses and penalties replace, and do not stack with those gained from becoming large. The arcane mechanik must be at least 12th level before selecting this option.
The ability increase innovation costs twice as much (4 innovation points) when adding to the Strength or Constitution scores of a Large or Huge servitor.

  • Spell Resistance: A servitor modified by this innovation is protected against magic, gaining spell resistance. The servitor's spell resistance is equal to 11 + the arcane mechanik's level. This spell resistance does not apply to spells cast by the arcane mechanik. The arcane mechanik must be at least 9th level before selecting this evolution.
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