Strength is an illusion. Adherents of the Setting Sun philosophy understand that no warrior can hope to be stronger, quicker and more skillful than every one of her enemies. Therefore, this discipline includes maneuvers that use an adversary's power and speed against him. Setting Sun maneuvers include throws and imitative strikes. The highest forms of Setting Sun require an adept to empty herself of preconception and impulse to become a hollow vessel unhindered by want.
Key Skill: Sense Motive
Associated Weapons: Light Blades, Monk Weapons, Polearms
Level 1 Maneuvers
Maneuver | Type | Description |
Counter Charge | Counter | Ruin charge attack, force charging foe to move away from you |
Mighty Throw | Strike | Grab foe, throw him up to 10 feet |
Step of the Wind | Stance | Ignore difficult terrain, gain bonuses against foes in such terrain |
Level 2 Maneuvers
*Requires level 3
Maneuver | Type | Description |
Baffling Defense | Counter | Use Sense Motive to dodge an attack |
Clever Positioning | Strike | Swap positions with target of attack |
Level 3 Maneuvers
*Requires level 5
Maneuver | Type | Description |
Devastating Throw | Strike | Grab foe, throw him using leverage, strength |
Feigned Opening | Counter | As an immediate action, provoke an attack, then counter |
Giant Killing Style | Stance | +2 bonus on attacks and +4 bonus on damage against larger foes |
Level 4 Maneuvers
*Requires level 7
Maneuver | Type | Description |
Comet Throw | Strike | Grab foe, throw him using leverage, strength |
Strike of the Broken Shield | Strike | Attack deals +4d6 damage, makes target flat-footed |
Level 5 Maneuvers
*Requires level 9
Maneuver | Type | Description |
Mirrored Pursuit | Counter | You match target's movement |
Shifting Defense | Stance | 5 foot step with each missed attack against you |
Soaring Throw | Strike | Grab foe, throw him using leverage, strength |
Stalking Shadow | Counter | Move into foe's space as he tries to move away from you. |
Level 6 Maneuvers
*Requires level 11
Maneuver | Type | Description |
Ballista Throw | Strike | Throw foe in 60' line, deal 6d6 damage to all in area |
Scorpion Parry | Counter | Parry attack into second opponent |
Level 7 Maneuvers
*Requires level 13
Maneuver | Type | Description |
Hydra Slaying Strike | Strike | Foe is unable to use full attack action |
Level 8 Maneuvers
*Requires level 15
Maneuver | Type | Description |
Fool's Strike | Counter | Reflect Foe's attack |
Ghostly Defense | Stance | Enemies hit target of your choice while you have concealment |
Level 9 Maneuvers
*Requires level 17
Maneuver | Type | Description |
Torpedo Throw | Strike | Move and throw foes repeatedly |