Shadow Hand

Never show an adversary what he expects to see. The Shadow Hand discipline emphasizes deception, misdirection, and surprise. The most effective blow is one struck against an enemy who does not even know he is in danger. Because the study of deceit as a philosophy often leads into darker practices, some Shadow Hand maneuvers employ the supernatural cold and darkness of pure shadow.

Key Skill: Stealth

Associated Weapons: Light Blades, Monk Weapons, Flails

Level 1 Maneuvers

Maneuver Type Description
Child of Shadow Stance You gain concealment as long as you move.
Clinging Shadow Strike Strike Foe suffers 20% miss chance on attacks.
Island of Blades Stance You and allies flank all adjacent foes.

Level 2 Maneuvers

*Requires Level 3

Maneuver Type Description
Cloak of Deception Boost Turn invisible until the end of your turn.
Drain Vitality Strike Attack deals 2 points of Constitution damage.
Shadow Jaunt N/A Teleport 50 ft. through shadows as standard action.

Level 3 Maneuvers

*Requires level 5

Maneuver Type Description
Assassin's Stance Stance Gain sneak attack +2d6.
Dance of the Spider Stance You climb walls like a spider.
Shadow Garrote Strike Ranged touch attack deals 5d6 points of damage.

Level 4 Maneuvers

*Requires level 7

Maneuver Type Description
Hand of Death Strike Touch renders foe paralyzed for 1d3 rounds.
Obscuring Shadow Veil Strike Deal +5d6 damage and foe has 50% miss chance on attacks for 1 round.

Level 5 Maneuvers

*Requires level 9

Maneuver Type Description
Bloodletting Strike Strike Strike deals 4 Constitution damage
Shadow Stride N/A Teleport 50 ft. through shadows as move action.
Step of the Dancing Moth Stance Ignore terrain, walk over liquid.

Level 6 Maneuvers

*Requires level 11

Maneuver Type Description
Ghost Blade Strike Target becomes flat-footed.
Shadow Noose Strike Ranged touch attack deals 8d6 damage and might stun flat-footed target.
Stalker in the Night Strike Move and attack while remaining hidden.

Level 7 Maneuvers

*Requires level 13

Maneuver Type Description
Death in the Dark Strike Deal +15d6 damage to surprised target.
Shadow Blink N/A Teleport 50 ft. through shadows as swift action.

Level 8 Maneuvers

*Requires level 15

Balance on the Sky Stance Walk on air.
Enervating Shadow Strike Strike Target of strike gains 1d4 negative levels.

Level 9 Maneuvers

*Requires level 17

Five Shadow Creeping Ice Enervation Strike Strike Channel shadow into target, causing hp damage, ability damage, other effects.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License