Sniper Style

Marksmen of this style focus on taking a single shot and making the most of it. These are the marksmen who will use a single attack to change the entire course of the battle by eliminating the enemy’s leader. Sometimes nicknamed assassins, these marksmen are not cruel, they simply find elegance in a single perfect shot placed at just the right point.

Style Technique: Once a marksman has reached 2nd level, she may expend her psionic focus while making a single ranged attack to add her Wisdom modifier to the damage the attack deals. This ability may not be used as part of a full attack.

Style Skill: At 3rd level, a sniper marksman gains a +1 bonus to Stealth. This bonus increases by 1 every three marksman levels thereafter.

Style Mantra: Beginning at 3rd level, as long as a sniper marksman maintains psionic focus, she gains a +2 competence bonus on damage rolls for attacks made with a ranged or thrown weapon. At 7th level and every four marksman levels thereafter, this bonus increases by 1.

  • Second Chance (Su): A sniper marksman of 4th level may expend her psionic focus when a ranged attack she has made misses to reroll the attack. This ability can be used a number of times per day equal to 3 + the marksman’s Wisdom modifier.
  • Augmented Shot (Su): As part of a single attack with a ranged or thrown weapon, a sniper marksman of at least 8th level can expend her psionic focus, causing the attack to deal augmented damage. Increase the base damage of the attack by one die. Unlike normal bonus damage, this increases the actual weapon damage (much like your Strength modifier on a melee attack), and is thus multiplied in the case of a critical hit. With feats such as Vital Strike, this increased base damage is used to determine the bonus damage on the attack. For example, if wielding a mediumsized light crossbow, add 1d8 damage. Every six marksman levels thereafter, increase the weapon damage by an additional die. This ability may not be used as part of a full attack.
  • Unstoppable Force (Ex): Upon achieving 12th level, if a sniper marksman’s ranged attack would deal enough damage to a target to kill the target or knock it unconscious, the marksman may choose to have the bolt continue on a straight line through the target’s location until it hits another target, at which point the marksman makes a second attack roll at the same bonus as the previous attack -4. If this attack roll is successful, the target takes damage as if struck by the attack (although bonus damage that would not be multiplied on a critical hit only applies to the first target). This process repeats until a target is not killed or knocked unconscious, an attack roll misses, or the attack reaches its maximum range.
  • Critical Master (Ex): Once a sniper marksman has reached 16th level, her critical threat range with her favored weapons are doubled and she gains a competence bonus equal to her Wisdom modifier on rolls to confirm critical hits. This ability does not stack with the Improved Critical feat or keen weapons; instead, the critical threat range is only increased by 1.

Master Technique: Upon reaching 20th level, the sniper marksman gains the master technique Through the Eye of the Needle.

  • Through the Eye of the Needle: As a standard action, you carefully focus your shot on your enemy and make a single ranged attack against that enemy. If your attack is successful, the target takes an additional 5d6 points of damage and gains one of the following penalties, your choice, until they are fully healed (at full hit points):
    • Ability damage equal to your Wisdom modifier to any one stat
    • -4 to all attacks and damage rolls
    • Blinded
    • Deafened
    • Staggered
    • Shaken and slowed

A successful Fortitude save (DC 20 + the marksman’s Wisdom modifier) negates the chosen penalty, but does not negate the damage taken.

Style Feats: Greater Vital Strike, Improved Precise Shot, Improved Vital Strike, Pinpoint Targeting, Vital Strike

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