Tactician Powers
0-Level (Talents)
- Conceal Thoughts: You conceal your motives.
- Detect Psionics: You detect the presence of psionics.
- Distract: Target gets –4 bonus on Perception and Sense Motive checks.
- Fortify, Lesser: Gain a +1 bonus on saving throws.
- Missive: Send a one-way telepathic message to subject.
- Telepathic Lash: Humanoid creature of 4 HD or less loses next action.
1st Level
- Call to Mind: Gain additional Knowledge check with +4 competence bonus.
- Circumstance Shield: Gain a +2 bonus to Initiative. Discharge for a bonus to a single Reflex save.
- Detect Psionics: You detect the presence of psionics.
- Entangling Debris: Psychokinetically manipulate material to grasp and entangle creatures in an area.
- Entangling Ectoplasm: You entangle a foe in sticky goo.
- Inevitable Strike: Gain an insight bonus on your next attack.
- Know Direction and Location: You discover where you are and what direction you face.
- Missive: Send a one-way telepathic message to subject.
- Precognition: Gain +2 insight bonus to one roll.
- Precognition, Defensive: Gain +1 insight bonus to AC and saving throws.
- Precognition, Tactical: Gain +2 enhancement bonus to combat maneuvers.
- Sense Link: You sense what the subject senses (single sense).
- Skills as One: You and another share training in a skill.
- Unearthly Terror: Terrify an enemy with sustained images.
2nd Level
- Coordinate as One: Shared perceptions improve offense or defense.
- Detect Hostile Intent: You can detect hostile creatures within 30 ft. of you.
- Dimension Swap: You and ally or two allies switch positions.
- Empathic Transfer: Transfer another’s wounds to yourself.
- Feat Leech: Borrow another’s psionic or metapsionic feats.
- False Future: Show the target incorrect glimpses into the future, moving them 5 feet.
- Missive, Mass: You send a one-way telepathic message to an area.
- Psychic Bodyguard: Make an ally’s Will save for them.
- Psychic Interference: Disrupt foes’ effectiveness with sustained hallucinations.
- Read Thoughts: Detect surface thoughts of creatures in range.
- Sense Link, Forced: Sense what subject senses.
- Share Pain: Willing subject takes some of your damage.
- Strength of My Enemy: Siphon away your enemy’s strength and grow stronger.
- Sustenance: Go without food and water for one day.
- Thought Shield: Gain PR 13 against mind-affecting powers.
3rd Level
- Battlesense: Mental heads-up display allows for improved teamwork.
- Danger Sense: You gain +4 bonus against traps.
- Delayed Response: Cause the target to act last.
- Empathic Adaptation: You resist empathic damage.
- Empathic Transfer, Hostile: Your touch transfers your hurt to another.
- Expose Weakness: Cause a creature to become clumsy.
- Improved ResponseA: Allow a creature to go sooner in combat.
- Share Pain, Forced: Unwilling subject takes some of your damage.
- Solicit Psicrystal: Your psicrystal takes over your concentration power.
- Strike as One: Mental bond improves allied combat coordination, allowing unusual flanking angles.
- Withstand as One: You and another share the use of the best saving throws between you.
4th Level
- Alienation: Subject loses ability to communicate with or understand others.
- Battle Transformation: You gain combat bonuses.
- Correspond: Hold mental conversation with another creature at any distance.
- Empathic Feedback: When you are hit in melee, your attacker takes damage.
- Intellect Fortress: Those inside fortress take only half damage from all powers and psi-like abilities until your next action.
- Psychic Reformation: Subject can choose skills, feats, and powers anew for previous levels.
- Sense as One: You and another share extraordinary senses.
- Slip the Bonds: You cannot be held or otherwise rendered immobile.
- Wall of Ectoplasm: You create a protective barrier.
5th Level
- Adapt Body: Your body automatically adapts to hostile environments.
- Catapsi: Psychic static inhibits power manifestation.
- Incarnate: Make some powers permanent.
- Metaconcert: Mental concert of two or more increases the total power of the participants.
- Power Resistance: Grant PR equal to 12 + level.
- Prowess as One: You and another share the use of the highest base attack bonus between you.
- Tower of Iron Will: Grant PR 19 against mind-affecting powers to all creatures within 10 ft. until your next turn.
- Upheaval: Telekinetically hurl portions of the ground into the air, dealing damage and causing difficulty in moving.
6th Level
- Brutalize Wounds: Your target takes more damage than normal from wounds.
- Co-opt Concentration: Take control of foe’s concentration power.
- Dispelling Buffer: Subject is buffered from one dispel psionics effect.
- Reposition: Teleport multiple creatures short distances to different locations.
- Technique as One: You and another share the use of one feat between you.
- Trigger Power: Sets trigger condition for another power.
7th Level
- Barred Mind, Personal: You are immune to scrying and remote viewing and gain a bonus to mental effects.
- Bend Reality: Alters reality within power limits.
- Cosmic Awareness: You gain insight bonus on single attack roll, check, or save.
- Divert Teleport: Choose destination for another’s teleport.
- Evade Burst: You take no damage from a burst on a successful Reflex save.
8th Level
- Ability as One: You and another share one ability score between you.
- Barred Mind: Subject immune to scrying and remote viewing and gains bonus to mental effects.
- Hypercognition: You can deduce almost anything.
- Halt Battle: Force all nearby creatures to stop fighting.
9th Level
- Affinity Field: Effects that affect you also affect others.
- Assimilate: Incorporate creature into your own body.
- Fusion: You combine your abilities and form with another.
- Last Stand: Bolster your allies in combat.
- Reality Revision: As bend reality, but fewer limits.
- Timeless Body: Ignore all harmful, and helpful, effects for 1 round.
page revision: 1, last edited: 12 Sep 2014 23:49





