The Beast That Births

Matron of Monsters

The matron of monsters, the Beast that Births transforms binders brave (or foolish) enough to contact her into her children.

Summoning Rules

Spirit Level: 9th
Constellation: Beast
Binding DC: 35
Totems: You gain a totem bonus on binding checks if you meet some or all of these conditions:

  • This spirit loathes the Worglord and is summoned forth more easily when it senses its presence. You gain this totem only while bound to the Worglord.
  • This spirit’s seal is drawn in a damp cave or under similar lightless conditions.
  • You bring no fewer than 3 of your own blood-children to witness the manifestation.

Ceremony: You stand alone within the seal after it has been completed, waiting in silence for several minutes for the Beast that Births to manifest.
Manifestation: A sexually attractive member of your race appears within the seal, and at the sight of them you strip and begin making love. Between gasps, you notice in horror that your lover has transformed into a monstrous being. The vision vanishes and you feel a bump from your abdomen, followed by a faint voice that demands the pact to begin.

Legend

Tales of old claim that the first monsters were created from unwilling love between two gods. With the first interlope, hordes of tiny, clawing, ravenous things were birthed. They devoured whatever mortals came before them. With the second interloping, giant, ugly, rampaging things were birthed, and they stomped flat whatever mortals came before them. With the third, and final, interloping, only one creature was born, and it was the first woman among monsters. Even as a youngling, she was their mother, and adulthood made her cruel and vicious. One by one the world’s horrors came to bed her and ten by ten more horrors entered the world. When the gods took notice of the mother, they took her and hid her away within the darkest, deepest places of the cosmos. But still the monsters came, and still the mother gave birth to countless children. Then one day, the mother decided to have a child of her own, a fatherless child. He was as cold and cruel as his mother except for the tiny flame of love between them both. Then one day, a champion of mortals came upon the son, crushing his throat with his bare hands. The mother was enraged by grief and goaded the champion to her home deep beneath the earth and then she too was slain. But so long as a single drop of mother’s blood remains in the world, it was said her spirit would never vanish.

Granted Abilities

Major Granted Abilities

  • Birth Horrors: As a standard action, you can summon monstrous creatures to fight by your side as summon nature’s ally IX. This ability has a duration of 4 rounds and all creatures summoned have the spirit-touched template. You may only maintain one summoned creature at once and after using this ability, it is expended for 5 rounds.
  • Capstone Empowerment: When using birth horrors, you can instead summon 1d4+1 creatures from those listed by summon monster IV or lower, functioning as summon monster V. All creatures summoned persist for 4 rounds and possess the spirit-touched template.

Minor Granted Abilities

  • Blood Drinker: You can recuperate your wounds by consuming the blood of a creature that has been dead for no more than 1 minute. Doing so requires 1 minute of drinking, which provokes attacks of opportunities. For each point of Constitution the slain creature had when it died, you are healed of 1d6 points of damage (maximum 20d6). If you would be healed to full health, excess hit points are converted to temporary hit points that last for 1 hour. These hit points do not stack from multiple feedings.
  • Child of the Beast: As a full-round action, you can allow the Beast that Births to warp you into one of her brood. Your size category shifts to Large and you gain a +10 natural armor bonus to AC as well as damage reduction 10/magic. You gain a +4 size bonus to Strength and Constitution and a –2 penalty to Dexterity. You gain two claw attacks (1d8 damage), a bite attack (2d6 damage), and a rend attack (1d8 damage). Finally, your land speed becomes 40 feet and you gain darkvision (90 feet) and scent. While you are in this shape all equipment you possess melds into your body; you continue to benefit from constant effects but other items do not provide you with their benefits, nor does any armor or weapons you were wielding. You cannot cast spells or use skills or abilities that require concentration while in this shape (similar to a barbarian’s rage) but you can use the granted abilities of any spirits to which you are bound. This ability is a polymorph effect and you can remain in this shape for a number of minutes each day equal to your binder level + your Charisma bonus. These minutes do not need to be used consecutively but they must be spent in 1-minute increments.
  • Howl of Death: As a standard action, you can emit a howl that terrifies those who hear it to death. All creatures within 40 feet of you (excluding yourself and your vestigial companion) must succeed on a Will save or suffer 10 points of damage per binder level you possess. Up to 1 creature per 2 binder levels you possess is affected and a successful Fortitude save reduces the damage by half. A creature can only be affected by this granted ability once per pact, regardless of whether the attempt succeeded or failed. If you are not polymorphed via the child of the beast, the saving throw DC of this ability is reduced by 4. This is a sonic-based death effect.
  • Spirit Birth: While you are bound to the Beast that Births, you are under a constant spirit birth effect. Children conceived during this time are always touched by the Beast that Births.

Signs and Influence

Physical Sign: Your sexual organs become drastically enhanced, increasing your fertility. Whenever you activate one of the Beast that Births’ granted abilities, your abdomen swells slightly and kicks as though you were pregnant.
Personality: You become extremely protective of your children and suffer an overwhelming desire to create more of them.
Favored Ally: Any (Any creature younger than Adult or that possesses the young simple template)
Favored Enemy: Humanoid (any proficient with weapons)

Vestigial Companion

After sealing a pact with both the Beast that Births and the Worglord, you may choose to forgo the Worglord’s crush windpipe granted ability in order to gain the following ability:

Your body repairs wounds quickly, granting you regeneration 5 (magic weapons, spells). If you are polymorphed via child of the beast, this regeneration improves to 10.

This choice must be made when you first seal a pact with the Beast that Births and you must already be bound to the Worglord in order to gain this power. If your pact with either spirit ends, you lose this granted ability.

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