The Elysium Choir

Innocence Slain

The spirit of innocence taken from the high heavens by death, the Elysium Choir grants the power of righteous melody to the binders who sing alongside it.

Summoning Rules

Spirit Level: 7th
Constellation: Angel
Binding DC: 27
Totems: You gain a totem bonus on binding checks if you meet some or all of these conditions:

  • You are not bound to the Malebolge Moors. If you accept this totem, you cannot bind that spirit until the Elysium Choir departs.
  • You are able to sing a celestial hymn perfectly, requiring 14 ranks in Perform (sing) and the ability to speak Celestial.
  • You anoint yourself and the seal with holy water that you personally crafted, requiring at least six doses.

Ceremony: You sing heavenly hymns while anointing yourself with incense.
Manifestation: Choirs of angels begin to sing alongside you, softly at first and growing louder until it sounds as though seventy-seven entities are singing with you, waiting for you to begin the pact.


Among the aasimar, there is a story about why beings of pure good go to war. According to the tale, each celestial was created for a unique purpose and none were as innocent as the choir angels, cherub-like beings whose only task in creation was to sing the sweet melodies that permeated the high heavens. The choir performed its task without flaw until one day, when 13 fallen angels came to the choir’s temple of song and asked the cherubs to join them. The cherubs refused. Annoyed, the fallen angels commanded the cherubs to join them. Still, the cherubs refused. Enraged, the fallen angels promised to strike the cherubs down where they flew for their insolence unless they joined them. Again, the cherubs refused, and all seventy-seven were slaughtered. The sweet music of the heavens faltered and died and all the denizens of heaven knew that innocence was truly gone.

Granted Abilities

Major Granted Abilities

  • Tranquil Peace of Elysium: As a standard action, you unleash a rhapsody of song and praise. This granted ability functions as holy word, except that good creatures in the holy word’s area are affected as breath of life. A creature can only receive the benefits of breath of life via this ability once every 24 hours. This ability is a sonic effect that is not language dependent. After using this granted ability, it is expended for 5 rounds.
  • Capstone Empowerment: You can choose to resolve tranquil peace of Elysium as raise dead instead of breath of life. You do not need to provide material components for this ability.

Minor Granted Abilities

  • Celestial Performer: You gain an insight bonus on Perform (sing) and Sense Motive checks equal to ½ your binder level. In addition, you earn twice as much money with Perform skill checks when performing in Good-aligned settlements.
  • Life’s Grace: You sing a melody of life and happiness, granting allies within 30 feet of you the benefits of deathward, spell resistance 12 + your binder level against spells with the evil descriptor, and a +3 sacred bonus on attack rolls, ability checks, skill checks, and saving throws. This sacred bonus increases by +1 at 16th level and at 19th level. This ability functions as a bardic performance using Perform (sing); you possess a number of rounds of performance equal to your binder level + your Charisma bonus.
  • Pursuit of Peace: You sing a song of peace granting allies within 20 feet of you the benefits of sanctuary. Each round you continue the effect, you must roll a Perform (sing) check; your result is the Will save DC to overcome sanctuary. If the effect ends for one ally, it ends for all of them. This ability is a sonic effect that is not language-dependent. A creature that succeeds on its saving throw is not affected by this ability for 24 hours.
  • Shattering Chorus: As a swift action, select 1 creature or object within 30 feet of you. On a failed Reflex save, the target suffers 2d6 points of sonic damage. Objects suffer double damage from this ability. This ability is a sonic effect.

Signs and Influence

Physical Sign: Your voice rings like an angel’s. Whenever you activate one of the Elysium Choir’s granted abilities, small cherub-like shapes dart around you.
Personality: You are filled with joy and never initiate aggression unless your life or the lives of your loved ones are in peril.
Favored Ally: Outsider (those with Good subtype)
Favored Enemy: Outsider (those with Evil subtype)

Vestigial Companion

You gain half a dozen song birds as animal companions. A songbird uses the statistics for a bird such as a hawk or owl. Treat your binder level as your druid level to determine your companions’ abilities. You may divide your effective druid level any way you please between the six song birds. This granted ability replaces life’s grace.

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