The Worglord

First Among Heroes

The first and greatest of heroes, the Worglord grants his awesome might to those who would use it for blood and glory.

Summoning Rules

Spirit Level: 9th
Constellation: Hero
Binding DC: 33
Totems: You gain a totem bonus on binding checks if you meet some or all of these conditions:

  • You place into the seal a token given to you by someone as thanks for saving his or her life. This token is not consumed in a ceremony.
  • This spirit loathes the Beast that Births and is summoned forth more easily when it senses its presence. You gain this totem only while bound to the Beast that Births.
  • You masterfully perform the Worglord’s ancient epic, which requires 18 ranks in Perform (oratory).

Ceremony: You take a small dagger and draw a gash of blood from your right shoulder without screaming or flinching in pain; some binders use a gag to accomplish this. Repeat the process down your left cheek and across your heart.
Manifestation: The blood attracts snarling wolves, whose yellow eyes glow from the border of the seal. A ghostly arm erupts from the pools of blood left by your wounds, and then a male humanoid clad in nothing but a wolf-skin cloak pulls himself free. He does not speak but instead stares at you intensely as he waits for you to begin.


The legend of the Worglord is one of the oldest stories exists among mortals and by most standards it is the oldest epic ever told. According to the legend, the Worglord defeated many a monster in his time, including a monstrous she creature and her countless children. Although occult scholars are still attempting to determine which tales have basis in fact and which are merely works of fiction, all agree upon a single tale which undoubtedly did occur: the battle against the Mother of Monsters. Infuriated when the Worglord slew her one true son, the Mother of Monsters lured the Worglord down into her cavernous home and sought to slay him. In the end, the Worglord’s valor prevailed and the Mother of Monsters was no more, preventing new monsters from spawning into the world by her womb. In addition to this tale, all legends of the Worglord conclude with his death in battle against a powerful dragon, leading some occult scholars to believe that the Worglord’s death caused the very stars to rebel against one another.

Legend of The Worglord

Granted Abilities

Major Granted Abilities

  • Stuff of Legends: You may use this granted ability whenever you roll dice; it requires no action to use. You may change the result of any 1 die to its maximum result; ‘20’ for a d20, ’10’ for a d10, and so on. This result is considered natural, so an attack roll modified by this ability automatically threatens a critical hit (fortification and similar abilities function normally against it). Dice modified by this granted ability cannot be rerolled but effects such as ill omen that make you pick one of two dice can nullify this effect. After using this ability, it is expended for 5 rounds.
  • Capstone Empowerment: Capstone Empowerment: During the turn you use stuff of legends, you may change a total number of dice results equal to your Charisma bonus (minimum 1). Any uses of this ability that aren’t used by the end of the turn are lost.

Minor Granted Abilities

  • Crush Windpipe: You can attempt to crush the windpipe of a creature that you are currently pinning as an unarmed attack. The pinned creature must succeed on a Fortitude save or begin to suffocate, which prevents it from speaking or using abilities that require verbal components. On its next turn, the pinned creature must succeed on a second Fortitude save or fall unconscious, reduced to 0 hit points. On the turn after that, it must succeed on a third Fortitude save or beginning dying, dropped to –1 hit points. On the third turn after crushing the creature’s wind pipe, the creature dies if it fails a fourth Fortitude save. If the creature succeeds on its initial saving throw the suffocation is prevented, but any successful saves after the creature’s windpipe has been crushed only delay the inevitable; as long as you successfully maintain your grapple the creature must continue to make these saving throws with the consequences listed above if a save is failed. If you stop grappling the creature for any reason, air can flow to its lungs once more and it automatically stops dying and stabilizes. Crush windpipe only affects living creatures that breathe. It is impossible to defeat the effects of this ability by simply holding one’s breath (if the victim fails the initial Fortitude save, you knock the air out of its lungs in addition to crushing its windpipe).
  • Defy Destiny: As an immediate action, you gain an insight bonus on a single saving throw equal to ½ your binder level. You can use this ability a number of times each day equal to your Charisma bonus (minimum 1).
  • My Will Be Done: As an immediate action, you can grant yourself a +4 competence bonus on any Strength or Dexterity-based skill check. You become fatigued for 1 minute after gaining this bonus.
  • Sculpted Physique: While bound to the Worglord, you gain a +6 enhancement bonus to Strength and Constitution. In addition, you do not provoke attacks of opportunity when you make unarmed attacks or grapple combat maneuvers.

Signs and Influence

Physical Sign: Your face deforms and melds into the likeness of a wolf, your hair growing to cover your entire face like fur. Whenever you activate one of the Worglord’s granted abilities, an otherworldly howl bellows from your throat.
Personality: You become stoic and enduring, refusing to back away from a challenge under any circumstances.
Favored Ally: Humanoid (any)
Favored Enemy: Dragon (any) and Monstrous Humanoid (any)

Vestigial Companion

After sealing a pact with both the Worglord and the Beast that Births, you may choose to forgo the child of the beast granted ability in order to gain the following ability:

You gain the pounce special attack, allowing you to make a full attack after you charge

This choice must be made with you first seal a pact with the Worglord and you must already be bound to the Beast that Births in order to gain this power. If your pact with either spirit ends, you lose this granted ability.

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