Thrashing Dragon

The discipline known as Thrashing Dragon has a long standing tradition amongst both ascetics and daredevils alike, as its movements and style fits both the dedication and tenacity of more disciplined fighters, as well as the erratic and improvisational style of free spirited warriors. Practitioners of the style are often lithe and nimble, graceful and quick, as the style demands speed and the ability to correct one’s movements fluidly. Thrashing Dragon is a demanding style that requires both agility and athletic ability. Its disciplines are primarily twoweapon fighters, skilled with weapons that are used for quick slashes and stabs. It is an acrobatic style, using the disciple’s natural speed and grace to avoid blows as opposed to blocking them with their smaller weapons.

Key Skill: Acrobatics

Associated Weapons: Close Weapons, Light Blades, Double Weapons

Level 1 Maneuvers

Maneuver Type Description
Inner Sphere Stance Stance When wielding two weapons, disciple gains +2 dodge bonus to AC and a +2 bonus to Will saves.
Offensive Roll Strike Move by an opponent and make a Acrobatics check against target’s AC, if successful, the target is flat-footed and the strike inflicts +1d6 points of damage.
Outer Sphere Stance Stance When wielding two weapons, disciple inflicts an additional 1d6 points of damage per attack, -2 to AC.
Swift Claws Strike Attack a single target with two wielded weapons.
Talon on the Wing Boost Thrown weapon range for a single attack increases by +20 ft.
Wyrmling's Fang Strike Thrown weapon inflicts an additional 1d6 points of damage.

Level 2 Maneuvers

* Requires Level 3

Maneuver Type Description
Flash Kick Strike Make an additional unarmed attack as part of a full attack action at a -2 penalty to hit but the attack gains +2d6 points of damage.
Flick of the Wrist Strike Make at least two successful attack rolls with two weapons on a full attack action with a +2 bonus, if successful gain a free disarm attempt.
Reflexive Twist Counter Make an Acrobatics check in place of a Reflex save.
Sun Dips Low Counter Make an opposed Acrobatics check against an attack to negate it.
Sweeping Tail Strike Make a trip attack against a foe with a +4 bonus.

Level 3 Maneuvers

* Requires Level 5

Maneuver Type Description
Ancient's Fang Strike Thrown weapon inflicts an additional 4d6 points of damage.
Battle Dragon's Stance Stance Reduce penalties of two weapon fighting by 2, +4 to Initiative checks and damage while two-weapon fighting.
Fangs Strike Low Strike Make two successful attack rolls, halve target’s land speed and inflicts 1d6 bleed damage per round for 3 rounds or until healed.
Vicious Swipe Strike Make a successful melee attack, attack inflicts an additional +3d6 and potentially dazes opponent.

Level 4 Maneuvers

* Requires Level 7

Maneuver Type Description
Devastation Roll Strike Move by an opponent and make a successful Acrobatics check against the target’s AC, if successful, the target is flat-footed and the attack inflicts an additional 6d6 points of damage.
Dragon Assault Strike Make a full round attack, each successive melee attack inflicts an additional 1d6 points of damage more than the previous one (maximum +5d6 per successful attack).
Dragon Rush Boost Upon a successful attack, make an immediate kick which inflicts an additional 3d6 points of damage.
Sharpened Talons Boost When two-weapon fighting with light weapons, the disciple inflicts an additional 2d6 points of damage for one round.

Level 5 Maneuvers

* Requires Level 9

Maneuver Type Description
Bend With The Wind Stance Gain +2 to AC successively until next turn or take a free 5ft-step whenever an attack misses the initiator.
Hurricane of Fangs Boost Thrown weapons for the round have their range increased by +30 ft. and inflict an additional damage equal to initiator level.
Reversing Thrust Counter Make a successful opposed Acrobatics check against a target’s attack roll; evade the attack and then make an immediate counter-attack.
Thrashing Dragon Twist Strike Make an attack with two wielded weapons (one attack per weapon) against each adjacent enemy surrounding the initiator.

Level 6 Maneuvers

* Requires Level 11

Maneuver Type Description
Great Wyrm's Fang Strike Thrown weapon inflicts an additional 8d6 points of damage, causes a bleeding wound.
Rending Claws Boost Make two successful melee attacks with wielded weapons, automatically rend victim for an additional 8d6 points of damage.
Tail Slap Strike Unleash a powerful kick which inflicts an additional 3d6 points of damage and stuns an opponent for up to 1d4 rounds.
Unbreakable Talons Boost When two-weapon fighting with light weapons, the disciple’s attacks strike as adamantine and inflict an additional 4d6 points of damage.

Level 7 Maneuvers

* Requires Level 13

Maneuver Type Description
Alacrity on the Wing Counter Make an opposed Acrobatics check against an opponent’s attack roll, evade the attack and you may make an attack against the target with both weapons with +2d6 damage as part of this immediate action.
Brutal Dragon's Stance Stance When two-weapon fighting in this stance, the character suffers a -2 to AC, but all attacks inflict an additional 2d6 + primary initiator attribute modifier points of damage.
Thrashing Dragon Frenzy Strike Make two melee attacks with two wielded weapons (two attacks per weapon) against each adjacent enemy surrounding the initiator.

Level 8 Maneuvers

* Requires Level 15

Maneuver Type Description
Doom Talon Boost Upon scoring a critical hit, initiation of this maneuver confirms the critical hit and inflicts an additional 4d6 points of damage.
Dragon Warrior's Talons Stance When two-weapon fighting in this stance, all attacks made ignore damage reduction and inflict bleeding arterial wounds.
Thrashing Blades Strike Make a full round attack as a standard action, each attack (including any unarmed or natural secondary attacks) at full attack bonus plus an additional 2d6 points of damage, suffer -4 penalty to AC.

Level 9 Maneuvers

* Requires Level 17

Maneuver Type Description
Deadly Dragon Strike Strike Make an attack with both main and off hand weapon against one or two targets; attack strikes to the heart of a target may cause instant death or 12d6 points of damage.
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