Consciousness is the enemy of instinct. The Tiger Claw discipline teaches that martial superiority can be achieved by discarding the veneer of civilization, along with the higher thoughts that fetter a warrior's actions. Tiger Claw maneuvers emulate the strikes, leaps and pounces of animals. When infused with ki power, some Tiger Claw maneuvers also allow a martial adept to take on animalistic characteristics, speed and bloodlust.
Key Skill: Acrobatics
Associated Weapons: Axes, Close Weapons, Monk Weapons
Level 1 Maneuvers
| Maneuver | Type | Description |
| Blood in the Water | Stance | Gain a +1 to attack and damage for every critical hit |
| Hunter's Sense | Stance | Gain Scent |
| Sudden Leap | Boost | Jump as a swift action |
| Wolf Fang Strike | Strike | Attack with two weapons |
Level 2 Maneuvers
*Requires level 3
| Maneuver | Type | Description |
| Claw at the Moon | Strike | Make an Acrobatics check to deal +2d6 damage |
| Rabid Wolf Strike | Strike | Gain +4 bonus to attack, deal +2d6 damage, take -4 penalty to AC |
Level 3 Maneuvers
*Requires level 5
| Maneuver | Type | Description |
| Flesh Ripper | Strike | Foe's attacks and AC have a -4 penalty |
| Leaping Dragon Stance | Stance | +10 on Acrobatics checks, always considered to be running when jumping |
| Soaring Raptor Strike | Strike | Attack larger foe from above with +4 bonus to hit and +6d6 damage |
| Wolverine Stance | Stance | No penalty for attacking while grappled |
Level 4 Maneuvers
*Requires level 7
| Maneuver | Type | Description |
| Death from Above | Strike | Leap into the air, attack foe from above, deal +4d6 damage |
| Fountain of Blood | Boost | Defeat opponent, cause fear in other enemies |
Level 5 Maneuvers
*Requires level 9
| Maneuver | Type | Description |
| Dancing Mongoose | Boost | Make one extra attack with each weapon (Max: 2) |
| Pouncing Charge | Strike | When you charge, make multiple attacks |
Level 6 Maneuvers
*Requires level 11
| Maneuver | Type | Description |
| Rabid Bear Strike | Strike | Gain +4 to hit, deal +10d6 damage, take -4 penalty to AC |
| Wolf Climbs the Mountain | Strike | Enter a larger foe's square, deal +5d6 damage, gain cover from the foe |
Level 7 Maneuvers
*Requires level 13
| Maneuver | Type | Description |
| Hamstring Attack | Strike | Deal 1d8 dexterity damage and -10 penalty to speed |
| Prey on the Weak | Stance | Attack of opportunity with each foe that drops. |
| Swooping Dragon Strike | Strike | Jump over foe, deal +10d6 damage, stun |
Level 8 Maneuvers
*Requires level 15
| Maneuver | Type | Description |
| Girallon Windmill Flesh Rip | Boost | Gain ability to Rend with successful attacks |
| Raging Mongoose | Boost | Gain two extra attacks with each weapon (Max 4) |
| Wolf Pack Tactics | Stance | Gain free 5 foot step with each successful attack |
Level 9 Maneuvers
*Requires level 17
| Maneuver | Type | Description |
| Feral Death Blow | Strike | Leap upon foe, slay him with a single strike |





