Consciousness is the enemy of instinct. The Tiger Claw discipline teaches that martial superiority can be achieved by discarding the veneer of civilization, along with the higher thoughts that fetter a warrior's actions. Tiger Claw maneuvers emulate the strikes, leaps and pounces of animals. When infused with ki power, some Tiger Claw maneuvers also allow a martial adept to take on animalistic characteristics, speed and bloodlust.
Key Skill: Acrobatics
Associated Weapons: Axes, Close Weapons, Monk Weapons
Level 1 Maneuvers
Maneuver | Type | Description |
Blood in the Water | Stance | Gain a +1 to attack and damage for every critical hit |
Hunter's Sense | Stance | Gain Scent |
Sudden Leap | Boost | Jump as a swift action |
Wolf Fang Strike | Strike | Attack with two weapons |
Level 2 Maneuvers
*Requires level 3
Maneuver | Type | Description |
Claw at the Moon | Strike | Make an Acrobatics check to deal +2d6 damage |
Rabid Wolf Strike | Strike | Gain +4 bonus to attack, deal +2d6 damage, take -4 penalty to AC |
Level 3 Maneuvers
*Requires level 5
Maneuver | Type | Description |
Flesh Ripper | Strike | Foe's attacks and AC have a -4 penalty |
Leaping Dragon Stance | Stance | +10 on Acrobatics checks, always considered to be running when jumping |
Soaring Raptor Strike | Strike | Attack larger foe from above with +4 bonus to hit and +6d6 damage |
Wolverine Stance | Stance | No penalty for attacking while grappled |
Level 4 Maneuvers
*Requires level 7
Maneuver | Type | Description |
Death from Above | Strike | Leap into the air, attack foe from above, deal +4d6 damage |
Fountain of Blood | Boost | Defeat opponent, cause fear in other enemies |
Level 5 Maneuvers
*Requires level 9
Maneuver | Type | Description |
Dancing Mongoose | Boost | Make one extra attack with each weapon (Max: 2) |
Pouncing Charge | Strike | When you charge, make multiple attacks |
Level 6 Maneuvers
*Requires level 11
Maneuver | Type | Description |
Rabid Bear Strike | Strike | Gain +4 to hit, deal +10d6 damage, take -4 penalty to AC |
Wolf Climbs the Mountain | Strike | Enter a larger foe's square, deal +5d6 damage, gain cover from the foe |
Level 7 Maneuvers
*Requires level 13
Maneuver | Type | Description |
Hamstring Attack | Strike | Deal 1d8 dexterity damage and -10 penalty to speed |
Prey on the Weak | Stance | Attack of opportunity with each foe that drops. |
Swooping Dragon Strike | Strike | Jump over foe, deal +10d6 damage, stun |
Level 8 Maneuvers
*Requires level 15
Maneuver | Type | Description |
Girallon Windmill Flesh Rip | Boost | Gain ability to Rend with successful attacks |
Raging Mongoose | Boost | Gain two extra attacks with each weapon (Max 4) |
Wolf Pack Tactics | Stance | Gain free 5 foot step with each successful attack |
Level 9 Maneuvers
*Requires level 17
Maneuver | Type | Description |
Feral Death Blow | Strike | Leap upon foe, slay him with a single strike |