Just as the stillness of the moon reflected upon a still pond, the spiritualist discipline of Veiled Moon is seen as a strange and esoteric art, whose mysteries are difficult to grasp, and even harder to practice! The practitioners of this discipline are said to be ‘half-in, half-out’ due to the fact that they seem to be living in two worlds; in fact, this is not far from the truth. Veiled Moon disciples have grasped connections to the Astral and Ethereal planes in their mind through intense meditation and a spiritual devotion to learning the ways of spirits and the natural world, and blended them seamlessly into a martial art so supernatural that it borders on the magical. A potent, yet passive, discipline, its’ esoteric abilities are often misunderstood. Maneuvers include short distance astral teleportation, ethereal abilities to become incorporeal or use incorporeal touch attacks to strike foes easily, force damage strikes, and the ability to cause foes to become incorporeal themselves.
Key Skill: Stealth
Associated Weapons: Light Blades, Double Weapons, Spears
Level 1 Maneuvers
Maneuver | Type | Description |
Dimensional Strike | Strike | For a brief moment, the disciple becomes difficult to perceive; resolving the attack against the target as if they were flat-footed. |
Disturbing Blow | Strike | Make a melee attack against a target; successful strike inflicts a -4 penalty to the target’s next d20 roll. |
Ghost Hunting Blow | Boost | Momentarily grants the disciple’s attacks the ghost touch property. |
Inner Sense | Counter | Spiritual senses grant a +2 insight bonus to a saving throw. |
Leaping Spirit Dance | Stance | This stance grants the disciple a +2 to AC and a +2 to Reflex saves. |
Spirit Sensing Stance | Stance | The disciple in this stance gains the scent special ability and can use it to sense incorporeal creatures that are hiding on the Ethereal plane are nearby. |
Level 2 Maneuvers
*Requires level 3
Maneuver | Type | Description |
Cursed Fate | Strike | Make a melee attack against a target, -4 to all d20 rolls for one round. |
Fading Strike | Strike | Teleport up to your movement speed to an opponent and make an attack. |
Half Gone | Counter | As an attack targets you, make a Stealth check to become incorporeal to avoid it. |
Resonance Strike | Strike | Inflicts 2d6 force damage in lieu of normal damage, and may strike incorporeal creatures without risking a miss chance. |
Level 3 Maneuvers
*Requires level 5
Maneuver | Type | Description |
Altered Penumbra | Counter | Make an opposed Stealth check opposing your attackers Perception check after their attack roll, if you are successful, teleport to any spot within 10 ft. away and leave a minor image to be hit in your place. |
Brilliant Moon | Strike | Make a melee attack against a foe, attack ignores armor bonuses to AC and inflicts an additional 4d4 points of force damage. |
Formless Dance | Stance | Gain the benefits of a see invisibility spell and blur while the stances in effect (swift actions refresh missing images). |
Ghostwalk | Boost | Become incorporeal until your next turn. |
Level 4 Maneuvers
*Requires level 7
Maneuver | Type | Description |
Breath of the Moon | Strike | Make an attack against a target, target must make save or be confused for 1d4 rounds |
Ethereal Reminiscence | N/A | Become incorporeal for one round, regain twice your ranks in Stealth in hit points or potentially being lost in the Ethereal briefly. |
Flicker Strike | Strike | Teleport to strike an opponent flat-footed and then teleport away. |
Fading Leap | N/A | As a move action, the disciple may teleport to a spot up to twice his movement speed away. |
Level 5 Maneuvers
*Requires level 9
Maneuver | Type | Description |
Essence Shattering | Strike | Make an attack against a target which inflicts an additional 6d6 points of force damage, potentially dazes the target. |
Stance of the Ether Gate | Stance | The disciple flows with dimensional power and may as a move action teleport up to his movement speed, or as a full round action move up to twice his movement speed. |
Twisting Ether | Boost | Switch places within 30 ft. via teleportation with target willing ally. |
Warp Worm | Strike | Make a touch attack against up to three targets which must be no farther apart than 20 ft. from each other, teleport through them inflicting 10d6 points of force damage and appear up to 15ft from the final target. |
Level 6 Maneuvers
*Requires level 11
Maneuver | Type | Description |
Ether Wave | Strike | The disciple unleashes a potent wave of dimensional energy as a 40 ft. cone inflicting 10d6 points of force damage. |
Phantom Penumbra | Counter | Make a Stealth check opposing the attackers Perception check, if successful, teleport up to 20 ft. away and leave behind 1d6 major images. |
Spiritual Weapon Stance | Stance | While in this stance, the character is treated as having ghost touch on offensive and defensive items and weapons, and attacks inflict an additional 2d4 points of force damage. |
Vaporform Crash | Strike | Make a melee attack against an incorporeal target, if successful the disciple becomes incorporeal and the target suffers 12d6 points of force damage and becomes corporeal; the switch in body state lasts for 1d4 rounds. |
Level 7 Maneuvers
*Requires level 13
Maneuver | Type | Description |
Dispersal | Strike | Target becomes incorporeal and takes 12d6 points of force damage, on a failed Will their gear does not become ethereal with them, duration until end of next turn. |
Fade Through | Boost | The disciple may teleport up to twice his movement speed as a swift action. |
Flashing Ether Touch | Strike | Make a melee touch attack against a target, if successful teleport the target up to 60 ft. away, deal 10d6 points of damage. |
Level 8 Maneuvers
*Requires level 15
Maneuver | Type | Description |
Anchoring Spirit | Stance | Disciple gains the incorporeal subtype; any attempt to teleport into or out of any space within 30 ft. of the disciple automatically fails unless he initiates the effect or willingly allows it. |
Eclipsing Moon | Strike | As part of a full round attack, you may teleport up to your movement range between attacks, and continue the full round attack, adding +2 to hit and +4d4 force damage to each strike against a target’s flat-footed AC. |
Lunar Penumbra | Counter | When targeted by a spell or effect, the disciple may make an opposed Stealth check against the enemy’s Perception; success indicates that the two switch positions through teleportation and the enemy suffers the spell or effect instead. |
Level 9 Maneuvers
*Requires level 17
Maneuver | Type | Description |
Banish to Beyond | Strike | The disciple makes a melee touch attack against a target, and if successful then the foe is banished to wholly to the Ethereal Plane, and they are barred from returning to the Material Plane for 1 day / 2 levels of the disciple (max 10 days). |