Veiled Moon

Just as the stillness of the moon reflected upon a still pond, the spiritualist discipline of Veiled Moon is seen as a strange and esoteric art, whose mysteries are difficult to grasp, and even harder to practice! The practitioners of this discipline are said to be ‘half-in, half-out’ due to the fact that they seem to be living in two worlds; in fact, this is not far from the truth. Veiled Moon disciples have grasped connections to the Astral and Ethereal planes in their mind through intense meditation and a spiritual devotion to learning the ways of spirits and the natural world, and blended them seamlessly into a martial art so supernatural that it borders on the magical. A potent, yet passive, discipline, its’ esoteric abilities are often misunderstood. Maneuvers include short distance astral teleportation, ethereal abilities to become incorporeal or use incorporeal touch attacks to strike foes easily, force damage strikes, and the ability to cause foes to become incorporeal themselves.

Key Skill: Stealth

Associated Weapons: Light Blades, Double Weapons, Spears

Level 1 Maneuvers

Maneuver Type Description
Dimensional Strike Strike For a brief moment, the disciple becomes difficult to perceive; resolving the attack against the target as if they were flat-footed.
Disturbing Blow Strike Make a melee attack against a target; successful strike inflicts a -4 penalty to the target’s next d20 roll.
Ghost Hunting Blow Boost Momentarily grants the disciple’s attacks the ghost touch property.
Inner Sense Counter Spiritual senses grant a +2 insight bonus to a saving throw.
Leaping Spirit Dance Stance This stance grants the disciple a +2 to AC and a +2 to Reflex saves.
Spirit Sensing Stance Stance The disciple in this stance gains the scent special ability and can use it to sense incorporeal creatures that are hiding on the Ethereal plane are nearby.

Level 2 Maneuvers

*Requires level 3

Maneuver Type Description
Cursed Fate Strike Make a melee attack against a target, -4 to all d20 rolls for one round.
Fading Strike Strike Teleport up to your movement speed to an opponent and make an attack.
Half Gone Counter As an attack targets you, make a Stealth check to become incorporeal to avoid it.
Resonance Strike Strike Inflicts 2d6 force damage in lieu of normal damage, and may strike incorporeal creatures without risking a miss chance.

Level 3 Maneuvers

*Requires level 5

Maneuver Type Description
Altered Penumbra Counter Make an opposed Stealth check opposing your attackers Perception check after their attack roll, if you are successful, teleport to any spot within 10 ft. away and leave a minor image to be hit in your place.
Brilliant Moon Strike Make a melee attack against a foe, attack ignores armor bonuses to AC and inflicts an additional 4d4 points of force damage.
Formless Dance Stance Gain the benefits of a see invisibility spell and blur while the stances in effect (swift actions refresh missing images).
Ghostwalk Boost Become incorporeal until your next turn.

Level 4 Maneuvers

*Requires level 7

Maneuver Type Description
Breath of the Moon Strike Make an attack against a target, target must make save or be confused for 1d4 rounds
Ethereal Reminiscence N/A Become incorporeal for one round, regain twice your ranks in Stealth in hit points or potentially being lost in the Ethereal briefly.
Flicker Strike Strike Teleport to strike an opponent flat-footed and then teleport away.
Fading Leap N/A As a move action, the disciple may teleport to a spot up to twice his movement speed away.

Level 5 Maneuvers

*Requires level 9

Maneuver Type Description
Essence Shattering Strike Make an attack against a target which inflicts an additional 6d6 points of force damage, potentially dazes the target.
Stance of the Ether Gate Stance The disciple flows with dimensional power and may as a move action teleport up to his movement speed, or as a full round action move up to twice his movement speed.
Twisting Ether Boost Switch places within 30 ft. via teleportation with target willing ally.
Warp Worm Strike Make a touch attack against up to three targets which must be no farther apart than 20 ft. from each other, teleport through them inflicting 10d6 points of force damage and appear up to 15ft from the final target.

Level 6 Maneuvers

*Requires level 11

Maneuver Type Description
Ether Wave Strike The disciple unleashes a potent wave of dimensional energy as a 40 ft. cone inflicting 10d6 points of force damage.
Phantom Penumbra Counter Make a Stealth check opposing the attackers Perception check, if successful, teleport up to 20 ft. away and leave behind 1d6 major images.
Spiritual Weapon Stance Stance While in this stance, the character is treated as having ghost touch on offensive and defensive items and weapons, and attacks inflict an additional 2d4 points of force damage.
Vaporform Crash Strike Make a melee attack against an incorporeal target, if successful the disciple becomes incorporeal and the target suffers 12d6 points of force damage and becomes corporeal; the switch in body state lasts for 1d4 rounds.

Level 7 Maneuvers

*Requires level 13

Maneuver Type Description
Dispersal Strike Target becomes incorporeal and takes 12d6 points of force damage, on a failed Will their gear does not become ethereal with them, duration until end of next turn.
Fade Through Boost The disciple may teleport up to twice his movement speed as a swift action.
Flashing Ether Touch Strike Make a melee touch attack against a target, if successful teleport the target up to 60 ft. away, deal 10d6 points of damage.

Level 8 Maneuvers

*Requires level 15

Maneuver Type Description
Anchoring Spirit Stance Disciple gains the incorporeal subtype; any attempt to teleport into or out of any space within 30 ft. of the disciple automatically fails unless he initiates the effect or willingly allows it.
Eclipsing Moon Strike As part of a full round attack, you may teleport up to your movement range between attacks, and continue the full round attack, adding +2 to hit and +4d4 force damage to each strike against a target’s flat-footed AC.
Lunar Penumbra Counter When targeted by a spell or effect, the disciple may make an opposed Stealth check against the enemy’s Perception; success indicates that the two switch positions through teleportation and the enemy suffers the spell or effect instead.

Level 9 Maneuvers

*Requires level 17

Maneuver Type Description
Banish to Beyond Strike The disciple makes a melee touch attack against a target, and if successful then the foe is banished to wholly to the Ethereal Plane, and they are barred from returning to the Material Plane for 1 day / 2 levels of the disciple (max 10 days).
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