Warrior

The warrior is the classic fighting man. You can use this class to represent any kind martial character. Your character could be an ex-soldier, a caravan guard, a mercenary, a militiaman, or a former blacksmith turned adventurer. A warrior may fight for honor, revenge, justice, money, or a better tomorrow. Some members of the warrior class have received formal training and others fight by instinct; all can handle themselves in a fight.

As a warrior you’ll usually find yourself in the thick of combat. You have access to heavier armor and more weapons than members of any other class, and you can dish out and take a lot of damage. It is often up to you to engage the hardest-hitting enemies, so the rogues and mages of the group have the chance to use their abilities.

Primary Abilities:
Constitution, Dexterity and Strength

Secondary Abilities:
Communication, Cunning, Magic, Perception and Willpower

Starting Health:
30 + Constitution + 1d6

Weapon Groups:
Brawling plus any three of the following: Axes, Bludgeons, Bows, Heavy Blades, Light Blades, Spears or Staves.

LEVEL 1:
You become a novice in any two of the following talents: Archery Style, Dual Weapon Style, Single Weapon Style, Throwing Weapon Style, Two-Hander Style, or Weapon and Shield Style.

You become a novice in Armor Training.

LEVEL 2:
Gain 1d6 + Constitution Health
New Ability Focus: Cunning (Military Lore), Dexterity (Riding) or Strength (Climbing)
New Ability Focus: Choose an ability focus tied to one of your Primary Ability Scores.
Increase a Primary Ability Score by +1

LEVEL 3:
Gain 1d6 + Constitution Health
New Talent: You become a novice in a new talent, or gain a degree in one you already know.
New Ability Focus: Choose an ability focus tied to one of your Secondary Ability Scores.
Increase a Secondary Ability Score by +1

LEVEL 4:
Gain 1d6 + Constitution Health
New Weapon Group: You learn a new weapon group of your choice.
New Ability Focus: Choose an ability focus tied to one of your Primary Ability Scores.
Increase a Primary Ability Score by +1
Stunt Bonus: You can strike so fast in combat that your weapons are a blur. You can perform the Dual Strike stunt for 3 stunt points instead of 4.

LEVEL 5:
Gain 1d6 + Constitution Health
New Talent: You become a novice in a new talent, or gain a degree in one you already know.
New Ability Focus: Choose an ability focus tied to one of your Secondary Ability Scores
Increase a Secondary Ability score by +1

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