White Raven
No warrior fights in isolation. Cooperation, teamwork, and leadership can give two warriors the strength of five, and five warriors the strength of twenty. The student of the White Raven masters maneuvers that combine the strengths of two or more allies against a common foe. Shouts and battlecries infused with ki are the signature maneuvers of the White Raven discipline.
Key Skill: Diplomacy
Associated Weapons: Heavy Blades, Hammers, Spears
Level 1 Maneuvers
| Maneuver | Type | Description |
| Bolstering Voice | Stance | Allies gain +2 bonus on Will saves, +4 against Fear |
| Douse the Flames | Strike | Target cannot make attacks of opportunity for 1 round |
| Leading the Attack | Strike | Allies gain +4 bonus on attacks against foe you strike |
| Leading the Charge | Stance | Allies gain +1/level bonus on damage rolls when they charge |
Level 2 Maneuvers
*Requires level 3
| Maneuver | Type | Description |
| Battle Leader's Charge | Strike | No attacks of opportunity while charging, deal +10 damage |
| Tactical Strike | Strike | Deal +2d6 damage, adjacent allies move 5 feet. |
Level 3 Maneuvers
*Requires level 5
| Maneuver | Type | Description |
| Lion's Roar | Boost | Defeat enemy, allies deal +5 damage |
| Tactics of the Wolf | Stance | You and allies deal +1 damage/2 levels against flanked target. |
| White Raven Tactics | Boost | Ally's initiative changes, he can act again |
Level 4 Maneuvers
* Requires level 7
| Maneuver | Type | Description |
| Covering Strike | Boost | Every opponent you strike cannot make attacks of opportunity for 3 rounds |
| White Raven Strike | Strike | Deal +4d6 damage, target becomes flat-footed. |
Level 5 Maneuvers
*Requires level 9
| Maneuver | Type | Description |
| Flanking Maneuver | Strike | Hit Flanked target, allies get free attack |
| Press the Advantage | Stance | Move +5 feet with 5 foot step, move into difficult terrain |
Level 6 Maneuvers
*Requires level 11
| Maneuver | Type | Description |
| Order Forged from Chaos | N/A | Allies move up to their speed during your turn. |
| War Leader's Charge | Strike | No attacks of opportunity while charging, deal +35 damage. |
Level 7 Maneuvers
*Requires level 13
| Maneuver | Type | Description |
| Clarion Call | Boost | If you drop a foe, allies within 60 feet can make a free attack or take a move action. |
| Swarming Assault | Strike | Allies make free attacks against a foe you strike. |
Level 8 Maneuvers
*Requires level 15
| Maneuver | Type | Description |
| Swarm Tactics | Stance | Allies gain +5 on attacks against enemy adjacent to you. |
| White Raven Hammer | Strike | Deal +6d6 damage, stun opponent |
Level 9 Maneuvers
*Requires level 17
| Maneuver | Type | Description |
| War Master's Charge | Strike | You and all allies charge, no attacks of opportunity, deal extra damage, stun. |
page revision: 3, last edited: 25 Oct 2017 08:17





