The Witch Razor discipline was invented and developed by a coven of hexblades, warlocks, and, of course, witches. It’s members were nothing if not power hungry, so when a few among them caught wind of the invention of blade magic, spies were sent to the temple of nine swords in the hope of learning its secrets. They were relatively successful; when they returned they had at least a rudimentary understanding of martial power. The other members of the coven soon began studying under the spies. Over time, they learned to augment and enhance their strikes with their own natural magic, and their fighting style eventually came to look more like magic invocations than any of the existing disciplines. The coven was eventually broken up by a party of well-meaning heroes, but initiators of the discipline still remain, wielding their own baleful magic and occasionally teaching its use to the next generation.
Key Skill: Spellcraft
Associated Weapons: Light Blades, Monk Weapons, Spears
Level 1 Maneuvers
Maneuver | Type | Description |
Sickening Strike | Strike | Baleful attack may leave the struck foe sickened. |
Baleful Blast | Strike | Fire a ray of destructive magic. |
Witch's Eye | Stance | Gain the ability to see magic effects and avoid them more easily. |
Traitorous Return | Counter | Force a failed melee attack to turn on the initiator. |
Level 2 Maneuvers
*Requires level 3
Maneuver | Type | Description |
Mystic Edge | Boost | You weapon deals untyped damage for a short time. |
Entropy Shield | Counter | Deflect mundane projectiles for one round. |
Blade of Terror | Strike | Attack a creature and cause those nearby to be overcome with fear. |
Warlock Burst | Strike | Deal 2d4 damage to all nearby foes and potentially knock them back. |
Level 3 Maneuvers
*Requires level 5
Maneuver | Type | Descrption |
Vengeful Repulsion | Counter | Propel a creature that harms you backward. |
Cloak of Fear | Stance | Gain bonuses against foes who fear you. |
Dread Visage | Strike | Phantom image causes nearby creatures to become shaken or frightened. |
Hexblade's Knife | Strike | Deal 3d4 extra damage and place a curse upon the target. |
Level 4 Maneuvers
*Requires level 7
Maneuver | Type | Description |
Misdirection | Boost | Turn invisible and leave behind an illusion of yourself. |
Antimagic Razor | Strike | Your attack deals extra damage to spellcasting creatures and hinders their spellcasting ability. |
Distant Slash | Strike | Attack a distant foe with a melee weapon. |
Level 5 Maneuvers
*Requires level 9
Maneuver | Type | Description |
Curse of Alienation | Strike | Cause allies near the struck creature to become sickened. |
Venomous Edge | Boost | Your weapon is poisoned for one attack. |
Kill Magic | Counter | Destroy a spell before it can harm you. |
Level 6 Maneuvers
*Requires level 11
Maneuver | Type | Descrption |
Otherworldly Knowledge | Stance | Gain limited insights into your foes’ abilities. |
Half Death | Strike | Deal an extra 8d4 damage and animate the foe if you kill him. |
Deathly Malady | Strike | Flood of sickening energy may render the foe nauseated. |
Level 7 Maneuvers
*Requires level 13
Maneuver | Type | Description |
In the Stars | Strike | You receive a bonus to hit your target and invoke a terrible curse should you miss. |
Blink | Counter | Gain 25% miss chance or better against one attack. |
Level 8 Maneuvers
*Requires level 15
Maneuver | Type | Description |
Being of Magic | Stance | Gain immunity to effects which target humanoids and other bonuses. |
Wizard's End | N/A | Casters you threaten cannot cast defensively and you are treated as having a readied action to disrupt spells. |
Level 9 Maneuvers
*Requires level 17
Maneuvers | Type | Description |
Hope Destroyed | Strike | Force your enemy into a position of utter weakness and fear, demoralizing his allies. |