Yith'anu

The Body Snatched

The soul whose body was stolen, Yith’anu will grant the powers of an alien race to those who offer to help him meet his goals.

Summoning Rules

Spirit Level: 7th
Constellation: Dark Beyond
Binding DC: 27
Totems: You gain a totem bonus on binding checks if you meet some or all of these conditions:

  • You place a kitsune star gem in the center of Yith’anu’s seal during the ceremony. This item is not consumed in the manifestation.
  • You perform Yith’anu’s ceremony under the open sky, during nighttime.
  • At least 7 people witness Yith’anu’s manifestation.

Ceremony: You meditate, your will slowly eroding until you fall into a deep trance.
Manifestation: Within your mind’s eye, you encounter Yith’anu; a horrifying cross between a kitsune and a being called a yithian. It greets you, asking to begin.

Legend

Never content to restrict themselves to terrestrial beings, occult scholars often turn to the stars, wondering what creatures might live in the blackness of the dark beyond. Accounts of such beings exist, but none are as rare or as treasured as the tale of the kitsune Anu, whose centuries old journal documents his encounters with an alien race called the yithians. According to Anu, the yithians possess the power to swap minds with other sentient creatures and the journal details his time in the fantastic (and sometimes horrifying) world of Yith. At the end of the book’s first act, the yithians try to wipe Anu’s mind, but he resists their powers and casts the mind of the yithian who snatched his body into the Astral Plane. The tale follows Anu’s slow journey back home, only to find that his body had fallen comatose without anyone to pilot it, and was claimed dead and buried years prior. In the finale, Anu concludes his tale by deciding to send his own mind through time and space, just as the yithians do, in hopes to return to his body before it was buried. The journal ends there, leaving the reader to speculate Anu’s fate.

Granted Abilities

Major Granted Abilities

  • Mind Freeze: As a standard action, you can attempt to paralyze a creature within 15 feet of you, as hold monster. This granted ability targets a creature’s mind and not their body; mind swapping with a creature affected by this granted ability does not paralyze you, nor does it free them from this ability. After using this ability, it is expended for 5 rounds.
  • Capstone Empowerment: A target that fails its save against mind freeze suffers a –2 penalty on saves against mind wipe and mind swap for 4 rounds.

Minor Granted Abilities

  • Abductor’s Analysis: You can make Knowledge checks made to identify creatures, their special powers, and vulnerabilities untrained. In addition, you gain an insight bonus equal to ½ your binder level on such Knowledge checks.
  • Gregarious: You gain an insight bonus equal to ½ your binder level on Diplomacy checks. In addition, whenever you win over a creature with Diplomacy, that creature suffers a –2 penalty to resist your Charisma-based skill checks and your mind-affecting granted abilities.
  • Mind Wipe: You can attempt to inflict amnesia upon a creature. As a standard action, you sync with the target’s mind, allowing you to erase the target’s memories save for those you choose to leave intact. Memory loss via this ability is permanent and can only be cured by heal or greater restoration. A successful Will save prevents this ability. This ability is a mind-affecting insanity effect. A creature that succeeds on its Will save is immune to this ability for 24 hours.
  • Mind Swap: You swap bodies with a target as magic jar, except you possess the target’s body and the target possesses your body. This swap lasts for the pact’s duration, but you can end the swap early as a full-round action at any time and over any distance. When the mind swap ends, you may attempt to use Yith’anu’s mind wipe ability upon the creature that you switched bodies with as a swift action. This is a mind-affecting ability. A creature that succeeds on its saving throw is immune to this ability for 24 hours.

Signs and Influence

Physical Sign: You grow a fox’s tail and your dominant hand grows lobster-like chitin. Whenever you activate one of Yith’anu’s granted abilities, you grow seven more tails.
Personality: You become overly analytical, especially in regards to observing behavior of humanoid creatures.
Favored Ally: Aberration (any)
Favored Enemy: Humanoid (any)

Vestigial Companion

Yith’anu bestows upon you additional bodies instead of vestigial companions. You can transform into a kitsune (as alter self), a fox (as beast shape I), or an occult fox (as beast shape III). An occult fox uses the statistics for a lion, except you can use the following spell-like abilities twice per pact while in this form: disguise self, charm person, misdirection, invisibility, suggestion, displacement, and confusion. This granted ability replaces mind swap.

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